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Posted: Sun Aug 22, 2010 10:01 am
Monsters: 3-Ancient Gear Gadjiltron Dragon 3-Machina Fortress 2-Jinzo 2-Cyber Draon 3-Machina Gearframe 2-Jinzo Returner 2-Machina Peacekeeper
Spells: 1-Overload Fusion 1-Gold Sarcophagus (might put a second in) 1-Future Fusion 2-Smashing Ground 2-Solidarity 1-Cold Wave 3-Geartown 1-Limiter Removal 1-Monster Reborn 2-Book Of Moon 2-Terraforming 2-Mystical Space Typhoon
Traps: 1-Solemn Judgment 1-Return From The Different Dimension 2-Royal Decree 2-Bottomless Trap Hole 2-Compulsory Evacuation Device
Extra Deck: 2-Chimeratech Fortress Draon 1-Chimeratech Over Dragon
let me know what you think of how I can improve or change stuff around
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Posted: Mon Sep 06, 2010 1:27 pm
Explain it's strong points and the strategies you'e incorperated into it.
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Posted: Mon Sep 06, 2010 3:04 pm
Standard Machina deck.
Sadly, with Cyber Dragon at 3 and the availability of Fortress increasing, this deck can be wrecked in an instant. It's why I stopped running Machina.
If you're dead set on running it, add in a Starlight Road and Stardust Dragon for defense with Dark Hole legal nowadays.
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Posted: Tue Sep 07, 2010 7:56 pm
Peacekeeper will always be a deaddraw take them out alot with solidarity.
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