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Posted: Mon Jun 28, 2010 9:15 pm
should i main deck morphing jar or side deck
to screw up infernities
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Posted: Mon Jun 28, 2010 9:30 pm
main it so they can kick your stupid butt faster. I don't know what's wrong with 3/4 of this guild, giving them cards won't save you at all. if anything you're handing them more barriers/loop cards.
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Jevan R. H. Divinitive Crew
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Posted: Tue Jun 29, 2010 1:43 am
As stated above, Infernities can easily empty their hands so it won't stop them. Morphing Jar only helps when you have no hand and they have a full hand and then it's only when they don't have a deck that resolves around the graveyard.
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Posted: Tue Jun 29, 2010 10:47 am
Oh you poor lost soul. What gave you that idea? Really as Boxxy said Infernity have no real problem losing their hand. Why do you think they don't lose from their opening hand?
Morphing Jar should never be primarily used as disruption toward your opponent. While it may do that, it's true purpose is as draw to yourself.
So run it if you're running it, but don't run it just to stop a deck it won't even slow down.
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Posted: Tue Jun 29, 2010 11:19 am
DD Crow and Crevice.
Remove their Archfiends, Beetles and Avengers before they become a problem.
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Posted: Tue Jun 29, 2010 12:07 pm
Exotahu DD Crow and Crevice. Remove their Archfiends, Beetles and Avengers before they become a problem. no...they don't work at all. Only exception is ddcrow main decked.
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Posted: Tue Jun 29, 2010 4:02 pm
Boxxy 110 main it so they can kick your stupid butt faster. I don't know what's wrong with 3/4 of this guild, giving them cards won't save you at all. if anything you're handing them more barriers/loop cards. A simple no would of done
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Posted: Tue Jun 29, 2010 4:15 pm
Naruto The Shinigami Boxxy 110 main it so they can kick your stupid butt faster. I don't know what's wrong with 3/4 of this guild, giving them cards won't save you at all. if anything you're handing them more barriers/loop cards. A simple no would of done not really.
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Posted: Tue Jun 29, 2010 6:11 pm
Naruto The Shinigami Boxxy 110 main it so they can kick your stupid butt faster. I don't know what's wrong with 3/4 of this guild, giving them cards won't save you at all. if anything you're handing them more barriers/loop cards. A simple no would of done Isn't it better to get an explanation why? I mean I know I like support of an argument whether it's for or against my view.
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Posted: Tue Jun 29, 2010 6:16 pm
the only time morphing jar helped me win against infernities was when they had a horrible hand with all 3 launchers in it and no monsters.
heck it's rare to get even one launcher with morphing jar.
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Posted: Wed Jun 30, 2010 7:22 am
Or you could always go D-Fissure if you wanna get rid of 'em. It'll just screw you over as well if you don't have the deck for it.
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Posted: Wed Jun 30, 2010 7:50 am
Hakuro de Killer Or you could always go D-Fissure if you wanna get rid of 'em. It'll just screw you over as well if you don't have the deck for it. Yes, combine it with other cards if you want it to work against Infernities or other decks. Removal helps but you still don't want them drawing extra cards.
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Jevan R. H. Divinitive Crew
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Posted: Wed Jun 30, 2010 12:15 pm
Hakuro de Killer Or you could always go D-Fissure if you wanna get rid of 'em. It'll just screw you over as well if you don't have the deck for it. do you not know how much s.t removal the deck uses?
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Posted: Wed Jun 30, 2010 12:16 pm
how to side for infernitiy, since I'm tired of yall not realizing how to do it.
shadow mirror 2 of *dependance on deck* consecrated light 3 *dependance on deck* thunderking rai oh 2/3 royal oppression 1/2 mask of restrict 1/2
there you go.
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Posted: Wed Jun 30, 2010 12:17 pm
Boxxy 110 Naruto The Shinigami Boxxy 110 main it so they can kick your stupid butt faster. I don't know what's wrong with 3/4 of this guild, giving them cards won't save you at all. if anything you're handing them more barriers/loop cards. A simple no would of done not really. yes really
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