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Sideboard Potential: Gundari? Goto Page: 1 2 [>] [»|]

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Legendary Pirate Plasma

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PostPosted: Sat Jan 01, 2011 7:34 pm


Just thought I'd throw it out there.

Gundari
Level 4
FIRE
Pyro/Spirit
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
ATK: 1000
DEF: 200

Pros:
-Cannot be affected by Bottomless
-Activates effect before damage calculation.
-FIRE, so cannot be negated by Anti-Light, Anti-Dark sideboard cards.
-Returns to Hand, so can usually never be attacked and makes it naturally immune to all Normal Spell Cards.
-Can be used over and over and over again to prevent Synchros from staying in play for too long.

Cons:
-Returns to hand, so cannot be used for a Synchro Summon itself.
-Cannot be special summoned, preventing abusable Anti-Synchro lockdown potential.
-If Gundari attacks Ally of Justice Catastor, Catastor's effect goes off first and destroys Gundari. However, Gundari still bounces Catastor. However, if Gundari somehow remains in play and Catastor attacks into it, both are bounced and Catastor's effect doesn't work.
-Because its exactly like Neo-Spacian Grand Mole in its effect, its effect does not work while it is face-down.

Thoughts?
PostPosted: Sat Jan 01, 2011 9:23 pm


I tried this long ago
it's not reliable

stopped by any anti-attack card, and when I attacked with it, I got skill drained, and if for some reason you can't attack that turn it bounces back to your hand at the end phase (spirit monster)

Junk 1t


Legendary Pirate Plasma

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PostPosted: Sat Jan 01, 2011 11:36 pm


Junk 1t
I tried this long ago
it's not reliable

stopped by any anti-attack card, and when I attacked with it, I got skill drained, and if for some reason you can't attack that turn it bounces back to your hand at the end phase (spirit monster)



True that it can be stopped by any anti-attack card. True that it can be stopped by Skill Drain (Though not many decks run that anyway), but I find the fact that it always bounces to the hand to be somewhat of a good thing. Especially considering it'd never be hit by a Dark Hole or a Lightning Vortex.

But that's just my opinion.
PostPosted: Sun Jan 02, 2011 7:05 am


Although it returns to the hand during the end phase, spirit monsters CAN be used as synchro material.

B1g_crunch

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PostPosted: Sun Jan 02, 2011 7:14 am


It's a terrible Neo-Spacian Grand Mole. What else is there to say about it?
PostPosted: Sun Jan 02, 2011 11:23 am


Mustard Like Soup
It's a terrible Neo-Spacian Grand Mole. What else is there to say about it?


How about the fact that timed with a negate attack it can stop many synchro swarm OTKs, such as the ones found in x-sabers and especially infernities.

By bouncing the synchro monster instead of sending it to the grave, they have to waste even more materials if they want to bring it out again.

Gundari also is splashable in Flamvell and volcanic decks, not to mention being good side deck material in almost any cookiecutter "competetive b***h" deck.

Granted, relying only on it for getting rid of enemy synchros is kinda weak, especially considering the new machine imperial/emperor cards making their way into gameplay (with only 3 being DARK, the rest being EARTH, to answer one of Plasma's points), but at the very least 1 copy can't hurt to have on the side to search with sangan or something.

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PostPosted: Sun Jan 02, 2011 1:47 pm


Labyrinthknight7
Mustard Like Soup
It's a terrible Neo-Spacian Grand Mole. What else is there to say about it?


How about the fact that timed with a negate attack it can stop many synchro swarm OTKs, such as the ones found in x-sabers and especially infernities.

By bouncing the synchro monster instead of sending it to the grave, they have to waste even more materials if they want to bring it out again.

Gundari also is splashable in Flamvell and volcanic decks, not to mention being good side deck material in almost any cookiecutter "competetive b***h" deck.

Granted, relying only on it for getting rid of enemy synchros is kinda weak, especially considering the new machine imperial/emperor cards making their way into gameplay (with only 3 being DARK, the rest being EARTH, to answer one of Plasma's points), but at the very least 1 copy can't hurt to have on the side to search with sangan or something.


that is 100% not the case, grand mole does the same exact thing only better. No gunadari can't be splashed in flamevell or volcanic because he doesn't provide any sort of synergy regardless on how bad those archtypes are. Good side deck material against competitive decks? How is it going to stop grave keepers? How is it going to stop Xsabers? How is it going to stop blackwings? Last time I checked gk's don't play synchros, Xsabers consistently pump out synchros to the point one monster isn't going to make a difference especially when most of those synchros are scrap dragon, brionac, and ally justice. Oh Also I really do hope you're the guy that would attack my catastor btw. And how will it stop blackwings? Last time I checked shura and sirroco and gale are gud cards.

No one card isn't going to stop otks because there are cards called scrap dragon and brionac that are gud i hurd.
PostPosted: Sun Jan 02, 2011 1:53 pm


Apperantly your spelling isn't to "gud". And you "herd" what, exactly, that blackwings are overused? YEAH, big news there stare . I'm willing to guess that you either just said that to stir up s**t, or you're a proxy account for someone like GM, am I right?

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PostPosted: Sun Jan 02, 2011 2:01 pm


"Being a Spirit person I love Gundari is attribute is a pretty safe one and best of all he is unlimited. Most of his weakness pretty much apply to all the other options. His biggest pro is that as long as someone doesn't waste a trap on killing it you will have a card of infinite synchro bouncing. Just like inaba is a infinite -700 LP, and Maharagi is an infinite draw checker. Spirit's are very useful."
PostPosted: Sun Jan 02, 2011 3:20 pm


Spirits are pretty good when you have the right setup.

They don't stick around for the opponent's main phase tactics (normal spells, equipment, rituals (I'm talking mostly about perfect herald), control switch for synchro AND main phase monster effects).

They can be great last minute cost for discards (lightning vortex or others).

Aside from redirection, they can't be destroyed by battle.

In fact the only downsides I see are lack of special summoning, open field (solved by not solely depending on the spirits), and higher level spirits that burn through tribute fodder.

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PostPosted: Sun Jan 02, 2011 4:24 pm


Labyrinthknight7
How about the fact that timed with a negate attack it can stop many synchro swarm OTKs
Oh? And how would you time that Negate Attack? Oh, you can't. You have one given opportunity to do it, a time given for you, which you cannot decide for yourself.

Best you could possibly do in conjunction with Gundari is for some reason setting Gundari, playing Negate Attack to the opponent's offensive move, then flipping and attacking with Gundari the next turn. However, that wouldn't be much better than summoning it, would it?

Furthermore, both effects are dependable on the Battle Phase going through smoothly for you, not that Scrap Dragon or other Synchros and whatnot have evolved into a dominating force upon summon.

Labyrinthknight7
such as the ones found in x-sabers and especially infernities.
A good X-Saber player would leave Fulhelmknight ready, and capable, and let's not forget that Effect Veiler is everywhere. Infernities have, impending the play mentioned before, Infernity Doom Dragon. Oh, and Scrap Dragon too. OH! And One-Hundred Eyes Dragon. Two of which Infernity pick as their #1 and #2, the other now staple in every Extra Deck.

You could say, "that's if they can get it", but it's kind of what both decks are built to do.

Labyrinthknight7
By bouncing the synchro monster instead of sending it to the grave, they have to waste even more materials if they want to bring it out again.
Then use better options.

Neo-Spacian Grand Mole can at least bounce something other than a Synchro, bait another monster off of the field, and be left face-up securely when your opponent is low on resources.

Compulsory Evacuation Device, which can be used in response to the before-mentioned Scrap Dragon, and every other Synchro monster built to wreck you before an attack is declared. Oh, and every other kind of monster, too.

Labyrinthknight7
Gundari also is splashable in Flamvell and volcanic decks, not to mention being good side deck material in almost any cookiecutter "competetive b***h" deck.
Both mediocre. Sideboards are done off a meta analysis, which Volcanics have no part of, and Flamvell are very minimal in figure. Even so, the only use they have in it would be Royal Firestorm Guard and Flamvell Poun. For the archetypes themselves, it offers nothing in synergy or strategy.

Labyrinthknight7
Granted, relying only on it for getting rid of enemy synchros is kinda weak
It's kind of all it can do, and as I said before, universal support that is far superior to Gundari in every manner exists.

Labyrinthknight7
but at the very least 1 copy can't hurt to have on the side to search with sangan or something.
... Which brings me back to my intitial, "it's a terrible Neo-Spacian Grand Mole" point.

Labyrinthknight7
Apperantly(apparantly) your spelling isn't to(too) "gud". And you "herd" what, exactly, that blackwings are overused? YEAH, big news there stare .
Neither is yours, nor your grammar. Nice try being bigger in something you weren't.

Blackwings are dying down, regardless, people enjoy to play them. Are you to judge that, if a stranger sat down at the table across from you in your local shop and whipped out a Blackwing deck, then he's no better than anyone else checking it out? How about a friend? If someone said they enjoyed the deck, and even enjoyed playing it the way he had seen it from someone else, are you still to demean that?

See, this is what I don't really get about you.

Labyrinthknight7
I'm willing to guess that you either just said that to stir up s**t, or you're a proxy account for someone like GM, am I right?
And if she was? If I am? I wouldn't deny it, or doubt that Roll is also, because it seems to be working a great deal on you.

Labyrinthknight7
Spirits are pretty good when you have the right setup.
Hard to maintain a right setup for the Spirit sub-type when you can't keep them on the field. That's why they only manage results when independently used in decks as the support to the setup. Even then, only one was truly successful. She's banned now.
PostPosted: Sun Jan 02, 2011 4:28 pm


Mustard Like Soup


Labyrinthknight7
Spirits are pretty good when you have the right setup.
Hard to maintain a right setup for the Spirit sub-type when you can't keep them on the field. That's why they only manage results when independently used in decks as the support to the setup. Even then, only one was truly successful. She's banned now.

correction, two were useful, and they're both banned.


oucyan


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PostPosted: Sun Jan 02, 2011 4:29 pm


axean
Mustard Like Soup


Labyrinthknight7
Spirits are pretty good when you have the right setup.
Hard to maintain a right setup for the Spirit sub-type when you can't keep them on the field. That's why they only manage results when independently used in decks as the support to the setup. Even then, only one was truly successful. She's banned now.

correction, two were useful, and they're both banned.
Hahaha, can't believe I forgot about the bird.
PostPosted: Sun Jan 02, 2011 4:48 pm


Mustard Like Soup
axean
Mustard Like Soup


Labyrinthknight7
Spirits are pretty good when you have the right setup.
Hard to maintain a right setup for the Spirit sub-type when you can't keep them on the field. That's why they only manage results when independently used in decks as the support to the setup. Even then, only one was truly successful. She's banned now.

correction, two were useful, and they're both banned.
Hahaha, can't believe I forgot about the bird.

YOU FORGOT THE BIRD???
THE BIRD IS THE WORD YO!

Fresh Porn

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PostPosted: Sun Jan 02, 2011 5:13 pm


Fresh Porn
Mustard Like Soup
axean
Mustard Like Soup


Labyrinthknight7
Spirits are pretty good when you have the right setup.
Hard to maintain a right setup for the Spirit sub-type when you can't keep them on the field. That's why they only manage results when independently used in decks as the support to the setup. Even then, only one was truly successful. She's banned now.

correction, two were useful, and they're both banned.
Hahaha, can't believe I forgot about the bird.

YOU FORGOT THE BIRD???
THE BIRD IS THE WORD YO!
Fuuuuu.
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Domino City

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