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New (Post Sept 1st) Infernities [Deck/ADV]

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Aka_Saiyaku

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PostPosted: Wed Jul 21, 2010 6:11 pm


So, I opened this about a month ago to get a head start on the Sept 1sr list and I was at least right about Launcher going down to 1 per deck. Now I'm reopening this forum to get some extra help since we know what the list actually includes

Monsters: 18
Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Stygian Street Patrol x3
Infernity Mirage x2
Dark Grepher x2
Infernity Avenger x1
Plaguespreader Zombie x1

Spells: 12
One for One x1
Giant Trunade x1
Mind Control x1
Allure of Darkness x1
Infernity Launcher x1
Reinforcement of the Army x1
Monster Reborn x1
Dark Hole x1
Magical Stone Excavation x2
MST x2

Traps: 10
Infernity Inferno x2
PWWB x2
Raigeki Break x2
Solemn Judgement x1
Starlight Road x1
Mirror Force x1
Torrential Tribute x1
PostPosted: Wed Jul 21, 2010 7:58 pm


That's such a bad way to do it.

Lets say you're tight and they only put gun to 1, well then try this.

Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Stygian Street Patrol x3
Infernity Mirage x2
Dark Grepher x2
Infernity Avenger x1

One for One x1
Foolish Burial x1
Heavy Storm x1
Mystical Space Typhoon x1
Brain Control x1
Mind Control x1
Allure of Darkness x1
Infernity Launcher x1
Foolish Burial x1
Reinforcement of the Army x1

Infernity Inferno x3
Infernity Barrier x2
Raigeki Break x2
Solemn Judgment x1
Mirror Force x1
Torrential Tribute x1
Trap Dustshoot x1
Solemn Judgment x1

Needs much work, but see you can avoid blackwing.

armycat jockamoe


Aka_Saiyaku

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PostPosted: Wed Jul 21, 2010 8:16 pm


armycat jockamoe
That's such a bad way to do it.

Lets say you're tight and they only put gun to 1, well then try this.

Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Stygian Street Patrol x3
Infernity Mirage x2
Dark Grepher x2
Infernity Avenger x1

One for One x1
Foolish Burial x2
Heavy Storm x1
Mystical Space Typhoon x1
Brain Control x1
Mind Control x1
Allure of Darkness x1
Infernity Launcher x1
Reinforcement of the Army x1

Infernity Inferno x3
Infernity Barrier x2
Raigeki Break x2
Solemn Judgment x2
Mirror Force x1
Torrential Tribute x1
Trap Dustshoot x1


Needs much work, but see you can avoid blackwing.

Alright.
I guess I just need 1 extra card though. No offense, but it's only 39 cards. How about an Armageddon knight?

And, seeing as I'm on budget for cards and until I can save up enough for barrier, what do you think about replacing them with Dark Illusion? Good enough sub for the time being?
PostPosted: Wed Jul 21, 2010 10:06 pm


Aka_Saiyaku
armycat jockamoe
That's such a bad way to do it.

Lets say you're tight and they only put gun to 1, well then try this.

Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Stygian Street Patrol x3
Infernity Mirage x2
Dark Grepher x2
Infernity Avenger x1

One for One x1
Foolish Burial x2
Heavy Storm x1
Mystical Space Typhoon x1
Brain Control x1
Mind Control x1
Allure of Darkness x1
Infernity Launcher x1
Reinforcement of the Army x1

Infernity Inferno x3
Infernity Barrier x2
Raigeki Break x2
Solemn Judgment x2
Mirror Force x1
Torrential Tribute x1
Trap Dustshoot x1


Needs much work, but see you can avoid blackwing.

Alright.
I guess I just need 1 extra card though. No offense, but it's only 39 cards. How about an Armageddon knight?

And, seeing as I'm on budget for cards and until I can save up enough for barrier, what do you think about replacing them with Dark Illusion? Good enough sub for the time being?


Put in the call of the haunted, I dropped it because I counted 41 in the rush.

It'll price drop if the list hits Infernity. Destruction Jammer comes to mind.

armycat jockamoe


Aka_Saiyaku

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PostPosted: Thu Jul 22, 2010 6:23 am


So, I'm reopening this topic because I think it needs a little more help (obvious because of the missing spell cards)
PostPosted: Thu Aug 19, 2010 5:15 pm


second MST to replace brain control. and Trunade to replace heavy storm? dark hole I'm iffy abotu since you can run 3 blackrose and infernity has tuners.


oucyan


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armycat jockamoe

PostPosted: Thu Aug 19, 2010 5:42 pm


Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Infernity Mirage x3
Stygian Street Patrol x2
Dark Grepher x2
Infernity Avenger x1

Magical Stone Excavation x2
Mystical Space Typhoon x2
One for One x1
Dark Hole x1
Monster Reborn x1
Mind Control x1
Allure of Darkness x1
Infernity Launcher x1
Reinforcement of the Army x1

Infernity Inferno x3
Raigeki Break x3
Infernity Barrier x2
Solemn Judgment x1
Mirror Force x1
Torrential Tribute x1
Trap Dustshoot x1

Do a count on it for me and I'll be back.
PostPosted: Thu Aug 19, 2010 6:36 pm


armycat jockamoe
Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Infernity Mirage x3
Stygian Street Patrol x2
Dark Grepher x2
Infernity Avenger x1

Magical Stone Excavation x2
Mystical Space Typhoon x2
One for One x1
Dark Hole x1
Monster Reborn x1
Mind Control x1
Allure of Darkness x1
Infernity Launcher x1
Reinforcement of the Army x1

Infernity Inferno x3
Raigeki Break x3
Infernity Barrier x2
Solemn Judgment x1
Mirror Force x1
Torrential Tribute x1
Trap Dustshoot x1

Do a count on it for me and I'll be back.

It's 40

Just a few "arguments":
How about PWWB? IT gets around pesky synchros that negate destruction and returns them to the deck. It wastes a players next draw, and all at the same cost as Raigeki Break.

Not a big fan of excavation in this deck. What about a 3rd Street Patrol for Spec Summoning Mirage?

Never been a fan of Trap Dustshoot, and yes, I know it can give you a view of the hand and even get rid of a crucial monster, but it doesn't seem worth the room

Random note: What about Fabled Raven in place of Avenger?

Aka_Saiyaku

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Aka_Saiyaku

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PostPosted: Thu Aug 19, 2010 6:37 pm


axean
second MST to replace brain control. and Trunade to replace heavy storm? dark hole I'm iffy abotu since you can run 3 blackrose and infernity has tuners.

Well, at least until I get more BRD I can run one to give me field advanage. And it may actually come in handy when I want to clear the monsters and leave my Back Row unharmed.
PostPosted: Thu Aug 19, 2010 10:50 pm


Aka_Saiyaku
armycat jockamoe
Infernity Archfiend x3
Infernity Necromancer x3
Infernity Beetle x3
Infernity Mirage x3
Stygian Street Patrol x2
Dark Grepher x2
Infernity Avenger x1

Magical Stone Excavation x2
Mystical Space Typhoon x2
One for One x1
Dark Hole x1
Monster Reborn x1
Mind Control x1
Allure of Darkness x1
Infernity Launcher x1
Reinforcement of the Army x1

Infernity Inferno x3
Raigeki Break x3
Infernity Barrier x2
Solemn Judgment x1
Mirror Force x1
Torrential Tribute x1
Trap Dustshoot x1

Do a count on it for me and I'll be back.

It's 40

Just a few "arguments":
How about PWWB? IT gets around pesky synchros that negate destruction and returns them to the deck. It wastes a players next draw, and all at the same cost as Raigeki Break.

Not a big fan of excavation in this deck. What about a 3rd Street Patrol for Spec Summoning Mirage?

Never been a fan of Trap Dustshoot, and yes, I know it can give you a view of the hand and even get rid of a crucial monster, but it doesn't seem worth the room

Random note: What about Fabled Raven in place of Avenger?


As for PWWB it's a personal choice, past format I wanted things dead, now bouncing should suffice.

I like it to grab Launcher and empty hand, plus now it grabs reborn, dark hole, and other goodies. You can run three, it's personal choice.

It's tech I like, feel free to drop it. I know I side out if I win game one.

Personal choice. I think Avenger should stay though as it can come back with the support and just plays to the theme.

armycat jockamoe


Aka_Saiyaku

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PostPosted: Fri Aug 20, 2010 9:11 pm


::Edited::
PostPosted: Fri Aug 20, 2010 10:13 pm


Instead of Raigeki Break, I suggest you use Karma Cut.

They do the same thing, except Karma Cut is only monsters.

I guess its your preference with flexibility or effectivness.

(Raigeki Break can destroy backrow, but removing from play monsters is better in this format.)

VILLY VOONKA


Aka_Saiyaku

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PostPosted: Sat Aug 21, 2010 6:10 am


II Jayde II
Instead of Raigeki Break, I suggest you use Karma Cut.

They do the same thing, except Karma Cut is only monsters.

I guess its your preference with flexibility or effectivness.

(Raigeki Break can destroy backrow, but removing from play monsters is better in this format.)

I can see the logic in this decision, but you are right that Rai Break has more flexibilty. It can break the backrow and especially facedown cards, unlike Karma Cut which only removes face-ups
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