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[Help/Adv] MooseSabers

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Total Votes : 2


Moosenstein

PostPosted: Sun Apr 25, 2010 6:18 pm


Alright, so I've been working on X Sabers since they came out here. This is the deck I have so far.

Monsters 22

Rescue Cat x1
Ryko, Lightsworn Hunter x2
Card Trooper x1
Morphing Jar x1
XX-Saber Emmersblade x1
XX-Saber Faultroll x2
XX-Saber Gardestrike x2
XX-Saber Garsem x3
XX-Saber Fulhemlknight x3
X-Saber Airbellum x3
XX-Saber Ragigura x3

Spells 9

Reasoning x1
Giant Trunade x1
Reinforcement Of The Army x1
Heavy Storm x1
Foolish Burial x1
MST x1
Saber Slash x3

Traps 9

Saber Hole x1
Call Of The Haunted x1
Fiend Comedian x2
Gottom's Emergency Call x3
Waboku x2

Extra Deck
(BlahBlahStardustgottomsblahblah)

Okay so. Currently I am looking for 1 more Faultroll and 2 more Saber holes. These will replace the 3 saber slashes.

The main thing I am having trouble with is, when the new stuff comes out, I'm not sure how many of the level 2 and level 1 tuner to add.

And I'm still thinking about getting a second Emmersblade, but I have never used him for his effect. Just use him to get out Hyunlei.
PostPosted: Sun Apr 25, 2010 7:46 pm


as i'm attempting an X-Saber deck myself, i think i can help. first off, the monsters:

1. gratz on getting an Emmersblade, that's more than i have =P

2. 2 Ragiguras is just fine. 3 is asking too much, and while it has a great effect, it does next to nothing in battle.

3. i'd recommend replacing Card Trooper and the Morphing Jar (both kinda situational, if you ask me) with 2 Giant Rats, as it searches Emmersblade, Fulhelmknight, Garsem and most importantly, Rescue Cat. floater cards like the Rat are big this format.

4. when The Shining Darkness comes out, you could replace one Garsem with Pashuul, the Lvl 2 Tuner.

now for the Spells:

1. since you're running 6 Tuners right now, why in blue blazes aren't you running Mind and Brain Control!!?? thank you.

2. Foolish Burial is nice and all, but since its Limiting it's lost its luster. i'd recommend replacing it and RotA (Fulhelmknight is your only target for this) with at least 2 Book of Moons.

3. Saber Slash may be a double-edged sword, but its still one of the best weapons the X-Sabers have. you can even Slash your own Garsem, kicking off its effect and giving you a free X-Saber! in short, run 2 and replace the 3rd with 1-2 Smashing Grounds for field control.

finally, the Traps:

1. Fiend Comedian? the only comedic thing here is you running it.

2. 3 Gottoms' Emergency Calls is too much, and can be a dead draw. one will get the job done.

3. Waboku is nice and all, but unless you're running Gladiator Beasts, its not that good. perhaps you could try Dimensional Prison?

4. try to add in Mirror Force, Torrential, Solemn and the other staple traps because they're, well, staples XD and when you get more, 3 Saber Holes will work wonders.

RandallTheGreenGeek



oucyan


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PostPosted: Mon Apr 26, 2010 9:50 am


RandallTheGreenGeek
as i'm attempting an X-Saber deck myself, i think i can help. first off, the monsters:

1. gratz on getting an Emmersblade, that's more than i have =P

2. 2 Ragiguras is just fine. 3 is asking too much, and while it has a great effect, it does next to nothing in battle.

3. i'd recommend replacing Card Trooper and the Morphing Jar (both kinda situational, if you ask me) with 2 Giant Rats, as it searches Emmersblade, Fulhelmknight, Garsem and most importantly, Rescue Cat. floater cards like the Rat are big this format.

4. when The Shining Darkness comes out, you could replace one Garsem with Pashuul, the Lvl 2 Tuner.

now for the Spells:

1. since you're running 6 Tuners right now, why in blue blazes aren't you running Mind and Brain Control!!?? thank you.

2. Foolish Burial is nice and all, but since its Limiting it's lost its luster. i'd recommend replacing it and RotA (Fulhelmknight is your only target for this) with at least 2 Book of Moons.

3. Saber Slash may be a double-edged sword, but its still one of the best weapons the X-Sabers have. you can even Slash your own Garsem, kicking off its effect and giving you a free X-Saber! in short, run 2 and replace the 3rd with 1-2 Smashing Grounds for field control.

finally, the Traps:

1. Fiend Comedian? the only comedic thing here is you running it.

2. 3 Gottoms' Emergency Calls is too much, and can be a dead draw. one will get the job done.

3. Waboku is nice and all, but unless you're running Gladiator Beasts, its not that good. perhaps you could try Dimensional Prison?

4. try to add in Mirror Force, Torrential, Solemn and the other staple traps because they're, well, staples XD and when you get more, 3 Saber Holes will work wonders.


couldn't have said it better myslef Randall. But no Boggart Knight?
PostPosted: Mon Apr 26, 2010 3:04 pm


i forgot Boggart Knight? crap. well then, forget Pashuul =/

RandallTheGreenGeek


Moosenstein

PostPosted: Mon Apr 26, 2010 5:31 pm


Mind control didn't help when I did run it. But I will add brain control and take out the rota for it.

Foolish has alwayyyys come in handy. Lol

Ragigura needs to stay at three, he is pretty much the only reason the deck works. Faultroll loop.

I have to get faultroll in the grave or my hand as fast as possible.


I really dislike saber slash.

And I used to have rats in the deck, but it never helped.

I'm gonna foll around with it here in a minute. I'll repost.
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