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Posted: Wed May 05, 2010 11:06 pm
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Posted: Wed May 05, 2010 11:10 pm
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Posted: Wed May 05, 2010 11:10 pm
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Posted: Wed May 05, 2010 11:13 pm
full deck, would seem appropriate, and I'd rather not have to choose which cards I wouldn't use...
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Posted: Wed May 05, 2010 11:21 pm
I believe you have the first move ^^
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excaliburace rolled 7 4-sided dice:
2, 4, 4, 4, 3, 3, 1
Total: 21 (7-28)
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Posted: Wed May 05, 2010 11:22 pm
Digi-Modify!
MetalGreymon, activate!
Okay Tempest, defend!
Tempest Hp: 140/140 Mp: 70 - 30 + 21 = 61/70 Effects: UltimateChaosmon Hp: 160/160 Mp: 80/80 Effects: No Gold Cards
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endinglight rolled 8 4-sided dice:
3, 1, 3, 1, 4, 4, 1, 3
Total: 20 (8-32)
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Posted: Wed May 05, 2010 11:30 pm
let's use a defend as well Tempest Hp: 140/140 Mp: 61/70 Effects: UltimateChaosmon Hp: 160/160 Mp: 80-20+5+20= 80/80 Effects: No Gold Cards +5 Mp on each own turn
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excaliburace rolled 7 4-sided dice:
2, 1, 2, 2, 1, 3, 4
Total: 15 (7-28)
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Posted: Wed May 05, 2010 11:34 pm
Digi-Modify!
Poison Gas, activate!
Tempest, defend one more time!
Tempest Hp: 140/140 Mp: 61 - 45 + 15 = 31/70 Effects: UltimateChaosmon Hp: 160/160 / 2 = 80/160 Mp: 80/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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endinglight rolled 8 4-sided dice:
2, 3, 2, 3, 2, 2, 4, 1
Total: 19 (8-32)
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Posted: Wed May 05, 2010 11:38 pm
also lets go for a defend again Tempest Hp: 140/140 Mp: 61 - 45 + 15 = 31/70 Effects: when using an attack -5 Hp UltimateChaosmon Hp: 160/160 / 2 = 80/160 Mp: 80-40+5+19=64/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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excaliburace rolled 7 4-sided dice:
4, 2, 2, 1, 2, 3, 2
Total: 16 (7-28)
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Posted: Wed May 05, 2010 11:42 pm
Digi-Modify!
Shocking, activate!
Tempest, defend!
Tempest Hp: 140/140 Mp: 31/70 + 20 = 51 + 16 = 67/90 Effects: when using an attack -5 Hp UltimateChaosmon Hp: 80/160 Mp: 64/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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endinglight rolled 8 4-sided dice:
1, 4, 1, 1, 3, 3, 4, 4
Total: 21 (8-32)
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Posted: Wed May 05, 2010 11:50 pm
discard and one let's go ahead and use that attack now Tempest Hp: 140-(21+15)x2=68/140 Mp: 31/70 + 20 = 51 + 16 = 67/90 Effects: when using an attack -5 Hp UltimateChaosmon Hp: 80/160 Mp: 64-3+5=66/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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excaliburace rolled 7 4-sided dice:
3, 2, 2, 2, 2, 3, 2
Total: 16 (7-28)
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Posted: Wed May 05, 2010 11:57 pm
Digi-Modify!
Dark Network, activate! I'll use it to activate your Yukihanabi!
Tempest, attack!
Tempest Hp: 68 - 5 + 60 = 123/140 Mp: 67 - 20 - 20 = 27/90 Effects: when using an attack -5 Hp UltimateChaosmon Hp: 80 - (60 + 16) = 4/160 Mp: 66/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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endinglight rolled 8 4-sided dice:
1, 4, 4, 2, 4, 1, 3, 3
Total: 22 (8-32)
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Posted: Thu May 06, 2010 12:06 am
Hmmmm well if this weren't a friendly game I'd stalemate it here with however it is a friendly game sooooo I'll assume that while yes I can't heal, I can be revived as I don't believe it is quite the same thing... so I use and attack you Tempest Hp: 123-22=101/140 Mp: 27/90 Effects: when using an attack -5 Hp UltimateChaosmon Hp: 4/160 Mp: 66+5-28=43/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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excaliburace rolled 7 4-sided dice:
4, 1, 3, 3, 1, 1, 4
Total: 17 (7-28)
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Posted: Thu May 06, 2010 12:09 am
Digi-Modify!
Wormmon, activate!
Tempest, attack!
Tempest Hp: 101 - 5 = 96/140 Mp: 27 - 20 = 7/90 Effects: when using an attack -5 Hp UltimateChaosmon Hp: 4 - 17 = 0 = 1/160 Mp: 43/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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excaliburace rolled 7 4-sided dice:
4, 3, 3, 4, 1, 1, 4
Total: 20 (7-28)
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Posted: Thu May 06, 2010 12:10 am
Finish him off Tempest.
Tempest Hp: 96 - 5 = 91/140 Mp: 7/90 Effects: when using an attack -5 Hp
UltimateChaosmon Hp: 1 - 20 = 0/160 Mp: 43/80 Effects: No Gold Cards, +5 Mp on each own turn, Cannot heal
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