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Shadow of Miracles rolled 10 10-sided dice:
6, 8, 2, 9, 6, 4, 9, 8, 8, 6
Total: 66 (10-100)
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Posted: Wed Jan 11, 2012 10:15 pm
Rules: - Champion Digimon only - 10 Cards - No Digimon Emperor - No Black Cards/Instant Death Cards - 1 White/Green Card only
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ultimatemk rolled 10 10-sided dice:
5, 6, 8, 10, 7, 1, 7, 7, 10, 10
Total: 71 (10-100)
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Posted: Thu Jan 12, 2012 12:07 am
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Posted: Thu Jan 12, 2012 4:11 am
DIGI MODIFYDefendSangloupmon HP: 80 MP: 40-35+10=15 Effects: Negate Damage If Number Is "Odd" Veedramon HP: 80 MP: 40 Effects:
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ultimatemk rolled 4 4-sided dice:
3, 2, 4, 1
Total: 10 (4-16)
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Posted: Thu Jan 12, 2012 4:14 am
I feel humiliated. I forgot to roll crying Edit: Thank you very much blaugh I finally got to use that card blaugh Please show me how useful it could be 3nodding
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Shadow of Miracles rolled 4 4-sided dice:
2, 2, 2, 4
Total: 10 (4-16)
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Posted: Thu Jan 12, 2012 12:40 pm
Right a deck not to counter mine rolleyes Don't worry, we'll see if its helpful or not Digi-Modify! I'll be taking your Illegal... and you can have my Thunderstorm and Digi-Hazard Now here's where the fun begins, Digi-Hazard's effect activates and your digimon loses 20HP Veedramon, attack! Veedramon Attribute: Vaccine HP: 80/80 MP: 40/40 - 0 = 40/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal Sangloupmon HP: 80/80 - 20 - 10 = 50/80 MP: 15/40 Effect(s): Negate damage if number is "Odd"
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ultimatemk rolled 4 4-sided dice:
2, 4, 4, 2
Total: 12 (4-16)
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Posted: Thu Jan 12, 2012 12:56 pm
Actually it was not meant to counter yours xd I just randomly picked cards other than Afro since my main target was to use Afro and test if it would be useful in tournaments xd Digi ModifyDefendVeedramon Attribute: Vaccine HP: 80/80 MP: 40/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Can't Attack 0/2 Turns Sangloupmon HP: 50/80 MP: 15/40+12=27 Effect(s): Negate damage if number is "Odd", Can't Attack 0/2 Turns
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Shadow of Miracles rolled 4 4-sided dice:
1, 3, 1, 2
Total: 7 (4-16)
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Posted: Thu Jan 12, 2012 1:16 pm
Sure sure rolleyes Well like I said let's check its usability. Digi-Modify! I choose your Deep Blue Savers Veedramon has no choice, but to guard Veedramon Attribute: Vaccine HP: 80/80 MP: 40/40 - 27 + 7 = 20/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Can't Attack 1/2 Turns, 0/3 Turns to add Deep Blue Savers to online deck Sangloupmon HP: 50/80 MP: 27/40 Effect(s): Negate damage if number is "Odd", Can't Attack 0/2 Turns, Cannot use Deep Blue Savers
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Posted: Thu Jan 12, 2012 1:24 pm
Digi-Modify! I Force You To Use Yukihanabi On Your Next Turn DefendVeedramon Attribute: Vaccine HP: 80/80 MP: 20/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Can't Attack 1/2 Turns, 1/3 Turns to add Deep Blue Savers to online deck, Must Use Yukihanabi next turn Sangloupmon HP: 50/80 MP: 27/40-25+13=15/40 Effect(s): Negate damage if number is "Odd", Can't Attack 1/2 Turns, Cannot use Deep Blue Savers
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ultimatemk rolled 4 4-sided dice:
2, 4, 3, 4
Total: 13 (4-16)
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Posted: Thu Jan 12, 2012 1:26 pm
Gaahh i continue to forget to roll crying Edit: Also if this deck was meant to counter yours i would have activated Dark Network and used your Trade on the First Turn Instead of using Afro
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Shadow of Miracles rolled 4 4-sided dice:
1, 4, 2, 1
Total: 8 (4-16)
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Posted: Thu Jan 12, 2012 1:31 pm
Digi-Modify! Guard Veedramon Attribute: Vaccine HP: 80/80 MP: 20/40 - 20 + 8 = 8/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Can't Attack 2/2 Turns, 1/3 Turns to add Deep Blue Savers to online deck Sangloupmon HP: 50/80 MP: 15/40 Effect(s): Negate damage if number is "Odd", Can't Attack 1/2 Turns, Cannot use Deep Blue Savers
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ultimatemk rolled 4 4-sided dice:
4, 2, 3, 4
Total: 13 (4-16)
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Posted: Thu Jan 12, 2012 1:46 pm
On your turn after this you will receive Deep Blue Savers so take a note of that
Defend
Veedramon Attribute: Vaccine HP: 80/80 MP: 8/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, 2/3 Turns to add Deep Blue Savers to online deck
Sangloupmon HP: 50/80 MP: 15/40+13=28/40 Effect(s): Negate damage if number is "Odd", Can't Attack 2/2 Turns, Cannot use Deep Blue Savers
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Shadow of Miracles rolled 4 4-sided dice:
4, 3, 2, 2
Total: 11 (4-16)
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Posted: Thu Jan 12, 2012 2:29 pm
I guess we play the waiting game
Guard
Veedramon Attribute: Vaccine HP: 80/80 MP: 8/40 + 11 = 19/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck
Sangloupmon HP: 50/80 MP: 28/40 Effect(s): Negate damage if number is "Odd", Can't Attack 2/2 Turns
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ultimatemk rolled 4 4-sided dice:
4, 3, 3, 3
Total: 13 (4-16)
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Posted: Thu Jan 12, 2012 3:13 pm
Yes We Do
Defend
Veedramon Attribute: Vaccine HP: 80/80 MP: 19/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck
Sangloupmon HP: 50/80 MP: 28/40+13=40/40 Effect(s): Negate damage if number is "Odd"
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Shadow of Miracles rolled 4 4-sided dice:
3, 3, 2, 4
Total: 12 (4-16)
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Posted: Thu Jan 12, 2012 3:48 pm
Guard
Veedramon Attribute: Vaccine HP: 80/80 MP: 19/40 + 12 = 31/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck
Sangloupmon HP: 50/80 MP: 40/40 Effect(s): Negate damage if number is "Odd"
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ultimatemk rolled 4 4-sided dice:
1, 3, 2, 1
Total: 7 (4-16)
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Posted: Thu Jan 12, 2012 4:16 pm
Attack
Veedramon Attribute: Vaccine HP: 80/80-7=73/80 MP: 31/40 Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck
Sangloupmon HP: 50/80 MP: 40/40 Effect(s): Negate damage if number is "Odd"
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