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[Deck/Adv] Machina...want suggestions Goto Page: 1 2 [>] [»|]

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Pheso

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PostPosted: Mon May 31, 2010 10:42 am


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

...I just want to see how other people would run this deck....I don't really want fixes, just ideas.

Tribute Monsters:
3 Ancient Gear Gadjiltron Dragon
3 Machina Fortress
2 Cyber Dragon

Non-Tribute Monsters:
3 Machina Gearframe
2 Machina Peacekeeper
2 Red Gadget
2 Green Gadget
2 Yellow Gadget
1 Scrap Recycler

Spells:
3 Geartown
3 Smashing Ground
1 Pot of Avarice
1 Heavy Storm
1 Brain Control
1 Mystical Space Typhoon
1 Limiter Removal
1 Intercept Wave
1 Future Fusion

Traps:
2 Starlight Road (still need to get one)
2 Bottomless Trap Hole
1 Solemn Judgment
1 Call of the Haunted
1 Torrential Tribute

Extra Deck:
2 Stardust Dragon
2 Ancient Fairy Dragon
2 Mist Wurm
1 Junk Archer
1 Junk Destroyer
1 Road Warrior
1 Colossal Fighter
1 Goyo Guardian
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice, Catastor
1 Chimeratech Fortress Dragon
1 Chimeratech Overdragon

Side Deck:
2 D.D. Crow
2 Crevice Into the Different Dimension
2 Dust Tornado
2 Royal Oppression
2 Book of Eclipse
2 Consecrated Light
1 Legendary Jujitsu Master
1 Necroface
1 Ceasefire
You remind me of someone I said goodbye to a long time ago.
PostPosted: Tue Jun 01, 2010 7:21 pm


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

bump
You remind me of someone I said goodbye to a long time ago.

Pheso

Dapper Capitalist

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Pheso

Dapper Capitalist

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PostPosted: Mon Jun 07, 2010 7:26 pm


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

Edited to be more defensive.
You remind me of someone I said goodbye to a long time ago.
PostPosted: Mon Jun 07, 2010 7:34 pm


You're playing Brain Control. There is absolutely no reason not to fill the Extra Deck and take advantage of that.

Also, Intercept Wave > Synchro Ejection.

Francine These Chocodiles


Pheso

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PostPosted: Mon Jun 07, 2010 7:38 pm


Freed the Benevolent
You're playing Brain Control. There is absolutely no reason not to fill the Extra Deck and take advantage of that.

Also, Intercept Wave > Synchro Ejection.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


...Better by a long shot...holy s**t....

Brain Control is...meh. Any tuner my opponent summons would be used for tuning in that turn anyway. Unless I completely changed the deck, I wouldn't be able to use a full extra deck effectively. It's more for clearing the field for attack...or that's how I saw it when I put it in.

Scratch what I said about Overdragon and Starlight...he "sends them to the graveyard", not "destroys".
You remind me of someone I said goodbye to a long time ago.
PostPosted: Mon Jun 07, 2010 7:41 pm


Pheso
Freed the Benevolent
You're playing Brain Control. There is absolutely no reason not to fill the Extra Deck and take advantage of that.

Also, Intercept Wave > Synchro Ejection.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


...Better by a long shot...holy s**t....

Brain Control is...meh. Any tuner my opponent summons would be used for tuning in that turn anyway. Unless I completely changed the deck, I wouldn't be able to use a full extra deck effectively. It's more for clearing the field for attack...or that's how I saw it when I put it in.

Scratch what I said about Overdragon and Starlight...he "sends them to the graveyard", not "destroys".
You remind me of someone I said goodbye to a long time ago.
Given, chances of leaving a Tuner monster on the field is fairly slim, except for when you play the morons.

However, it's still nothing but advantage to play. Having Synchros ready not only takes more advantage out of Brain Control, but also serves as bluff. It's just like when TeleDaD first appeared, and the top Extra Deck card flashed was Gladiator Beast Gyzarus. It shifts the opponent's play into a mistake.

Francine These Chocodiles


Pheso

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PostPosted: Mon Jun 07, 2010 7:47 pm


Freed the Benevolent
Pheso
Freed the Benevolent
You're playing Brain Control. There is absolutely no reason not to fill the Extra Deck and take advantage of that.

Also, Intercept Wave > Synchro Ejection.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


...Better by a long shot...holy s**t....

Brain Control is...meh. Any tuner my opponent summons would be used for tuning in that turn anyway. Unless I completely changed the deck, I wouldn't be able to use a full extra deck effectively. It's more for clearing the field for attack...or that's how I saw it when I put it in.

Scratch what I said about Overdragon and Starlight...he "sends them to the graveyard", not "destroys".
You remind me of someone I said goodbye to a long time ago.
Given, chances of leaving a Tuner monster on the field is fairly slim, except for when you play the morons.

However, it's still nothing but advantage to play. Having Synchros ready not only takes more advantage out of Brain Control, but also serves as bluff. It's just like when TeleDaD first appeared, and the top Extra Deck card flashed was Gladiator Beast Gyzarus. It shifts the opponent's play into a mistake.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


I suppose I can throw my usual extra deck in there as a bluff.

Hell, maybe even some of the ___ Warrior(s) since Synchrons seem to be getting a good boost.
You remind me of someone I said goodbye to a long time ago.
PostPosted: Mon Jun 07, 2010 7:49 pm


Pheso
Freed the Benevolent
Pheso
Freed the Benevolent
You're playing Brain Control. There is absolutely no reason not to fill the Extra Deck and take advantage of that.

Also, Intercept Wave > Synchro Ejection.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


...Better by a long shot...holy s**t....

Brain Control is...meh. Any tuner my opponent summons would be used for tuning in that turn anyway. Unless I completely changed the deck, I wouldn't be able to use a full extra deck effectively. It's more for clearing the field for attack...or that's how I saw it when I put it in.

Scratch what I said about Overdragon and Starlight...he "sends them to the graveyard", not "destroys".
You remind me of someone I said goodbye to a long time ago.
Given, chances of leaving a Tuner monster on the field is fairly slim, except for when you play the morons.

However, it's still nothing but advantage to play. Having Synchros ready not only takes more advantage out of Brain Control, but also serves as bluff. It's just like when TeleDaD first appeared, and the top Extra Deck card flashed was Gladiator Beast Gyzarus. It shifts the opponent's play into a mistake.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


I suppose I can throw my usual extra deck in there as a bluff.

Hell, maybe even some of the ___ Warrior(s) since Synchrons seem to be getting a good boost.
You remind me of someone I said goodbye to a long time ago.
Junk Destroyer is a nice little addition to Dandy Warrior. Flash that at the top, they'll probably be siding D.D. Crow and/or Nobleman of Crossout, and hesitate to set Bottomless Trap Hole.

Francine These Chocodiles


Pheso

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PostPosted: Mon Jun 07, 2010 7:58 pm


Freed the Benevolent
Pheso
Freed the Benevolent
Pheso
Freed the Benevolent
You're playing Brain Control. There is absolutely no reason not to fill the Extra Deck and take advantage of that.

Also, Intercept Wave > Synchro Ejection.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


...Better by a long shot...holy s**t....

Brain Control is...meh. Any tuner my opponent summons would be used for tuning in that turn anyway. Unless I completely changed the deck, I wouldn't be able to use a full extra deck effectively. It's more for clearing the field for attack...or that's how I saw it when I put it in.

Scratch what I said about Overdragon and Starlight...he "sends them to the graveyard", not "destroys".
You remind me of someone I said goodbye to a long time ago.
Given, chances of leaving a Tuner monster on the field is fairly slim, except for when you play the morons.

However, it's still nothing but advantage to play. Having Synchros ready not only takes more advantage out of Brain Control, but also serves as bluff. It's just like when TeleDaD first appeared, and the top Extra Deck card flashed was Gladiator Beast Gyzarus. It shifts the opponent's play into a mistake.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


I suppose I can throw my usual extra deck in there as a bluff.

Hell, maybe even some of the ___ Warrior(s) since Synchrons seem to be getting a good boost.
You remind me of someone I said goodbye to a long time ago.
Junk Destroyer is a nice little addition to Dandy Warrior. Flash that at the top, they'll probably be siding D.D. Crow and/or Nobleman of Crossout, and hesitate to set Bottomless Trap Hole.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


Question:

How would I get level eights on the field?

I have no odd levels. I would need a three or some combination to make five...which I don't have. Again, changing the deck.

I mean, I put a road warrior and a couple Junk Warriors in there...but just as bluffs. Junk Archers I added...but I can actually make use of those. Mist Wurms too.
You remind me of someone I said goodbye to a long time ago.
PostPosted: Mon Jun 07, 2010 8:02 pm


Pheso
Freed the Benevolent
Pheso
Freed the Benevolent
Pheso
Freed the Benevolent
You're playing Brain Control. There is absolutely no reason not to fill the Extra Deck and take advantage of that.

Also, Intercept Wave > Synchro Ejection.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


...Better by a long shot...holy s**t....

Brain Control is...meh. Any tuner my opponent summons would be used for tuning in that turn anyway. Unless I completely changed the deck, I wouldn't be able to use a full extra deck effectively. It's more for clearing the field for attack...or that's how I saw it when I put it in.

Scratch what I said about Overdragon and Starlight...he "sends them to the graveyard", not "destroys".
You remind me of someone I said goodbye to a long time ago.
Given, chances of leaving a Tuner monster on the field is fairly slim, except for when you play the morons.

However, it's still nothing but advantage to play. Having Synchros ready not only takes more advantage out of Brain Control, but also serves as bluff. It's just like when TeleDaD first appeared, and the top Extra Deck card flashed was Gladiator Beast Gyzarus. It shifts the opponent's play into a mistake.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


I suppose I can throw my usual extra deck in there as a bluff.

Hell, maybe even some of the ___ Warrior(s) since Synchrons seem to be getting a good boost.
You remind me of someone I said goodbye to a long time ago.
Junk Destroyer is a nice little addition to Dandy Warrior. Flash that at the top, they'll probably be siding D.D. Crow and/or Nobleman of Crossout, and hesitate to set Bottomless Trap Hole.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


Question:

How would I get level eights on the field?

I have no odd levels. I would need a three or some combination to make five...which I don't have. Again, changing the deck.

I mean, I put a road warrior and a couple Junk Warriors in there...but just as bluffs. Junk Archers I added...but I can actually make use of those. Mist Wurms too.
You remind me of someone I said goodbye to a long time ago.
You don't need 11 bluffs. One or two, and then the cores.

You can bluff with a single Junk Destroyer/Archer, or Drill Warrior on the top, and then build up with the core goodies, like Brionac, Goyo, Colossal, and Catastor.

Francine These Chocodiles


Pheso

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PostPosted: Mon Jun 07, 2010 8:03 pm


Freed the Benevolent
Pheso
Freed the Benevolent
Pheso
Freed the Benevolent
Given, chances of leaving a Tuner monster on the field is fairly slim, except for when you play the morons.

However, it's still nothing but advantage to play. Having Synchros ready not only takes more advantage out of Brain Control, but also serves as bluff. It's just like when TeleDaD first appeared, and the top Extra Deck card flashed was Gladiator Beast Gyzarus. It shifts the opponent's play into a mistake.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


I suppose I can throw my usual extra deck in there as a bluff.

Hell, maybe even some of the ___ Warrior(s) since Synchrons seem to be getting a good boost.
You remind me of someone I said goodbye to a long time ago.
Junk Destroyer is a nice little addition to Dandy Warrior. Flash that at the top, they'll probably be siding D.D. Crow and/or Nobleman of Crossout, and hesitate to set Bottomless Trap Hole.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


Question:

How would I get level eights on the field?

I have no odd levels. I would need a three or some combination to make five...which I don't have. Again, changing the deck.

I mean, I put a road warrior and a couple Junk Warriors in there...but just as bluffs. Junk Archers I added...but I can actually make use of those. Mist Wurms too.
You remind me of someone I said goodbye to a long time ago.
You don't need 11 bluffs. One or two, and then the cores.

You can bluff with a single Junk Destroyer/Archer, or Drill Warrior on the top, and then build up with the core goodies, like Brionac, Goyo, Colossal, and Catastor.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


I'll just post what I have...

it's up
You remind me of someone I said goodbye to a long time ago.
PostPosted: Mon Jun 07, 2010 10:12 pm


Pheso
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

...I just want to see how other people would run this deck....I don't really want fixes, just ideas.


3 Machina Fortress
3 Cyber pheonix *i highly advise trying this out*
2 Cyber Dragon * i do heavily advise to stay away from maindecking this*
3 Machina Gearframe
2 Machina Peacekeeper
2 Red Gadget
2 Green Gadget
2 Yellow Gadget
1 Scrap Recycler

Spells:
3 Smashing Ground
2 Pot of Avarice
2 book of moon
1 Heavy Storm
1 Brain Control
1 Mystical Space Typhoon
1 Limiter Removal


Traps:
2 Starlight Road (still need to get one)
2 Bottomless Trap Hole
1 Solemn Judgment
1 Call of the Haunted
1 Torrential Tribute
1 trap dustshoot
1 mirror force

Extra Deck:
2 Stardust Dragon
2 Ancient Fairy Dragon
2 Mist Wurm
1 Junk Archer
1 Junk Destroyer
1 Road Warrior
1 Colossal Fighter
1 Goyo Guardian
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice, Catastor
1 Chimeratech Fortress Dragon
1 Chimeratech Overdragon

Side Deck:
2 D.D. Crow
2 Crevice Into the Different Dimension
2 Dust Tornado
2 Royal Oppression
2 Book of Eclipse
2 Consecrated Light
1 Legendary Jujitsu Master
1 Necroface
1 Ceasefire
You remind me of someone I said goodbye to a long time ago.


intercept wave is a nice little card that belongs in the board also.

Boxxy 110


Pheso

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PostPosted: Tue Jun 08, 2010 1:27 pm


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

The problem with Cyber Phoenix is that it only protects one monster. It can be useful...but meh...I just don't foresee it working out.

The Cyber Dragon thing...I should probably listen to. It's only happened once, but I've had my field wiped with my own Cyber Dragon being taken for Chimeratech Fortress. The problem is that part of my engine involves Future Fusion to dump Gadjiltrons into the grave. I notice you've changed the formula...I'm going to stick with the Gadjiltrons.

Mirror Force is a no...sadly. It's a beautiful card...I miss it. Somehow it has been lost...I assume it got stolen when I went to a tournament at Millenium...

Trap Dustshoot I can see working....sort of....not too sure since I could just end up wasting it and looking at an opponent's bad hand with nothing good being dumped back into the deck.

I agree with sideboarding Intercept...I just didn't have room.

I can side in Hero's rule as well...I'd have to find some online though.
You remind me of someone I said goodbye to a long time ago.
PostPosted: Sun Jun 13, 2010 7:55 pm


I to run machina gadget. This deck is a lot like mine with the exception that I play jinzos in the deck with returners and took out the cyber dragon completely. My advice would be to do like wise and take cyber dragon out. He is a good card and a awsome main or side against machines, but your playing machines and its already happened to me a couple of times when someone used my own cyber dragon against me. Its not to fun when that happens. Conclusion I belive cyber dragon is a liablity in any deck with a high machine count.

triplefife

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Pheso

Dapper Capitalist

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PostPosted: Mon Jun 14, 2010 7:22 pm


triplefife
I to run machina gadget. This deck is a lot like mine with the exception that I play jinzos in the deck with returners and took out the cyber dragon completely. My advice would be to do like wise and take cyber dragon out. He is a good card and a awsome main or side against machines, but your playing machines and its already happened to me a couple of times when someone used my own cyber dragon against me. Its not to fun when that happens. Conclusion I belive cyber dragon is a liablity in any deck with a high machine count.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


This is true...my friends finally got his Fortress in the mail and used it against me today.

Full field -> 5000 damage to me.

not very fun
You remind me of someone I said goodbye to a long time ago.
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