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Shadow of Miracles rolled 10 10-sided dice:
3, 3, 3, 3, 3, 4, 4, 1, 1, 6
Total: 31 (10-100)
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Posted: Sun Nov 13, 2011 5:40 pm
Username: Shadow of Miracles Digimon: Veedramon Attribute: Vaccine HP: 80/80 MP: 40/40 Deck: A new line up Good luck!
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UnHolyFudge rolled 10 10-sided dice:
7, 3, 1, 2, 10, 10, 1, 6, 4, 10
Total: 54 (10-100)
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Posted: Sun Nov 13, 2011 5:46 pm
Username: UnHolyFudge Digimon: Lobomon Level: Hybrid-Champion HP:80 MP:40 Deck: Last match you fought Terriermon, now you fight his Champion form, and good luck to you as well.
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UnHolyFudge rolled 4 4-sided dice:
3, 3, 3, 4
Total: 13 (4-16)
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Posted: Sun Nov 13, 2011 5:55 pm
I get to make the first move again yay, althought a roll of 31 isn't that difficult to beat. Now I'm going to show you how the black market gets rid of things they don't like. Digimodify: Dark Network They take it, then turn around and use it against you. I pick your Dark Devilishness Now Defend Lobomon Veedramon: HP:80 MP:40 Effects: Lobomon: HP: 80 MP: 40-20=20-15=5+13=18 Effects: Reflects next attack on him.
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Shadow of Miracles rolled 4 4-sided dice:
2, 1, 4, 3
Total: 10 (4-16)
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Posted: Sun Nov 13, 2011 6:09 pm
Haha, got me there, but its only just begun and I can already see the strategy you are trying to pull. Digimodify! Now attack! Veedramon HP: 80/80 - 10 = 70/80 MP: 40 - 15 = 25 Effect: Heals 5HP whenever it guards. Lobomon: HP: 80 MP: 18 Effects: Reflects next attack on him.
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Posted: Sun Nov 13, 2011 6:11 pm
Oh did i forget to mention Dark network counts as the card being used, so you can't use it anymore. Edit: ... got to go again(these battles have got to stop taking place at night for me, i hate having to make you wait)
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Posted: Sun Nov 13, 2011 6:15 pm
UnHolyFudge Oh did i forget to mention Dark network counts as the card being used, so you can't use it anymore. Your card would just be transforming into mine, not taking it. It says to select one card and copy its effect, not to take that card. I'm new to this, but that makes more sense.
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Posted: Sun Nov 13, 2011 6:17 pm
Shadow of Miracles UnHolyFudge Oh did i forget to mention Dark network counts as the card being used, so you can't use it anymore. Your card would just be transforming into mine, not taking it. It says to select one card and copy its effect, not to take that card. I'm new to this, but that makes more sense. In the card effect it says i get to use one of your cards, and it counts as it being used, oddly enough i had this same problem in one of my first matches.
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Posted: Sun Nov 13, 2011 6:20 pm
UnHolyFudge Shadow of Miracles UnHolyFudge Oh did i forget to mention Dark network counts as the card being used, so you can't use it anymore. Your card would just be transforming into mine, not taking it. It says to select one card and copy its effect, not to take that card. I'm new to this, but that makes more sense. In the card effect it says i get to use one of your cards, and it counts as it being used, oddly enough i had this same problem in one of my first matches. Well alright.
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UnHolyFudge rolled 4 4-sided dice:
2, 3, 2, 2
Total: 9 (4-16)
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Posted: Mon Nov 14, 2011 12:36 pm
You may have caught onto my plan, but it let's see if you can stop it.
I choose to attack.
Veedramon HP: 70/80-9=61/80 MP: 25 Effect: Heals 5HP whenever it guards.
Lobomon: HP: 80 MP: 18 Effects:
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Shadow of Miracles rolled 4 4-sided dice:
3, 1, 3, 2
Total: 9 (4-16)
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Posted: Mon Nov 14, 2011 2:12 pm
There isn't really much you can do, I on the other hand have quite a few tricks up my sleeve.
Guard!
Veedramon HP: 61/80 + 5 = 66/80 MP: 25 + 9 = 34 Effect: Heals 5 HP whenever it guards.
Lobomon: HP: 80 MP: 18 Effects:
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UnHolyFudge rolled 4 4-sided dice:
1, 4, 3, 2
Total: 10 (4-16)
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Posted: Mon Nov 14, 2011 2:19 pm
But will you use them right?
I choose to attack again
Veedramon HP: 66/80 -10=56/80 MP: 34 Effect: Heals 5 HP whenever it guards.
Lobomon: HP: 80 MP: 18 Effects:
OOC: Don't worry shadow if no one else saw your rp post, I did, and so did D, althought it would be kind of hard to miss a Leviamon appearing in Network City.
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Shadow of Miracles rolled 4 4-sided dice:
1, 4, 3, 2
Total: 10 (4-16)
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Posted: Mon Nov 14, 2011 2:49 pm
You'll have to tell me Digimodify! Now attack! Veedramon HP: 56/80 MP: 34 - 27 = 7 Effect: Heals 5 HP whenever it guards, +5 Attack, opponent cannot attack on his turn (once). Lobomon: HP: 80 - 10 - 5 = 65 MP: 18 Effects: A/N: Lol don't worry about it, I was just teasing those guys since they seemed to be arguing with each other over who ignored whose post.
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UnHolyFudge rolled 4 4-sided dice:
3, 3, 1, 3
Total: 10 (4-16)
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Posted: Mon Nov 14, 2011 2:56 pm
Will I? I simply Defend and then let you make your move.
Veedramon HP: 56/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 65 MP: 18+10=28 Effects:
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Shadow of Miracles rolled 4 4-sided dice:
1, 2, 1, 1
Total: 5 (4-16)
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Posted: Mon Nov 14, 2011 3:11 pm
Trying to charge up for a special attack? Or maybe just waiting for that Tomahawk to kick in, either way you're only giving me more time.
Attack!
Veedramon HP: 56/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 65 - 5 - 5 = 55 MP: 28 Effects:
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UnHolyFudge rolled 4 4-sided dice:
4, 3, 1, 4
Total: 12 (4-16)
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Posted: Mon Nov 14, 2011 3:18 pm
Would you believe me if I say neither? I doubt you would, but my intention isn't for either of those, and in all honesty, I though tomahawk sent my hp to 1 but tripled my attack rofl So unless the extremly rare happens and I do ever have one hp i probably will not be using it. so yeah, i should read more carefully next time.
But I defend again.
Veedramon HP: 56/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 55 MP: 28+12=40 Effects:
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