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Posted: Sun May 23, 2010 6:55 pm
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Posted: Sun May 23, 2010 9:44 pm
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Posted: Mon May 24, 2010 2:52 pm
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Posted: Mon May 24, 2010 5:29 pm
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Contumelious here is a team that i may start working on... what do you guys think? Pokémon: Miltank (normal) Position: Subpuncher Ability: Scrappy Nature: Adamant • Substitute • Focus Punch • Heal Bell • Milk Drink Pokémon: Muk (poison) Position: Special Tank & Physical Sweeper Ability: Sticky Hold Nature: Brave • Poison Jab • Sludge Bomb • Gunk Shot • Toxic Pokémon: Kingdra (water/dragon) Position: Sniper Ability: Swift Swim Nature: (???) • Dragon Pulse • Ice Beam • Brine • Agility Pokémon: Typhlosion (fire) Position: Special Sweeper Ability: Blaze Nature: Mild • Lava Plume • Flamethrower • Eruption • Thunder Punch Pokémon: Butterfree (bug/flying) Position: Shuffler Ability: Compound Eyes Nature: Timid • Whirlwind • Toxic • Stun Spore • U-Turn Pokémon: Gengar (ghost) Position: Special Sweeper Ability: Levitate Nature: Lonely • Ice Punch • Focus Punch • Psychic • Substitute (btw, this is my first time really trying to build a strong team, any suggestions you have would be great ^u^) Here's my two cents. If you're going to use Typhlosion, add some variety to his attack set. 3 Fire attacks? That's 2 too many.
I would lose the Butterfree period. Even at level 100, it's not ranked very high in speed, and it's fairly fragile.
Also, like Jovey stated, a little more variety couldn't hurt. There aren't a lot of types that poison pokemon can resist, but they are weak to some of the most common attacks you'll face in competitive battling, Earthquake being a common staple in most teams.
If you're going to use a pokemon as a wall or staller, make sure that when you switch it in to soak up an attack, you're going to take the least amount of damage possible.
I'd also rethink your natures, with either an emphasis on speed or their respective attack stat, unless they're a wall, then you want to focus on natures that increase their defenses.
And your movesets should also reflect the role of the pokemon in battle. If you're going to stall, the staller should have moves that let it stay in the battle longer, either by increasing defenses, or restoring HP.
In the case of your Kingdra, you have it listed as a "sniper" I'm assuming you're going to use that for critical hits. In that case, I'd give it moves that had high critical hit ratios to begin with, since the ability Sniper doesn't actually increase the crit rate, just the damage done.
But, you've got a pretty idea of where you're wanting to go with your team. Just make sure you know what your team is weak against, and if you can switch in another pokemon that resists attacks that can score super effective hits on other pokemon.
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Posted: Fri May 28, 2010 12:46 pm
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Posted: Mon May 31, 2010 2:47 pm
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Contumelious 1.Gengar(Levitate) 2.Miltank(Scrappy) 3.Bronzong(Levitate) 4.Infernape(Blaze) 5.Kingdra(Sniper) 6.Vaporeon(Water Absorb) i focused on type coverage this time, and then after i got good type coverage i am going to work on positions. : 3 is this adequate type coverage? New team this time, huh?
Gengar: Immune to Ground, Fighting, Normal Resistant to Grass, Poison, Bug Weak to Ghost, Psychic, Dark
Miltank: Immune to Ghost Weak to Fighting
Bronzong: Immune to Poison, Ground Resistant to Normal, Grass, Ice, Flying, Psychic, Rock, Dragon, Steel Weak to Fire, Ground (weakness and immunity to ground based on ability)
Infernape: Resistant to Fire, Grass, Ice, Bug, Dark, Steel Weak to Water, Ground, Flying, Psychic
Kingdra: Resistant to Fire, Water, Steel Weak to Dragon
Vaporeon: Immune to Water Resistant to Fire, Ice, Steel Weak to Electric, Grass
It's not bad type coverage. Not at all
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Posted: Tue Jun 01, 2010 12:38 pm
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Posted: Tue Jun 01, 2010 12:41 pm
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Posted: Fri Jun 04, 2010 11:53 am
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Posted: Fri Jun 04, 2010 12:07 pm
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Posted: Sat Jun 19, 2010 11:56 am
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