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Posted: Thu Feb 03, 2011 11:33 am
Just a build I've used ever since I started playing, tweaking along the way. I hit the field pretty hard and fast but I stall out unless I win. So anyway to edit it to where I hold my field presence longer? Win more efficiently?
Monsters - 20
D.D. Warrior Lady x 2 Rose, Warrior of Revenge x 3 Fortress Warrior x 2 Marauding Captain x 3 Junk Sychron x 3 Torapart x 2 Elemental Hero Wildheart x 3 Turret Warrior x 2
Magic x 11
Monster Reborn x 1 Mystical Space Typhoon x 1 Lightning Vortex x 1 Book of Moon x 3 Smashing Ground x 2 United We Stand x 2 Reinforcement of the Army x 1
Trap x 9
Ceasefire x 1 Mirror Force x 1 Call of the Haunted x 1 Compulsory Evacuation Device x 2 Dimensional Prison x 2 Torrential Tribute x 1 Solemn Judgment x 1
Extra Deck x 15
Colossal Fighter x 3 Stardust Dragon x 1 X-Saber Wayne x 2 Goyo Guardian x 1 Junk Archer x 2 Lightning Warrior x 2 Junk Destroyer x 2 Gaia Knight, the Force of Earth x 2
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Posted: Thu Feb 03, 2011 11:44 am
The A Forces Exiled Force Command Knight
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Posted: Thu Feb 03, 2011 11:45 am
Col.Beowulf Just a build I've used ever since I started playing, tweaking along the way. I hit the field pretty hard and fast but I stall out unless I win. So anyway to edit it to where I hold my field presence longer? Win more efficiently? Monsters - 27 3 D.D. Warrior Lady 3 Rose, Warrior of Revenge 3 D.D. Assailant 2 Marauding Captain x 2 Junk Sychron 2 Torapart 2 Elemental Hero Wildheart 1 Exiled Force Magic x 11 3 Book of Moon 2 Smashing Ground 2 Solidarity 1 Pot of Avarice 1 Monster Reborn 1 Giant Trunade 1 Reinforcement of the Army Traps x 10 3 Dimensional Prison 2 Bottomless Traphole 2 Trap Stun 1 Mirror Force 1 Call of the Haunted 1 Torrential Tribute Extra Deck x 15 Colossal Fighter x 3 Stardust Dragon x 1 X-Saber Wayne x 2 Goyo Guardian x 1 Junk Archer x 2 Lightning Warrior x 2 Junk Destroyer x 2 Gaia Knight, the Force of Earth x 2 I"ll add more later
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Posted: Thu Feb 03, 2011 12:53 pm
Ok so far I like The A. Forces, and Solidarity but Trap stun takes a valuable space from my trap spots where Torapart and Wildhearts handle enemy traps?
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Posted: Thu Feb 03, 2011 2:03 pm
If you want more buff cards and another tuner...
command knight comrade swordmen of landstar
both add 400 to attack. Command Knight can't be attacked well you have another warrior on the field.
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Posted: Thu Feb 03, 2011 2:06 pm
Fresh Porn Monsters - 18 3 D.D. Warrior Lady 3 Rose, Warrior of Revenge 3 D.D. Assailant 2 Marauding Captain 2 Junk Sychron 2 Torapart 2 Elemental Hero Wildheart 1 Exiled Force 1 Fortress Warrior Magic x 12 3 Book of Moon 2 Smashing Ground 2 Solidarity 1 Mind Control 1 Pot of Avarice 1 Monster Reborn 1 Giant Trunade 1 Reinforcement of the Army Traps x 10 3 Dimensional Prison 2 Bottomless Traphole 2 Trap Stun 1 Mirror Force 1 Call of the Haunted 1 Torrential Tribute Side Deck x 15 3 D.D.Survivor 1 Exiled Force 2 Macro Cosmos 2 D.D. Fissure 2 Seven Tools of the Bandit 1 Pot of Avarice 1 solidarity 3 something else Extra Deck x 15 3 Colossal Fighter 1 Stardust Dragon 2 X-Saber Wayne 1 Goyo Guardian 1 Armory Arm 2 Lightning Warrior 2 Junk Destroyer 2 Gaia Knight, the Force of Earth Trap Stun stops things like waboku and other annoyances that negate your other stuff including summons. Torapart doesn't stop bottomless trap hole, Solemn Warning, solemn judgement, etc etc.
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Posted: Mon Feb 07, 2011 1:33 am
Also I have been trying to make a side deck that Compliments the Warrior build but helps out with unseen threats so far I have. I am trying to get some Solidarity but that will take some time.
Side Deck x 15
Monsters
Exiled Force x 1 The Immortal Bushi x 1
Spells
Shrink x 2
Traps
Kunai with Chain x 2
Any Suggestions?
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Posted: Thu Feb 10, 2011 4:14 am
So any help on that side deck?
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Posted: Thu Feb 10, 2011 1:23 pm
I suggest editing the original post so we now know what you're going to be putting in it
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