I William Rave I
Labyrinthknight7
Clock tower prison + sin monsters from extra deck = win.
I'd definitely take the advice of J.I. on this, but clock tower negating battle damage AND bringing out the swarming beatstick that is dreadmaster could work well. Dreadmaster would be brought out when your Sins are purged, and extra deck sins will leave room for some good cards, as opposed to filling up on Blue eyes and Red eyes and Rainbow dragon. Have Cyber Sin and Stardust Sin, possibly Paradox and/or truth to bring the pain (while having gear sided until you know you need paradox).
Have basic D-heros to surround you sin monsters (some that can work without attacking). If you still have room, siding materials for Dragoon would switch up your strategy.
that's basically what i did had a twelve man three teams duel and had gone through 7 duelists being the first one up for my team. and out of 4000 lp. i killed half of them with 75 lps left
xD you funny... this deck is unfocused and out of wack. not including that fact that 75Lp can never happen in todays game play as there are no monsters used that have 1260 ATK or such xD... Im sorry but your deck above is a pile of lies and luck.
so Try to make it more foused like below. (note: using your cards)
Monsters:
Destiny hero-dogma x2
D-hero Dasher x2
Defender x2
Mystic tomato x2
E-hero Stratos x1
Malefic cyber end x2
Rose warrior of revenge x3 (helpfull)
Fear monger x2
Captain tenacious x2
Dark armed dragon x1
Clock tower prison x2
Mist body x1
Gold sarc. x2 (helpfull)
Monster reborn x1 (helpfull)
Mst x2 (helpfull)
Field barrier x1
Teraforming x2 (helpfull)
Pot of avarice x1 (helpfull)
Traps :
Bottomless trap hole x1
D-sheild x2
D-counter x2
Mirror force x1 (helpfull)
Solom warning x2 (helpfull)
Darkbribe x2
Extra:
cyber end dragon x3
Black rose dragon x1(helpfull)
Iron chain dragon x2(helpfull)
Colosal fighter x1(helpfull)
Stardust dragon x1(helpfull)