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How to defeat Infernities. Goto Page: 1 2 [>] [»|]

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Jevan R. H. Divinitive
Crew

PostPosted: Sun Jun 27, 2010 6:36 am


D.D. Crow- Most of the combo's made with Infernities resolve around targeting cards in their graveyard so what better way to break up their combo and leave them helpless?

Cold Wave- Being unable to activate or set their Spell and Trap cards means they are very likely to be left with cards in their hand and unable to use their monster's effects.

Consecrated Light- Infernities are Dark monsters and this card shuts them down.

Herald of Orange Light- A nice card to shut down their combo and they won't expect it.

Royal Oppression and Skill Drain- Still good cards but beware MST, Heavy Storm and Dust Tornado along with Giant Trunade, Trap Stun, etc.

Banisher of Radiance- Stop them from getting their monsters in the Graveyard and they've got very few options.
PostPosted: Sun Jun 27, 2010 9:32 am


don't forget Necrovalley, as it prevents them from resurrecting their monsters (necessary for the Loop)

RandallTheGreenGeek


Tsukinoki

PostPosted: Sun Jun 27, 2010 10:58 am


huh i never thought of it that way O-o
I'm entering a tournament soon and im putting the card cup of ace in there cuz like, if heads i get to draw, tails i throw a wrench in their strategy temporarily
PostPosted: Sun Jun 27, 2010 10:59 am


And End of Anubis, cards in the graveyard can't be targeted.

axelpwnsuall

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armycat jockamoe

PostPosted: Sun Jun 27, 2010 11:09 am


Don't forget Rai-oh and Crevice to the D.D.
PostPosted: Sun Jun 27, 2010 12:15 pm


RandallTheGreenGeek
don't forget Necrovalley, as it prevents them from resurrecting their monsters (necessary for the Loop)
Infernity Launcher doesn't target, which makes the loop.

Francine These Chocodiles


Boxxy 110

PostPosted: Sun Jun 27, 2010 12:44 pm


Jevan R. H. Divinitive
D.D. Crow- Most of the combo's made with Infernities resolve around targeting cards in their graveyard so what better way to break up their combo and leave them helpless?

Hello says hero's rule 2

Cold Wave- Being unable to activate or set their Spell and Trap cards means they are very likely to be left with cards in their hand and unable to use their monster's effects.

One turn is all they need to go off but this can hurt for maybe a turn

Consecrated Light- Infernities are Dark monsters and this card shuts them down.

hello says ryko, cydra, thunderking , book of moon, compulse,

Herald of Orange Light- A nice card to shut down their combo and they won't expect it.


the only sane enough deck that would run this is heralds and it sure doesn't stop launcher so either A. stop archfiend or b stop necromancer and they're getting both off launcher
Royal Oppression and Skill Drain- Still good cards but beware MST, Heavy Storm and Dust Tornado along with Giant Trunade, Trap Stun, etc.
they side deck vanities fiend, skill drain and I've seen royal oppression sided even though fiend does the job better. those two don't help at all.

Banisher of Radiance- Stop them from getting their monsters in the Graveyard and they've got very few options.

few to no good decks will run this because it doesn't fit at all.


comments in quote, the only decks that stand a chance against infernity are bwings and sabers. Simply because sabers can match their speed, and bwings have mass removal.
PostPosted: Sun Jun 27, 2010 12:45 pm


armycat jockamoe
Don't forget Rai-oh and Crevice to the D.D.


A main decked rai-oh does hurt, hell i side them myself in infernities, side decked isn't going to help but so much. And yall keep forgetting hero's rule 2.

Boxxy 110


Zero Hiru
Captain

Unforgiving Hunter

PostPosted: Sun Jun 27, 2010 12:52 pm


Freed the Benevolent
RandallTheGreenGeek
don't forget Necrovalley, as it prevents them from resurrecting their monsters (necessary for the Loop)
Infernity Launcher doesn't target, which makes the loop.

Infernity Launcher
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.

Infernity launcher does target...
PostPosted: Sun Jun 27, 2010 4:56 pm


Zero Hiru
Freed the Benevolent
RandallTheGreenGeek
don't forget Necrovalley, as it prevents them from resurrecting their monsters (necessary for the Loop)
Infernity Launcher doesn't target, which makes the loop.

Infernity Launcher
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.

Infernity launcher does target...
Was thinking more of against D.D. Crow. My mistake.

Francine These Chocodiles


sophistication

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PostPosted: Sun Jun 27, 2010 6:00 pm


Remember, without failure, you will ALWAYS succeed. If that doesn't work, try using Horn Drill with Rhydon.
PostPosted: Sun Jun 27, 2010 6:01 pm


sophistication
Remember, without failure, you will ALWAYS succeed. If that doesn't work, try using Horn Drill with Rhydon.

Boxxy 110


The Cooking Hime

PostPosted: Sun Jun 27, 2010 8:53 pm


The soon to be released ''Nature Arch-tyipe'' ^^''
PostPosted: Sun Jun 27, 2010 9:26 pm


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

Naturia have potential as anti-meta...but something about them just screams "unstable" to me.
You remind me of someone I said goodbye to a long time ago.

Pheso

Dapper Capitalist

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Boxxy 110

PostPosted: Sun Jun 27, 2010 9:36 pm


Pheso
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

Naturia have potential as anti-meta...but something about them just screams "unstable" to me.
You remind me of someone I said goodbye to a long time ago.


Naturia have a ******** beasty a** synchro. A certain 5 star. A certain 5 star that's ******** horus on sterroids. I swear something better be done about xsabers before this guy is legal for big trny events cause he's definetly gona make sabers top of the meta.
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Domino City

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