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Philip-27

PostPosted: Sun Jun 27, 2010 4:25 am
Hello all, my name is Philip and I have been drawing for quite a while now. I mainly like to draw animals, figures and still lifes.

My deviantart page can be found here: http://philip-027.deviantart.com/

Currently I have been practicing drawing figures and I have drawn this:

http://s925.photobucket.com/albums/ad99/Philip027/?action=view¤t=BountyHunter2.jpg

It was done with a combination of a HB and 6B pencil.

Any sort of constructive criticism will be appreciated.
Thanks biggrin  
PostPosted: Sun Jun 27, 2010 8:32 am
Try to watch your proportions. His body looks too long for his head and his hands are very small. Do you draw straight through, or do you set up some kind of guide with simple shapes first?  

Errol McGillivray
Captain


Philip-27

PostPosted: Sun Jun 27, 2010 3:53 pm
I draw an initial skeleton and muscle structure.  
PostPosted: Tue Jun 29, 2010 8:23 pm
How big should the hands be, in relation to the other parts of the body?  

Philip-27


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PostPosted: Tue Jun 29, 2010 10:28 pm
Hello!
I saw your drawing and it was pretty good,
but the proportions where a bit off.

I don't think the body is too long for the head.
To me, the head is to little for the body. I guess it's a matter of perspective ^^.

The man's right arm is a little to short compared to the other.
And so is the leg on front of the right one.

The hands seem a little unnatural. And the clothes should be
less stiff, more wrinkled or loose.

I hope I helped. Keep drawing!  
PostPosted: Wed Jun 30, 2010 3:33 pm
I have to say, you draw shotguns better than I do. lol. The folds you draw are getting there too.

Things I think you should work on + critiques

- Hand proportions: Hands roughly take up about half of the face. From the palm to the fingertips, the hand covers from the bottom of the chin and stops at the hairline. Try checking it out in the mirror sometime with your own hands. Draw it for practice if you have to.

- Drawing curvature of hands: There's always an arc when you're drawing hands because they're made to grip around things. Knuckles are never ever set in a straight line, even when the hands are flat on a surface. I think it's because of the tendons on the top of the hand or something, but that's another story methinks.

- Line for the wall It doesn't help that the vertical line line is slightly crooked. Anyway, think of what parts of the body are in contact with the wall before you add in the vertical line. When in doubt, have someone pose for you or search for suitable reference on the internet. (DA's a good place to start.)

- Body proportions: The left leg needs to be extended. If you imagine him making his right leg straight, the left leg will look too short. The legs are about half the body, so they should be about equal height from the waist to the head. Always check to see if the proportions make sense in between drawing.

Resources
Body Proportion tutorial
Hand tutorial demonstrating arcs of hands and etc.
Another hand tutorial  

Yamiko

Shy Lunatic


Errol McGillivray
Captain

PostPosted: Wed Jun 30, 2010 8:45 pm
Philip-27
How big should the hands be, in relation to the other parts of the body?
Can we see an example of the initital steps?

The hands are the same size as the face. Go ahead and spread your hand over your face. Also hold it over your face with the fingers together. You're your own best reference.  
PostPosted: Mon Jul 05, 2010 3:20 am
The initial skeleton looked like this: http://s925.photobucket.com/albums/ad99/Philip027/?action=view¤t=1.jpg

Thanks for the advice everyone biggrin  

Philip-27


Philip-27

PostPosted: Thu Jul 29, 2010 2:10 am
Hi everybody, sorry for being inactive for the past few days (I'm a bit busy because school).

However, I managed to draw this:
http://i925.photobucket.com/albums/ad99/Philip027/Crosswise.jpg
and I was wondering if you guys can point out any improvements that need to be made.

Thanks biggrin  
PostPosted: Thu Jul 29, 2010 5:39 pm
Perspective. Draw your vanishing point and those perspective lines. That's the major "sell point" of mecha; there is not much texture to play with, motion is limited. It's all geometric shapes, so perspective is ultra-important here.



Like this (lines a little rough, but you get the idea):
Perspective lines


Rest of the samples  

Mogtoats


Philip-27

PostPosted: Fri Jul 30, 2010 1:57 am
Ok, thanks for the advice smile  
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