Name: Westus Warrick Nicknames: West Gender: Male Age: 23 (november 7, 1993) Height: 6'1"
Faction: Demon Race: Avarice: Wrath
Natural Abilities: year three West can induce anger in others. The easiest way to do this is to twist another strong emotion into rage, but he can create the emotion from nothing at all when given enough incentive. He cannot feed upon the anger he has helped to create.
year two West can use the anger of others to give him a physical/mental boost. When he's not in need of a pick-me-up, he will find a reasonable excess of anger pleasurable instead. Too much acts as a sedative.
Likes: anger fighting eating exerting himself to the point of exhaustion
Dislikes: animals silence blue fire removing his clothing/being unclothed around others probably you
FEAR Abilities: Burst of Clarity (Tier 3 The Eye) This FEAR buff causes West to sharpen his focus and mental clarity. When he uses it, he is more likely to see weaknesses in an opponent's current approach and exploit them to deal more damage. Once upon a time, this ability was very uncontrolled and frightening for West to use, but he has a handle on all of that now.
Dice: 2d4 First Die: represents your Accuracy. xxxxx 1: Miss xxxxx 2-4: Success! Second Die: represents how many turns the effect lasts. xxxxx 1: One Turn xxxxx 2: Two Turns xxxxx 3-4: Three Turns Effect: Target subtracts -3 instead of -6 to determine damage. If used and the ally uses a Fear, add +3 to the ACCURACY result/dice. If the Fear does not have an accuracy, add it to the total. Be sure to note this in your post and double-check any attacks made against you!
Example: Sue is a Y3 creature. She activates T2 Eye on herself and rolls 4, 3. For the next two turns, she subtracts -4 instead of -6. Opponent attacks! Sue attacks. She uses 2d8-4 to find her damage. Opponent attacks! Sue activates a T3 Barrier on herself, rolling a 4. As T2 Eye adds +2 to a Fear and the Barrier doesn't have an accuracy, this would add onto the Barrier's duration. However, as indicated in Note #3 of the Barrier, the maximum number of turns the Barrier can last is 4. Therefore, for the next four turns Sue has a shield of 15/15 HP. In addition, Sue's Eye effect ends.
Note #1: The Eye effects a Fear's accuracy. If the Fear doesn't have an accuracy, it will effect the duration. Note #2: The Eye cannot affect Fears used after the fact. For example, if someone has a Barrier up you cannot use the Eye on them to extend the duration. The only way to extend a duration is to first cast the Eye on them, then the target activates their Barrier. Note #3: Going off of Note #2, if someone has the Eye cast on them then someone else casts the Barrier on them, the effect of the Barrier is NOT extended.
Fist of Fury (Tier 3 Gambler's Chance) West can strike harder with fury behind his fist, but most of the time it hits back. As of his third year at Amityville, this attack may also be used as a projectile!
Dice: 10d12 First Die: xxxxx 1-3: Miss xxxxx 4-12: Hit Damage: Total of second, third, fourth, and fifth dice. Sixth Die: 1: Take the full 100% damage. 2-3: Take 80% damage (multiply result by .8) 4-5: Take 75% damage (multiply result by .75.) 6-9: Take 50% damage (multiply result by .5 or divide by 2) 10-12: Take 25% damage (multiply result by .25) Damage to Self: Total of last four dice multiplied or divided by the modifier. This always hits you! Average Damage to Opponent: 25
Note #1: When used with The Eye, the dice affected is the first accuracy dice which determines whether or not GC hits an opponent. Note #2: When used with The Mind, the dice affected is the first accuracy dice which determines whether or not GC hits an opponent.
Fist of Fury (Tier 2 Gambler's Chance) The same as the stronger version, just smaller.
Dice: 8d12 First Die: xxxxx 1-6: Miss xxxxx 7-12: Hit Damage: Total of second, third, and fourth dice. Fifth Die: 1: Take the full 100% damage. 2-4: Take 80% damage (multiply result by .8) 5-7: Take 75% damage (multiply result by .75.) 8-12: Take 50% damage (multiply result by .5 or divide by 2) Damage to Self: Total of last three dice multiplied or divided by the modifier. This always hits you! Average Damage to Opponent: 19
Bamm-Bamm (Tier 1 Swift Strikes) It's like the tiny fists of a million angry babies peppering your skin at the same time.
Dice: 7d4 First Die: xxxxx 1: Miss xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first die, total up the remaining dice. Divide or multiply the total by the modifier depending. Average Damage: 8 (50%), 12 (80%)
Alandin i'll rename this later (Tier 1 Battle Cry) this is a description of a punch
BC1 Dice: 4d4 First Die: xxxxx 1: Miss xxxxx 2: Half Damage xxxxx 3-4: Full Damage Damage: Add up remaining dice. This total is the damage dealt to your opponent. Average Damage: 8
Family Duran Warrick description
Hair: a inch or so shorter than shoulder length; straight; black Eyes: red with black sclera Skin Tone: light brown Height: 6'5" Build: imposing, but still mildly sedentary
Zira [née Klavost] Warrick description
Hair: a little longer than shoulder length; straight; reddish pink, lighter at the ends Eyes: bright green Skin Tone: pale Height: 5'7" Build: average
Hair: various lengths; wavyish straight; reddish pink, lighter at the ends Eyes: bright green Skin Tone: pale Height: 5'9" Build: muscular
Smerdle Crew
Scamp
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Smerdle Crew
Scamp
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Posted: Thu Dec 02, 2010 4:18 pm
the animals
Master Baiter When West signed up for Professor Byrn's Creature Feature class, he had no idea he was going to wind up with a tiny purple puppy-kitten tag-along his first time through the maze. Master quickly grew into a fiery beast, both figuratively and literally. Anyone with half a brain might wonder why she puts up with West, but while she might disagree with her reluctant caretaker, she has never been anything short of loyal to the b*****d.
West might kinda sorta care about her too.
Hellhunters These mischief-making minipets seem to live in the walls of West's room, but there are really too many of them for that to be true. Still, they get in somehow, and are wee masters of havoc.
Hippos These tiny, wild hippos might be no bigger than the palm of your hand, but they're at least twelve times more annoying than that.
They invaded a little while after the Hellhunters, and while they don't live in the walls, they do like to infiltrate West's room regularly to cause trouble.
Posted: Thu Dec 02, 2010 4:20 pm
artifacts and learned abilities
artifacts
used
learned abilities
Quote:
Pre-requisites: N/A Battle Effect: Once per battle, a player may choose to add +1 to a regular attack roll. This cannot be used on FEAR abilities. You do not have to forfeit your normal battle turn to use this ability, but you DO have to declare it's use at the time of rolling. Non-battle Effect: A character becomes more observant about the world around them The effect is very mild, so please don't make them suddenly psychic. When in doubt, ask your RP partner. Requirements: Complete one of Professor Darcy's Field Classes (Bonus).
Quote:
Scavenger xxx To use this ability, you must take one battle turn to roll 1d4 (and ICly look for something nearby that can help you in your fight). The result of this role determines what happens on your next turn. You can only do this ONCE per battle, and cannot use it in GM/meta boss fights.
Roll a 1: You don't find anything, and your scrambled search throws you off - on your next turn, roll the melee dice for the year below you. (If you are Y1, roll 2d4; Y2, roll 2d6, Y3, roll 2d8.) Roll a 2: You don't find anything that looks better than YOUR OWN FISTS. On your next turn, attack as normal with your usual dice. (No special effect.) Roll a 3-4: You find something! (Item must be logical for the environment you are in, i.e. no finding a torch if you're underwater.) On your next turn, add the value of your YEAR to your roll! [Meaning Y1 = +1, Y2 = +2, etc.!]
Total Points: 101/∞ (one hundred and seventy-four overflow points from Y3 included, minus spent points in the spoiler)
home is where the chicken is [1] it's time for adventure [1] will it blend? [1] mad science party [2] shiny and chrome [2] an innocuous salesman [1] now we got bad blood [2] miasma: eggstraction finale [2]
saving for:
a custom B class artifact 100 RP points
billy, bobby, penny, and bodie 150 RP points trolololol
spent points on:
one T1 additional Fear attack You can choose an additional T1 Fear attack to use. You can only do this once @ upgrade. 10 RP points
upgrade one T2 into a T3 Fear attack You can choose to change one of your T2 Fear attacks into a T3 attack, meaning your character would have one T1, one T2, and two T3 Fear attacks! You can only do this once @ upgrade. 50 RP points
one natural ability You gain an additional natural ability. You can only get this once. 25 RP points
four clans meta week one pre-meta introduction x the scarlet enclave: death orientation xxxxx death training x death dorms x in the library with tess x jewelcrafting class x temple of guidance royalty trance x
week three portal: denied x war portal x exploration in the open canopy xxxxxxx exploration at the observation point xx war boss xxxxxxxx famine boss x those who fight x from the ashes xxxxxxxxx there and back again xx points
house cup 10.10.2013 | demon booth xxxxxx 10.12.2013 | task one: the obstacle race xxx 10.13.2013 | the frozen pond xx 10.16.2013 | task two: the chop quiz xxx 10.19.2013 | task three: tug-o-war x 10.24.2013 | the halloweentown run and rescue x 10.24.2013 | task four: battle exhibition xxxxxxxxx
11.25.2011 | bygones should be bygones xxxxxxx 11.25.2011 | transitionary xxx 11.27.2011 | rulers of the world xxxxxxx 11.30.2011 | nurse cricket's office x (points)
submitted an answer to famine puzzle (2) rolled all three days for famine trial (1) went over 800 words in famine trial (~1679) (2) completed all three days of war trials (1) went over 800 words in war trial (~1371) (2) responded to all CYOA prompts in death trials (1) went over 800 words in death trial (1216 without death solo) (2) wrote a death solo (1) death solo over 400 words (751) (2)
posted in week 1 class (2) posted over 800 words in week 1 class (2) week 1 training/prps/orps over 500 words xxxxx (5) posted in week 2 class (2) posted over 800 words in week 2 class (2) week 2 training/prps/orps over 500 words xxxxx (5) posted in war boss room (1) posted over 800 words in war boss room (2) phoenix boss (2)
+2 points for participating in the class AND festival DAY 1 (549 words, no bonus) +2 points for discovering the cave, + another 2 if your RP went over 800 words (1012 words) +2 points following DETH to the point of your disposable dying (453, no bonus) +2 For completing the solo, +2 if it goes over 800 words (959)
+1 RP points for each booth you attend (student club or Horsemen) (2) +1 rp points for posting in the gym orp and a +2 points for going over 600 words (3)
moira's booth (+2 GM) (no word bonus: 50cool avery and pyre's booth (+2 GM) (no word bonus: 454) kenner and batty's booth (+2 GM) (+1 word bonus: 737) mischief's booth (+2 GM) (no word bonus: 403) the bear and the maiden fair [1]
+ 1 point if your student participated in the race + 1 point if your student participated in the quiz + 1 point if your student participated in the tug o war + 1 point if your student participated in the battle exhibition + 1 point if your student helped build or run their dorm's booth (either through rp, contributing graphics, or contributing content ~ donating minipets does not count) +1 over 800 words in demon booth
let it bake, let it bake, let it bake [2] the final countdown [2] drabble challenge [2] wonderland [10]
at least 10 battle spars | xxxxxxxxxx at least 5 classes attended | xxxxx at least 5 open classes finished | using metas: christmas 2010, island 2011, haunted house 2011, four clans 2012, seven kings 2013
Demon Name: It used to be the entirety of the name above, but it won't be for long. FLY YOUR REAL MIDDLE NAME FLAG HIGH, BOIL
Nicknames: West
Gender: Male
Age: 21 (earth birthday: november 7, 1993)
Faction/Race: Avarice Demon - Wrath
Personality: tktktk
Likes: anger, fighting, eating, exerting himself to the point of exhaustion, hitting things
Dislikes: you, disrobing/being naked around you, animals, loaded/anticipatory silence
Natural Abilities: graduate bearz (purchased here x)
year three West can induce anger in others. The easiest way to do this is to twist another strong emotion into rage, but he now possesses the ability to manifest the emotion in others from nothing at all. He cannot feed upon the anger he has helped to create.
year two West can use the anger of others to give him a physical/mental boost. When he's not in need of a pick-me-up, he will find a reasonable excess of anger pleasurable instead. Too much acts as a sedative.
year one Flight. West cannot manifest his wings or fly at all in areas where natural abilities and FEAR are suppressed. Over time he has grown to tolerate his wings, and is inclined to use them more often than he did at Amityville, especially in situations where they might give him an advantage or allow him to do something that would be impossible otherwise. And, yes, sometimes he just busts them out to show off.
FEAR Abilities:
Burst of Clarity (Tier 3 The Eye) This FEAR buff causes West to sharpen his focus and mental clarity. When he uses it, he is more likely to see weaknesses in an opponent's current approach and exploit them to deal more damage. Once upon a time, this ability was very uncontrolled and frightening for West to use, but he has a handle on all of that now. Most of the time.
X-Treme Fist of Fury (T3: Gambler's Chance) West can strike harder with fury behind his fist, but most of the time it hits back. This attack may also be used as a projectile like a Sonic Boom or something.
Fist of Fury (T2: Gambler's Chance) The same as above but with a greater chance to backfire.
Bamm-Bamm (T1: Swift Strikes) It's like the tiny fists of a million angry babies peppering your skin at the same time.
Armageddon It (T1: Battle Cry) tktktk
Posted: Thu Dec 02, 2010 5:08 pm
credits
Thanks to lizbot, Marushii and Zoo for the shop and Stae, King, Bili, and synnovu for the official art.heart
Stuff is (c) to the people it's credited to or to me.