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Another Rock deck: On the rocks!!

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Old man Falconstein

PostPosted: Fri Sep 10, 2010 10:35 pm


Monsters:
Koaki Meiru Prototype x2
Koaki Meiru Sandman x3
Koaki Meiru Guardian x3
Koaki Meiru Boulder x3
Morphing Jar x1
Guardian Sphinx x2
Legendary Jujitsu Master x3
Gaia Plate the Earth Giant x2
Neo Spacian Grandmole X1

Spells:
Solidarity x2
Mystical Space typhoon x2
Pot of Avarice x1
Card Destructionx1
Monster Reborn x1
Miracle Dig x2
Dark Hole x1

Traps:
Release From Stone x3
Core Blast x2
Dark Bribe x3
Mirror Force x1
Royal Oppression x1

Need help on what I should add or take out for next week.....
PLEASE!!

Edit: Thanks for the suggestions but I think I will stay with sphinx until I can find the rock dinosaur.

Edit: Forgot that I had neo on the deck already.

Edit: I tested it out and Card destruction kinda works better to keep my Gaia on the field which is one of the cards I need to stay Alive.
PostPosted: Sat Sep 11, 2010 9:25 am


Golem Sentry is easier to get out then the Guardian Sphinx
and prototype isn't really a must have
I'd also say add more or take away Hand Destruction and Lightning Vortex

Junk 1t


The Mighty Q

PostPosted: Sat Sep 11, 2010 11:12 am


Needs moar Megarock Dragon.
PostPosted: Sat Sep 11, 2010 11:25 am


I made a similar list in another forum.

You might want to check it out, but it was more focused on Anti-Meta.

]http://www.gaiaonline.com/guilds/viewtopic.php?t=19690391

VILLY VOONKA



oucyan


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PostPosted: Sat Sep 11, 2010 2:13 pm


The Mighty Q
Needs moar Megarock Dragon.


Gaia Plate > Megarock
PostPosted: Sat Sep 11, 2010 5:39 pm


Junk 1t
Golem Sentry is easier to get out then the Guardian Sphinx
and prototype isn't really a must have
I'd also say add more or take away Hand Destruction and Lightning Vortex


So should I put dark hole for lightning and change card for hand destruction?

Old man Falconstein


Junk 1t

PostPosted: Sat Sep 11, 2010 10:11 pm


Old man Falconstein
Junk 1t
Golem Sentry is easier to get out then the Guardian Sphinx
and prototype isn't really a must have
I'd also say add more or take away Hand Destruction and Lightning Vortex


So should I put dark hole for lightning and change card for hand destruction?

I'd say yes to the Hole
but I'm not too sure what you ment by Change Card, but you could probably get away with adding another Hand Destruction instead of replacing it
PostPosted: Sun Sep 12, 2010 12:22 am


axean
The Mighty Q
Needs moar Megarock Dragon.


Gaia Plate > Megarock


2 reasons Megarock > Gaia Plate:

1. Near end-game, Megarock's ATK can surpass OTK range, amassing ATK as high as 12000.

2. When Megarock is summoned the correct way, Lost Guardian becomes a defensive OTK with enough defense to cause the opponent to take enough recoil damage to just die. I find it absolutely amusing when the opponent attacks a 14000 DEF monster I had set face-down last turn.

Also, I'd swap out Fossil Tusker for Neo Spacian Grand Mole.

Legendary Pirate Plasma

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oucyan


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PostPosted: Sun Sep 12, 2010 10:21 am


Legendary Pirate Plasma
axean
The Mighty Q
Needs moar Megarock Dragon.


Gaia Plate > Megarock


2 reasons Megarock > Gaia Plate:

1. Near end-game, Megarock's ATK can surpass OTK range, amassing ATK as high as 12000.

2. When Megarock is summoned the correct way, Lost Guardian becomes a defensive OTK with enough defense to cause the opponent to take enough recoil damage to just die. I find it absolutely amusing when the opponent attacks a 14000 DEF monster I had set face-down last turn.

Also, I'd swap out Fossil Tusker for Neo Spacian Grand Mole.


Gaia Plate > Megarock for 3 reasons

1. Gaia Plate Halves whatever it battles, so no matter whaty stage of the game it is, it's gonna be a big field menace.

2. Gaia Plate doesn't RFG every rock in your grave at once, meaning it you can play it at 3 without worries for having a low attack for the second one and it can be played mid game without clogging the hand for the entire duel like Megarock.

3. Gaia Plate can set up the defensive wall Lost Guardian just as good if it's been on the field for a long time or you've went through all 3.

and yes, needs moar Mole.
PostPosted: Sun Sep 12, 2010 10:48 pm


axean
Legendary Pirate Plasma
axean
The Mighty Q
Needs moar Megarock Dragon.


Gaia Plate > Megarock


2 reasons Megarock > Gaia Plate:

1. Near end-game, Megarock's ATK can surpass OTK range, amassing ATK as high as 12000.

2. When Megarock is summoned the correct way, Lost Guardian becomes a defensive OTK with enough defense to cause the opponent to take enough recoil damage to just die. I find it absolutely amusing when the opponent attacks a 14000 DEF monster I had set face-down last turn.

Also, I'd swap out Fossil Tusker for Neo Spacian Grand Mole.


Gaia Plate > Megarock for 3 reasons

1. Gaia Plate Halves whatever it battles, so no matter whaty stage of the game it is, it's gonna be a big field menace.

2. Gaia Plate doesn't RFG every rock in your grave at once, meaning it you can play it at 3 without worries for having a low attack for the second one and it can be played mid game without clogging the hand for the entire duel like Megarock.

3. Gaia Plate can set up the defensive wall Lost Guardian just as good if it's been on the field for a long time or you've went through all 3.

and yes, needs moar Mole.


Debunking your second reasoning, Megarock allows you to remove any number of Rocks from the grave, it's just customary (at least for me) to remove every single one in one go.

Legendary Pirate Plasma

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The Mighty Q

PostPosted: Mon Sep 13, 2010 11:19 am


My old rock deck played well, but it wasn't great, but then again when I made it I didn't have access to Legendary Jutsu Masters

Monsters:
3 Golem Sentry
2 Medusa Worm
3 Moai Intercepter Cannons
3 Grave Ohja's
2 Heiracosphinx
2 Megarock
1 Morphing Jar
1 Neo-Spacian Grandmole
2 Dummy Golems

Spells:
2 Shield and Sword
2 Stumbling
2 Lightning Vortex
1 Swords of Revealing Light
1 Giant Trunade
1 Monster Reborn
1 Monster Reincarnation
1 Mystical Space Typhoon
1 Card Destruction

Traps:
2 Bottomless
3 Ordeal of a Traveler
1 Call of The Haunted
3 Compulsory Evac Cannons
PostPosted: Mon Sep 13, 2010 12:24 pm


As for Gaia Plate VS Megarock, it depends.

Early game, Gaia Plate is the way to go since 2 RFG for 2800 far surpasses 2 RFG for 1400.

Sadly, Gaia Plate's second effect makes it so that it can quickly exceed Megarock's cost. As the game advances, its more likely that Megarock would be the way to go.

In anti-meta rock decks then I'd go with Megarock as it is likely that the turn counter will keep rising with the stall tactics at hand.

In more aggressive rock decks...I'd go with Gaia Plate just because he's quicker to get out and has the benefit of not being beaten by anything with under 5600 attack.

Pheso

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