|
|
|
|
Posted: Sun May 01, 2011 4:49 pm
Monsters: x17 Karakuri Strategist mdl 248 “Nishipachi” x3 Karakuri Merchant mdl 177 “Inashichi” x3 Karakuri Komachi mdl 224 “Ninishi” x3 Karakuri Soldier mdl 236 “Nisamu” x3 Karakuri Ninja mdl 7749 “Nanashick” x2 Karakuri Muso mdl 818 "Haipa" Giant Rat x2
Spells: x20 Machine Duplication x3 Instant Fusion x3 Karakuri Cash Cache x3 Karakuri Anatomy x3 Dark Hole Monster Reborn Limiter Removal Giant Trunade Forbidden Chalice x2 Forbidden Lance x2
Traps: x3 Royal decree
Extra Deck: x15 Cyber Saurus x2 Karakuri Steel Shogun mdl 00X "Bureido" x3 Karakuri Shogun mdl 00 “Burei” x3 Naturia Beast x2 Stardust Dragon Scrap Dragon Ally of Justice Catastor x2 Naturia Landoise
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 10:57 am
bump. really looking from input from veteran duelists.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 11:00 am
You need Cyber Dragon for the OTK thats how you get rolling.
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 11:33 am
iFayl You need Cyber Dragon for the OTK thats how you get rolling. not anymore. with Nanashick, you dont need cyber dragon. you go summon komachi (geisha thingy) summon merchant (get anythign really) machien dupe komachi. play instant fusion. synchro to brueido. special summon nanashick (level 5 karakuri), synchro to bureido, special second nanashick. synhro to bureido. special summon strategist. draw 3. then synchro to naturia beast. set royal decree and end. or if you have trunade and your going second play truande before evrything and swing for game. 3 bureido is enough to drop your opponants lp to zero. and if you can't otk, beast + decree + forbidden lances and chalices allow you to control the duel until you can finish off your opponant.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 11:37 am
Oh so it's that way now. Seems more consistant.
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 11:41 am
iFayl Oh so it's that way now. Seems more consistant. it's very consistant. i'm able to get 3 bureido 7/10 times, and control the duel 10/10. so far, playing against monarchs and samurais seems to be the problem. they have battle fader (monarchs) and shi en (sams). so i'm making a side deck to deal with them and samurai.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 11:55 am
axean iFayl Oh so it's that way now. Seems more consistant. it's very consistant. i'm able to get 3 bureido 7/10 times, and control the duel 10/10. so far, playing against monarchs and samurais seems to be the problem. they have battle fader (monarchs) and shi en (sams). so i'm making a side deck to deal with them and samurai. That's when Pulling the Rug, effect veiler, and Needle Ceilings are for.
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 12:37 pm
iFayl axean iFayl Oh so it's that way now. Seems more consistant. it's very consistant. i'm able to get 3 bureido 7/10 times, and control the duel 10/10. so far, playing against monarchs and samurais seems to be the problem. they have battle fader (monarchs) and shi en (sams). so i'm making a side deck to deal with them and samurai. That's when Pulling the Rug, effect veiler, and Needle Ceilings are for. eh needle ceiling bad. shien will just negate it. penguin soldier and chain dissappearence are better.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 02, 2011 12:50 pm
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 1:20 am
|
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 10:18 am
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 10:25 am
I'd have to say I like the idea of KMP a whole of a hell lot more. I'd have to test pure Karakuris but KMP definitely feels more consistent at first glance.
|
|
|
|
|
Gravitational Molestation
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 10:28 am
Gravitational Molestation I'd have to say I like the idea of KMP a whole of a hell lot more. I'd have to test pure Karakuris but KMP definitely feels more consistent at first glance. the two have their differences. Karakuri Machina Plants are definately better at control and synchro variation, where as Pure karakuri's focus more on getting out multipke bureido and drawing cards, and with the help of the Extreme Victory Karakuri's, even OTK easily. Edit: but i would like to hear your opinions on the two after testing both. I find KMP to have more variation than pure karakuri's, which focus on the same thing each duel (even if they do it pretty damn good).
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 03, 2011 10:34 am
edited. two giant rat seem to help speed the deck up if i don't draw komachi or soldier. Muso is a dead draw for this type of deck so i lowered him to 1.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 22, 2011 10:05 pm
Thank you for the decklist post. I tested it with duelingnetwork.com and i brought out naturia beast, trish, and royal decree 2nd turn!
|
|
|
|
|
|
|
|
|
|
|