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American Underdog

PostPosted: Thu Jun 24, 2010 9:46 pm


...
PostPosted: Thu Jun 24, 2010 9:51 pm


How about full lists?

Francine These Chocodiles


armycat jockamoe

PostPosted: Fri Jun 25, 2010 1:31 am


Run Machina.
PostPosted: Fri Jun 25, 2010 11:27 am


They all need work.

Francine These Chocodiles


armycat jockamoe

PostPosted: Fri Jun 25, 2010 1:07 pm


They do, but overall it'll be the simplest to fix.
PostPosted: Fri Jun 25, 2010 8:56 pm


armycat jockamoe
Run Machina.
Ok then I know there are 7 cards are a must which I think is:
Jinzo-1
Jinzo Returner-2
Cyber Dragon-1
Future Fusion-1
Overload Fusion-1

American Underdog


armycat jockamoe

PostPosted: Fri Jun 25, 2010 9:06 pm


Jeweats
armycat jockamoe
Run Machina.
Ok then I know there are 7 cards are a must which I think is:

Cyber Dragon-1
Future Fusion-1
Overload Fusion-1


Jinzo tech kind of sucks
PostPosted: Mon Jun 28, 2010 12:09 am


armycat jockamoe
Jeweats
armycat jockamoe
Run Machina.
Ok then I know there are 7 cards are a must which I think is:

Cyber Dragon-1
Future Fusion-1
Overload Fusion-1


Jinzo tech kind of sucks

Well, I was told that jinzo and the returner was in there and obviously I believed him so I took it. Even if what should I put in there then if jinzo tech don't work?

American Underdog


American Underdog

PostPosted: Tue Jun 29, 2010 1:58 am


Anyone?
PostPosted: Tue Jun 29, 2010 6:46 am


Jeweats
Machina

Machina Fortess-3
Machina Gearframe-3
Machina Peacekeeper-3
Cyber Dragon-2
Cyber Valley-3
Scrap Recycler-2
Hyper Synchron-2
Jinzo-2


Solidarity-2
Pot of Avarice-1
Mystical Space Typhoon-1
Heavy Storm-1
Overload Fusion-1
Limiter Removal-1
Brain Control-1
Lightning Vortex-1
Future Fusion-1

Magic Cylinder-1
Mirror Force-1
Call of the Haunted-1
Bottomless Trap Hole-2
Dark Bribe-3
Dimensional Prison-2

Chimeratech Overdragon x2
Chimeratech Fortress Dragon x2
Stardust Dragon x3
Ally of Justice Catastor x2
Black Rose Dragon x1
Goyo Guardian x1
Ally of Justice Light Gazer x2
Light End Dragon x2

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Francine These Chocodiles

PostPosted: Tue Jun 29, 2010 7:05 am


Hakuro de Killer
Jeweats
Machina

Machina Fortess-3
Machina Gearframe-3
Machina Peacekeeper-3
Cyber Dragon-2
Cyber Valley-3
Scrap Recycler-2
Hyper Synchron-2
Jinzo-2


Solidarity-2
Pot of Avarice-1
Mystical Space Typhoon-1
Heavy Storm-1
Overload Fusion-1
Limiter Removal-1
Brain Control-1
Lightning Vortex-1
Future Fusion-1

Magic Cylinder-1
Mirror Force-1
Call of the Haunted-1
Bottomless Trap Hole-2
Dark Bribe-3
Dimensional Prison-2

Chimeratech Overdragon x2
Chimeratech Fortress Dragon x2
Stardust Dragon x3
Ally of Justice Catastor x2
Black Rose Dragon x1
Goyo Guardian x1
Ally of Justice Light Gazer x2
Light End Dragon x2
Please, no.

Cyber Valley isn't draw support needed, just search and recycle.

Machina Peacekeeper at 3 is slow clunk that's not needed with Machina Gearframe at 3, and when the deck should be running the Gadgets.

Scrap Recycler isn't needed, Pot of Avarice works so much better.

Jinzo is useful in the deck, useless when you're playing it for Future Fusion without Jinzo Returner.

Hyper Synchron can't be more of a joke in this.

Solidarity is overhyped, and useless in this format where everything is remove, remove, remove.

Magic Cylinder would be better as Torrential Tribute or a third Dimensional Prison, because getting rid of the monster is much more profitable than a hit to their Life Points.

Dark Bribe benefits nothing this format. It helps the opponent progress through the deck.

3 Machina Fortress
3 Machina Gearframe
2 Red Gadget
2 Yellow Gadget
2 Green Gadget
2 Jinzo Returner
2 Jinzo
2 Cyber Dragon
1 Machina Peacekeeper

2 Pot of Avarice
2 Book of Moon
1 Future Fusion
1 Overload Fusion
1 Brain Control
1 Heavy Storm
1 Cold Wave
1 Mystical Space Typhoon
1 Limiter Removal

2 Bottomless Trap Hole
2 Dust Tornado
1 Torrential Tribute
1 Mirror Force
1 Trap Dustshoot
1 Solemn Judgment
1 Starlight Road
1 Royal Oppression
PostPosted: Tue Jun 29, 2010 4:59 pm


I can't say I know too too much about how Machina works, but I figured it like this.

I think Solidarity is useful in a deck dominated by monsters of the same type.

I never once saw the appeal of Gadgets. They're weak, borderline-vanilla monsters and I hardly see the point of 'em in any sort of a deck, especially one that doesn't have Ultimate Offering.

Hyper Synchron was there because it's the only Machine-Type tuner worth more than a grain of salt in a deck with non-DARK Machines.

Cyber Valley is a generally useful card. Has plenty of opportunity for stall and can be used as a discard for Machina Fortress from the hand no problem.

As for Peacemaker... the point of it is to summon it and equip it to another machine-type immediately after to prevent its destruction.

I left Scrap Recycler at 2 because I was aloof at what it actually did.

...and if there was an actual machine or machina specific card that negated spell/traps, I'd agree with you about Bribe. As it is, there isn't. You're worrying way too much about a single draw effect for the opponent.

I left Magic Cylinder in because it's the only card that you actually have to PREPARE for in any deck. Torrential Tribute can be stopped with Stardust and D-Prison can be stopped by any card that negates cards that target.

...and I will say... Royal Oppression should not be maindecked in Machinas, especially seeing as cards like Cyber Dragon and Machina Fortress would never be able to legitimately hit play.

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Soundwave 2

Distinct Genius

PostPosted: Tue Jun 29, 2010 5:07 pm


Hakuro de Killer
I can't say I know too too much about how Machina works, but I figured it like this.

I think Solidarity is useful in a deck dominated by monsters of the same type.

I never once saw the appeal of Gadgets. They're weak, borderline-vanilla monsters and I hardly see the point of 'em in any sort of a deck, especially one that doesn't have Ultimate Offering.

Hyper Synchron was there because it's the only Machine-Type tuner worth more than a grain of salt in a deck with non-DARK Machines.

Cyber Valley is a generally useful card. Has plenty of opportunity for stall and can be used as a discard for Machina Fortress from the hand no problem.

As for Peacemaker... the point of it is to summon it and equip it to another machine-type immediately after to prevent its destruction.

I left Scrap Recycler at 2 because I was aloof at what it actually did.

...and if there was an actual machine or machina specific card that negated spell/traps, I'd agree with you about Bribe. As it is, there isn't. You're worrying way too much about a single draw effect for the opponent.

I left Magic Cylinder in because it's the only card that you actually have to PREPARE for in any deck. Torrential Tribute can be stopped with Stardust and D-Prison can be stopped by any card that negates cards that target.

...and I will say... Royal Oppression should not be maindecked in Machinas, especially seeing as cards like Cyber Dragon and Machina Fortress would never be able to legitimately hit play.
The Gadgets attribute to hand advantage.
PostPosted: Tue Jun 29, 2010 5:24 pm


Terror of the Dead
The Gadgets attribute to hand advantage.


...at the cost of Deck size and LP advantage. Hence, my point.

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PostPosted: Tue Jun 29, 2010 5:56 pm


Hakuro de Killer
Terror of the Dead
The Gadgets attribute to hand advantage.


...at the cost of Deck size and LP advantage. Hence, my point.

crayons say bigger hand, more fortress chucking more oompha loompha to their lp. Hurp Derp
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