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Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:06 pm


M O V E D T O H E R E

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Enrollment
Permission for student withdrawal, permission for student hiatus, permission for forced student vacation, permission for staff vacation, permission for temporarily leave... the list went on and on.

With an irate sigh, Arel pushed the entire stack off his desk, letting the conglomeration fall with a satisfactory thud against the floor. Ironically, underneath the mound of permission for withdrawal were more stacks of paper. The secretary made a face, and rolled up his sleeves, ready to do some more spring cleaning-

- and saw something that made him freeze in his tracks. Was that.... an honest to Jack Enrollment form?!

While the form was approved rather quickly, it might have also been photocopied and framed in the office for quite a few days following.

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PostPosted: Mon Nov 21, 2011 5:08 pm


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<<••Profile••>>

Name >> Zaram
True Name >> Zaraphomet - Zar, like most demons is loathe to discuss his true name, simultaneously convinced of and unwilling to test the idea that anyone in possession of a demon’s true name could exert control over them.
Nickname >> Zar
Gender >> Hermaphrodite - Masculine - When he’s dressed there’s nothing outwardly to suggest he isn’t entirely male, he has no conventional boobs.
Age >> 18
Faction >> Demon - are Halloween's noble fiends. These prideful souls were considered the 'original' denizens of Halloween. They still consider themselves one step above and beyond the other factions, and enjoy flaunting their wealth and status as they pursue their great ambitions. Some may consider them stuck-up and pretentious.
Race >> Incubus
Natural Ability Y1 >> Touch of Empathy - On contact with another being, Zar can sense and detect their emotions and emotional state. (subject to OOC player approval)
Natural Ability Y2 >> Guising - Zar can shapeshift into a very attractive human illusion form that is either male or female to lure his prey into a false sense of security.
Natural Ability Y3 >> Shapeshift - Zar can shapeshift into his true form, that of a large monstrous quadrupedal demon shape.

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<<••Physical Description••>>

<<••Personality••>>

Neurotic - Zar can rapidly swing from one emotional extreme to another, he bottles up his emotions for as long as he can, only for them to bubbled to the surface with an explosion of rage and vitriol when he runs out of capacity to contain them. He is upset by strange things, almost obsessively compulsive about various activities, order and colours.
Vicious - Being a demon, despite wearing a civil and sometimes even amicable exterior, Zar is by nature a predator, a creature which hunts other living things as prey and is capable of immense callousness and harm. He is bestial and feral in those rare moments where he loses grip of his own iron control, and in those instants, capable of startling acts of brutality.
Pedantic - There is nothing Zar loathes more than untruths and fallacies. He is extremely picky about small details and is easily offended by individuals not lending a situation due gravitas and seriousness. Likewise a surefire way to get into his good graces is to take him seriously.

Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:11 pm


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<<••Fear Attacks••>>
Y2 Fear Ability >> Defile - The Chill - Zar secretes slime, which when applied to himself or others, has healing properties. It is gross though.
Y3 Fear Ability >> Assault - Gambler's Chance - He attacks fiercely in whatever form he is in without reagard for his own safety

<<••Learned Abilities••>>

- List of Learned Abilities -

>>Beginner First Aid
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.


>>Intermediate First Aid
Battle Effect: Once per battle, a player may choose to roll a 8-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal medium to small wounds or cuts of other players or themselves, and know how to do basic stitching.


>>Beginner Summoned Object
Battle Effect: Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created guardian. Roll a six-sided dice. If odd, the guardian will defend you for two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: You can create and summon a small craft-and-paper created guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet...


>>Beginner Clear Eyes
Battle Effect: Once per battle, if you roll a miss on a normal melee roll, you may reroll your dice roll.
Non-battle Effect: If a character is hidden or invisible, roll a 6-sided dice. If odd, you can see them! They must be the same year as you or lower.


>>Beginner Trashbot Summon
Battle Effect: A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can icly create a pocket-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time.


>>Intermediate Trashbot Summon:
Battle Effect: A character can summon their minipet-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You can summon one on top of your normal turn without penalty. This can only be used once per battle.
Non-battle Effect: A character can icly create a minipet-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time. It can also do minor things like speak very rudimentary words and also sometimes do your homework.


>>Beginner Speed Boost
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.

>>Beginner Disguise
Non-battle Effect: Your character can temporarily alter their appearance to look like anyone they have traded student pins with (as long as they are wearing the pin). This only lasts 5 minutes for Y1, 10 for Y2, and 30 for Y3. This is an illusion and is broken if they are attacked. They still sound like themselves though okay, it isn't that advanced. The illusion appearance is only of their student form and not their natural form.



<<••Open Classes••>>

List of Open Classes
Trashology 101 - Beginner Trashbot Summon - COMPLETE
Trashbot Upgrading - Intermediate Trashbot Summon - COMPLETE

Thunder Road - Beginner Speed Boost - COMPLETE

First Aid 101 - Beginner First Aid - Get a score of 10 or over - COMPLETE
Intermediate First Aid - Intermediate First Aid - Successfully complete - COMPLETE

Cave of Wonders - Beginner Lucky Chance - Get to round 5 - Incomplete

Horseman Trial - Stealth - Beginner Stealth - 15 or more trinkets - Incomplete
Horseman Trial - Intermediate Stealth - Intermediate Stealth - Complete trial - Incomplete

How-Not-To-Be-Seen - None - Incomplete

Bear Mountain - Beginner Battle Aura - Beat final Boss - Incomplete
Honeybadger Mountain - Intermediate Battle Aura - Complete phase three - Incomplete

Contract - Beginner Desperate Chance - Beat the final Boss - Incomplete

Arts and Crafts 101 - Beginner Summoned Object -COMPLETE

The Art of Seeing, and Being Seen Beginner Clear Eyes - COMPLETE

Disguise for Dummies - Beginner Disguise - Complete class - COMPLETE
PostPosted: Mon Nov 21, 2011 5:13 pm


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<<••Race••>>
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Zar's specific breed of Incubus is derived primarily from the human image of Baphomet, the horned god, twined up with the archetype of the satyr. His goat-like features are tied to these overarching symbolisms of lechery and revelry, and so too is his nature. Unlike Lust demons who can range in focus to longing and far-off want for an individual, the line that Zar hails from focuses almost exclusively on acting upon desires and the act itself.

Of course, Zar himself is a strange scenario. Raised from a scareling to think he was destined for a life in business and exploitation, he remained mostly unaware as to his true nature or the implications of his kind. He believed wholeheartedly he was a paperwork demon, a new and different slant on ancient demon kind. It was only in recent times, as his time at school progressed that he realised deep down he wanted other things from his life than what his father wanted from it. Unfortunately he will find little help from his mother - despite her being a succubus who embraces her nature, she is a deeply competitive and spiteful individual.


Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:14 pm


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<<••Family••>>

His family are some of the most dislikable individuals around, his father is intimately involved with a large corporation in the human world from which he creates a great deal of fear, trepidation and anguish due to their callous and cruel dealings. His mother is a succubus more of the traditional vein, still very much controlled and business-like in her appearance and mannerisms but far less interested in the paperwork itself and more in seducing the men in power who deal with it. Zar is, due to their hectic schedules, their only child and as such bearer of the full weight of their unreasonably high expectations. Of remark in regards to Zar’s attempts to be what he is not, is the fact that his father, despite insisting that he is was demon, lived and lives a similar lie. He is actually a monster - a tentacle creature, not a demon at all.
PostPosted: Mon Nov 21, 2011 5:16 pm


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<<••Artifact••>>

Zar continues to seek an artifact.

<<••Pins••>>

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Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:16 pm


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<<••Dorm••>>
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PostPosted: Mon Nov 21, 2011 5:18 pm


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<<••Contracts and his mark••>>

Getting into a contract with Zar is not well advised, he will generally do anything in his power to keep an individual within his debt, down to pedantic adherence to minutae of the deal. In other words, never make a deal with a demon who specialises in contractual loopholes.



Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:18 pm


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<<••People••>>

>> Calder - Friendly if perhaps not the brightest spark I have ever encountered. Handsome. Free food.
>> Barth - Complicated. A tangled web of competition and potential future advantage.
>> Christof - Dislikes me I feel. Sullen creature.
>> Nuru - The only experience I have ever had with love. I learned that it ends, and it hurts. Weaponised.
>> Nahm - Clever, obliging and helpful. Interesting relations. Busy with other individuals that require his time.
>> Emily - I recall Emily from the trials. Shy, friendly, with a familiar who is positively deplorable.
>> Herryk - I have not seen him in some time. Large gentle giant from what I saw. Terrible taste in loincloths.
>> JD - Mr Danger is certainly something. I'm not sure what that something is, but it is very loud and handsome.
>> Auri - JD's sister. Interesting.
>> TG - Small demon with the right ideas about things.
>> Pickles - Just the most annoying.
>> Sibyl -Almost as annoying.

PostPosted: Mon Nov 21, 2011 5:20 pm


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<<••RP••>>

<>

<>
PRP - Ride Me - Zar/Calder Zar and Calder go bareback riding. +1
PRP - At Ease - Zar/Calder/Barth Calder plays dress up +1
PRP - Taste the rainbow - Zar/Merry +1
PRP - Or it withers - Amarus + Zar +1
PRP - The worst idea ever - Junko + Zar
PRP - Lazy Days - Zar/Merry +1
PRP - Pillowtalk and an inflatable castle - Amarus/Zar
PRP - Candy Striper (Zar/Merry) +1
PRP - Pre-Grad +1
PRP - Dead Devil Hills (Zar/Barth)+1
PRP - Show you how it feels (Zar/Calder) +1
PRP - Spoons Little and Small
PRP - Bound (Zar/Barth) +1


<>
1v1 - Fancy Seeing you Again (Hel + Zar) N/A
1v1 - Leapfog (Barth + Zar) +2
1v1 - Long way down (Barth + Zar) +2
PRP - Wild Things (Zar + Siddie) +2
2v2 - The Beginnings of a Grudge (Zar/Amarus/Holly/Dez) +2
1 v 1 Gotta Go (Zar/Barth) +2


<>
Field Class - Baskets 101 - Zar tries to learn a little bit about scarelings. +2
ORP - Mad Science Party +4
ORP - Mad Science Games +4

<>
Arts and Crafts 101 Zar and Barth do an art class. +1
The Art of Seeing and Being Seen +1 Zar reads Flylight +1
Trashology 101 Zar and Barth do Moira's challenge +1
Something Trashier - Trashology part 2 Zar and Barth upgrade robots +1
Thunder road Barth and Zar climb a hill +1
Cave of Wonders Barth and Zar have a serious discussion +1
Disguise Surprise Barth and Zar get disguises.+1

Class - You're a disgrace

<>

<>
ORP - NAP - More than 10 tickets handed out and ran for full event +10 points

Wonderland
Battle Log

+ 2 rp points for EACH [ MAIN QUEST ] completed, for over 600 words total in all your posts. So Main quest 1 has over 600 words, main quest 2 has over 600 words, etc etc
+ 1 rp point for EVERY TWO [ SIDE QUESTS ] completed, for over 600 words total.
+ 1 rp point for EVERY TAVERN OR BATTLE RP completed, over 600 words for that thread, with a MAX of 5 points in this category (so tavern, or battle, or both)
+ 1 rp point for the ??? secret door area over 600 words
+ 2 rp points for EVERY segment in the finale. So there's 3 sections total, once again over 600 words.

16 total


The Purge - The Students Story +2
The Purge - Corridor of Ancients +2
The Purge - Corridor of Time +2

Student council - POST IN 10 booths
Mia
Lyr
Merry
Rojo
Amarus
Gabby
Harrow
Frost
Trisha
Meixiang

+5 points

= 37 EVENT TOTAL

+5 minipets points
+5 art points
+2 points for voting for SC
TOTAL = 85/50


PRP - A Different Side - Zar + Calder Zar and Calder talk
PRP - Meeting the Folks - A family dinner
PRP - Castle in the ground Barth, Calder and Zar move in.
PRP - Recent Developments - Calder + Zar
PROM - Zar/Calder
PRP - Tree the Possum - Zar + Slaw
PRP - This house is not a home - Calder + Zar

ORP
Knights Meta

15 + 1

MIASMA VILLAGE - Welcome+2
Miasma Village - Leo/False/Zar+2
Miasma Village - Sand whale - Zar + AJ+2
Miasma Village - Interview Villagers - Zar+2
Miasma Village - Zar ******** up his rescue.+2
Miasma Village - Zar and Holly+2
Miasma Village - Puzzle thread
Miasma Village - Zar and Andrew +2
+14

Battle
1 v 1 - Between you and Me - Zar + Calder

Class
CLASS - The mysterious field trip

Total - 35

Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:21 pm


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<<••Art••>>
Y1 Zar - [x]
Y2 Zar - [x]

Insanity Zar - [x]
Y1 Headshot- [x]
PostPosted: Mon Nov 21, 2011 5:23 pm


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<<••Minis••>>

>> Class Minipets
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>> Normal Minipets
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Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:25 pm


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<<••Old RP Storage••>>


<<••RP••>>
<>

Minipets
- +3 Prequel
- +1 any zone
Siege of Deus
Laboratory
- Hunter prisoner +2
- Locker rooms +1
- Rallied to the underground +2
+ 2 Post three times
+2 Over 800 whole event..


Total 12 Points

<>

PRP - Demon to Demon - TG + Zar Zar runs into TG and approves. +1
PRP - Keep calm and carry on Zar + Nahm - Meeting Nahm for the first time. +1
PRP - Friendly Food Offerings Calder + Zar - Zar meets Calder and gets something to eat and a drawing done of him. +1
PRP - The paper caper - Lily + Zar - Horsemen aren't so bad, Zar meets Lily +1
PRP - About that stick.. Nahm + Zar Nahm returns and Zar invites him in for some business discussions +1
PRP - WHY WOULD YOU DO THAT? - Sibyl + Zar - Sibyl reminds Zar why he can't stand book vandals. +1
PRP - Without a shadow of a doubt Zar + Solia +1 - Zar runs into another hunter in the haunted house. +1
PRP - Locked out of Heaven - Zar + Barth - Zar and Barth get to know one another. +1
PRP - Business Partners - Calder + Zar - Calder wants some answers and to remind Zar of his place in the herd. +1
PRP - Bro Talk - TG + Zar - TG wants to talk to Zar about relationships. +1
PRP - Factual Contractual - Barth + Zar
PRP - An Understanding - Calder + Zar

Total = 12

<>
HH - Why did you come here? - Zar + Nuru- Zar loses himself to Insanity and attacks Nuru. +2
HH - Robjerreon - Nuru + Zar + Jerry + Robert + Leon - Insanity Zar attacks some unwitting hunters in the HH +2
1v1 - Lord vs Lady - Lily + Zar - Zar and Lily fighto +2
1v1 - Office Humour - Zar + Pickles Zar meets Pickworth at the gym. +2
PRP - Picking a fight - Zar + Muka - Zar wants to fight with someone, Muka is a likely individual. +2
1v1 - IRL Sassy - Zar + Hel Hel challenges Zar +2
1v1 - Physical Therapy - Sorrow + Zar +4 (unfinished)


Total = 12

<>
ORP - Cleaning up Afterwards +1
ORP - Demon Dorms - A meeting to discuss the new mascot and colours for the demon dormitories. +1
ORP - Beach party ORP +1
ORP - A Harmless Lemonade Stand - Desu sets up a lemonade stand. Not suspicious at all. +1
[ORP] Camping trip - A lovely field trip. Zar gets stuck with Pickworth. +3

Total = 7

<>
OC - First Aid 101 - Zar gets to grips with healing. +1
OC - Intermediate First Aid - Zar does some more healing. +1
OC - Fighting bears on the mountain - Manly bear fight +1

Total = 3

<>
Quest Research - Altar Skelter - Zar + Barth + Calder - Zar volunteers to help Barth and Calder retrieve a magical object. +1
PRP - Altar Skelter - Zar + Barth + Calder - Zar gets in touch with his inner goat with some mountain climbing. +2

Total = 3

<>


These are in addition to any regular points you may have earned by meeting the 800 word post requirement. + 3

For students:

+ 1 point if your student participated in the race
+ 1 point if your student participated in the quiz
+ 1 point if your student participated in the tug o war


6 TOTAL

+5 Art
+ 5 Minipets
+10 Lawrence's Wonder Park Points

TOTAL = 75/75
PostPosted: Mon Nov 21, 2011 5:27 pm



Quote:


HP: 40
2d8
Y2, Y1 fear


FOR MY OWN REFERENCE

Growth Points:

You earn 1 point for every:
- One piece of fanart drawn OR commissioned by you for anything related to the shop. You can claim a maximum of 5 points per year this way.
- One complete RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete homework assignment for a class.
-----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count!
- Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way.
- One complete solo, at least 800 words long.


You earn 2 points for every:
- One complete battle RP; must have filled-out RP actions, not just dice rolls.


You may earn ??? points for:
- Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded.


Year 1 to Year 2: *( There is a 4 month IC cooldown from Y1 to Y2)
50 growth points + final exam (pass or fail) = graduation to Year 2


Baneful
Crew

Dramatic Hunter


Baneful
Crew

Dramatic Hunter

PostPosted: Mon Nov 21, 2011 5:28 pm




Official Artwork - King Inversitle
Journal/Character/Rpz - Baneful
TiH - All the amazing staff.



Name of Roleplay – Characters involved – Summary – Complete/Ongoing – Point worth

Arrival - Solo -
Zar arrives at his room and gets settled in a little. - 0
-
Business, as usual - Zar and Riyo -
Zar runs into Riyo on his initial exploration of the dormitories and common rooms. - Complete - +1
-
Of Demons and Undead - Zar and Sammy - More exploring and this time meeting the resident undead - Ongoing - N/A
-
A little help - Zar and Barth - Zar looks for Barth with a bit of help with a hoof related issue. - Complete - +1
-
ORP - Transistionary - Captured - Complete - +6
-
The Cracker of Nuts - Tryouts - Zar tries out for a part in the school play - Complete - +1
-
Books Suck, You Know - Zar meets Amarus - Ongoing - N/A
-
Here Are Your Rubbers - Zar goes to investigate the progress of his shoes - Ongoing - N/A
Reply
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