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Posted: Wed Jan 18, 2012 11:44 pm
~ Da Rules: ~ - Champion level - 10 cards - no black cards - no Vaccine/Virus/Data Killer cards
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Posted: Thu Jan 19, 2012 12:11 am
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ultimatemk rolled 10 10-sided dice:
4, 6, 2, 10, 3, 6, 7, 8, 4, 6
Total: 56 (10-100)
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Posted: Thu Jan 19, 2012 12:53 am
Actually it was because i was gonna go offline in a few seconds
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Blademaster Banryu rolled 10 10-sided dice:
4, 5, 8, 5, 2, 1, 3, 3, 5, 2
Total: 38 (10-100)
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Posted: Thu Jan 19, 2012 1:13 am
Ach, I forgot to roll... my bad.
EDIT: Your move, my man.
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ultimatemk rolled 4 4-sided dice:
1, 1, 1, 2
Total: 5 (4-16)
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Posted: Thu Jan 19, 2012 1:22 am
Wondering why i didn't use Gold Coating? Cause i have no idea if i activate it in the beginning if once my level changes would it still be in effect and i wouldn't want to wait for a mod xd DIGI MODIFYSkip Next 2 Turns DefendGarurumon HP: 80 MP: 40+5=45 Effects: Max MP => 90, Skip (0/2) Seadramon HP: 80 MP: 40 Effects:
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Blademaster Banryu rolled 4 4-sided dice:
1, 4, 3, 4
Total: 12 (4-16)
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Posted: Thu Jan 19, 2012 1:36 am
Hmm, a risky, but possibly wise move not to do that... Personally, if I were to take an unbiased, uneducated guess, I'd say that the Gold Coating would wear off if you were to change levels.Digi-Modify! Activate: De-Digivolution! With the slash of the card, Garurumon is instantly reduced to his Rookie stage! Now, Attack, Seadramon! "Ice Winder!" Seadramon bellows, constricting around his opponent's smaller form. Gabumon HP: 80/80 -> 60 - 12 = 48/60 MP: 45/90 -> 45/80 Effects: Max MP => 90, Skip (0/2); De-Digivolved Seadramon HP: 80/80 MP: 40-30=10/40 Effects:
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Blademaster Banryu rolled 4 4-sided dice:
1, 1, 3, 3
Total: 8 (4-16)
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Posted: Thu Jan 19, 2012 1:53 am
All right, here's my next two moves then.Digi-Modify! Activate: Digi-Treehouse! Seadramon recovers a net gain of 15 MP! Now, Defend and store up more power, Seadramon! The big serpent coils up and focuses energy, recharging his MP. Gabumon HP: 48/60 MP: 45/80 Effects: Skip (1/2); De-Digivolved Seadramon HP: 80/80 MP: 10 - 10 + 25 + 8 = 33/40 Effects: (none)
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Blademaster Banryu rolled 4 4-sided dice:
2, 4, 1, 3
Total: 10 (4-16)
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Posted: Thu Jan 19, 2012 2:07 am
Digi-Modify! Activate: Red DigiCannon! *ultimateMK can only use red cards for the next 3 turns!* Now, Defend and store up more power, Seadramon! The big serpent coils up and focuses energy, recharging his MP. Gabumon HP: 48/60 MP: 45/80 Effects: Skip (1/2); De-Digivolved; must use red cards for 3 turns (0/3) Seadramon HP: 80/80 MP: 33 - 20 + 10 = 23/40 Effects: (none)
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ultimatemk rolled 3 4-sided dice:
2, 2, 1
Total: 5 (3-12)
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Posted: Thu Jan 19, 2012 2:10 am
DefendGabumon HP: 48/60 MP: 45/80+5=50 Effects: De-Digivolved, Can Only Use Red Cards (1/3) Seadramon HP: 80/80 MP: 33 - 20 + 10 = 23/40 Effects: (none)
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Blademaster Banryu rolled 4 4-sided dice:
1, 3, 3, 2
Total: 9 (4-16)
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Posted: Thu Jan 19, 2012 10:01 am
Digi-Modify! Activate: Weapons Shop *A weapons shop opens up for both players* Now, Defend and store up more power, Seadramon! The big serpent coils up and focuses energy, recharging his MP. Gabumon HP: 48/60 MP: 50/80 Effects: De-Digivolved; must use red cards for 3 turns (1/3); access to Weapons Shop Seadramon HP: 80/80 MP: 23 + ? = 32/40 Effects: Access to Weapons Shop ultimatemk You do know that I had 50 MP. Not 45 EDIT: Yessir, my mistake.
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ultimatemk rolled 3 4-sided dice:
3, 4, 4
Total: 11 (3-12)
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Posted: Thu Jan 19, 2012 12:48 pm
DefendGabumon HP: 48/60 MP: 50/80+11=61 Effects: De-Digivolved; must use red cards for 3 turns (2/3); access to Weapons Shop Seadramon HP: 80/80 MP: 32/40 Effects: Access to Weapons Shop Blademaster Banryu You do know that I had 50 MP. Not 45
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Blademaster Banryu rolled 4 4-sided dice:
4, 1, 2, 4
Total: 11 (4-16)
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Posted: Thu Jan 19, 2012 5:29 pm
Defend and store up even more power, Seadramon! The big serpent sighs in exasperation and impatience, then coils up and focuses energy, recharging his MP. Gabumon HP: 48/60 MP: 61/80 Effects: De-Digivolved; must use red cards for 3 turns (2/3); access to Weapons Shop Seadramon HP: 80/80 MP: 32 + 11 = 40/40 Effects: Access to Weapons Shop ultimatemk You do know that I had 50 MP. Not 45 Yessir, my mistake.
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ultimatemk rolled 3 4-sided dice:
1, 1, 1
Total: 3 (3-12)
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Posted: Thu Jan 19, 2012 5:41 pm
DefendGabumon HP: 48/60 MP: 61/80+3=64 Effects: De-Digivolved; must use red cards for 3 turns (3/3); access to Weapons Shop Seadramon HP: 80/80 MP: 32 + 11 = 40/40 Effects: Access to Weapons Shop Well that sucked a lot emotion_facepalm
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Blademaster Banryu rolled 4 4-sided dice:
4, 4, 2, 4
Total: 14 (4-16)
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Posted: Thu Jan 19, 2012 6:40 pm
Alllllll right, buddy... we just gotta keep stallin' him ou-- Seadramon: ...no, FYAK THAT scream Wait what?!Seadramon: I'm tired of sitting around! *grabs an axe from the Weapons shop with his tail* Have a taste of my Ice Winder, biznatch! You fool... =___= I hope you didn't just doom yourself. Suppose I'd better help it along... if we get lucky we might be able to take him out in one feel swoop. Here goes nothing...Digi-Modify! Activate: Chouou-maru *Seadramon somehow coils his tail around the second weapon, moving in to strike with both the axe and the katana* (+20 to Attack) *Seadramon Attacks!* (-20 MP, +30 Attack with Weapons Shop bonus) Gabumon HP: 48 - 14 - 20 - 30 = -16/60 MP: 64/80 Effects: =KO!=Seadramon HP: 80/80 MP: 40 - 15 - 20 = 5/40 Effects: +30 Attack (weapons shop); +20 attack for one turn o___O ...did we just... win?Seadramon: I believe so, unless you screwed up with the math. ...Huh. I guess I was worried for nothing.Seadramon: Yeah, never underestimate the simple logic of a good thrashing.
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