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Sasori00923

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PostPosted: Tue Mar 16, 2010 1:55 pm


fairly easy to build and moves pretty well undefeated for now, but as always I need your feedback and suggestions to see how it can be improved.

Cards 42:


Monsters 22:

Gladiator Beast Alexander x1
Gladiator Beast Bestiari x1
Gladiator Beast Darius x2
Gladiator Beast Dimacari x2
Gladiator Beast Esqueste x2
Gladiator Beast Hoplomus x2
Gladiator Beast Laquari x3
Gladiator Beast Murmillo x2
Gladiator Beast Octavius x1
Gladiator Beast Samnite x2
Gladiator Beast Secutor x3
Gladiator Beast Spartacus x1


Spells 13:

Gladiator Beast's Battle Manica x2
Colosseum - Cage of the Gladiator Beast x2
Indomitable Gladiator Beast x2
Gladiator Beast's Battle Archfiend Shield x2
Gladiator Beast's Battle Gladius x2
Burden of the Mighty x1


Traps x6:

Royal Decree x2
Mirror Force x1
Bottomless Trap Hole x1
Gladiator Beast's War Chariot x2



please help improve the deck...
PostPosted: Tue Mar 16, 2010 5:17 pm


You know the feeling when you see something gone totally wrong, and you want to hit something until you can no longer distinguish whose blood is on your hand?

That.

Francine These Chocodiles


Sasori00923

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PostPosted: Tue Mar 16, 2010 5:19 pm


Freed the Benevolent
You know the feeling when you see something gone totally wrong, and you want to hit something until you can no longer distinguish whose blood is on your hand?

That.



wow, I had no idea people would hate MY build of it so much, I wanted suggestions not beat downs.....
PostPosted: Tue Mar 16, 2010 6:45 pm


Sasori00923
Freed the Benevolent
You know the feeling when you see something gone totally wrong, and you want to hit something until you can no longer distinguish whose blood is on your hand?

That.



wow, I had no idea people would hate MY build of it so much, I wanted suggestions not beat downs.....


Well you are spamming multiple bad GB like Alex and Dimi. Plus all the equips just kind of make hate.

I have to agree with the blood covered fist sentiment.

armycat jockamoe


Sasori00923

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PostPosted: Tue Mar 16, 2010 7:54 pm


I realize that you don't like it but still it's been pretty effective, and I asked for help improving it, not for everyone to b I hate how it is and it sucks, just post how to improve and sorry for this but SHOVE the rest of the criticism.......
PostPosted: Wed Mar 17, 2010 6:36 pm


I'd belive there acting like that because its not really a fast GB build. It looks more like what GBs had when it first came out. Test tigers would help speed it up. Also are you using the fusions?

triplefife

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Sasori00923

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PostPosted: Thu Mar 18, 2010 1:34 pm


"Yeah, I'm using them I'm running 3 of each just didn't post them, sorry sweatdrop
PostPosted: Sat Mar 20, 2010 8:24 am


Sasori00923
Cards 42:


Monsters 22:

Gladiator Beast Alexander x1 - This I would consider your first mistake. There's just not enough ground for playing it. On one hand, it offers immunity to Spell cards, which gains a significant advantage of 3 Book of Moon and Brain Control being everywhere. On the other, the majority of Monster removal is in the Traps, even more in the Monsters, and it doesn't help this guy at all that you mix Gladiator Beast War Chariot with Royal Decree for you to probably stop neither. If it had stopped the opponent's Spell base completely, then yeah, totally worth the effort, but limiting this guy's Special Summon to Dimacari just makes him a pain in the a**.

Gladiator Beast Bestiari x1

Gladiator Beast Darius x2 - I prefer 1, since there's little opportunity and benefit of multiples with Bestiari at 1.

Gladiator Beast Dimacari x2 - Just not worth the play. A double attacker is good and all when you can use it the turn it's played, but the mechanic of Gladiator Beasts goes against everything this card would've been useful for. When it's Special Summoned and waits, it offers no beneficial factor. Only with Test Tiger, maybe.

Gladiator Beast Esqueste x2

Gladiator Beast Hoplomus x2 - One is plenty. Two is making your opponent believe you think of him as an idiot who'll fall for it again, and probably won't.

Gladiator Beast Laquari x3

Gladiator Beast Murmillo x2 - This guy... needs to go down to 1, for good purpose. Its stats are terrible, it's Attribute makes it open for opponent's Elemental Hero Absolute Zero use, and not only that but there's more spot removal that you're better off getting than a second Murmillo to the hand. It's something you don't ever want to draw, and get lucky when your opponent plays defense or no monsters at all, with no chance of back-row response.

Gladiator Beast Octavius x1 - A two-tribute Gladiator Beast with a continual discard cost and no ability to tag-in an alternate Gladiator Beast. A must-go.

Gladiator Beast Samnite x2 - I don't like him. He's a good pick, had you played Rescue Cat with Test Tiger, and maybe X-Saber Airbellum, but putting your hopes on getting an attack through his effect after waiting a turn since tag-in and with 1600 attack leaves little results. Even with Cat, I'd play 1, at best.

Gladiator Beast Secutor x3 - Either play 1 or none at all. Terrible stats, an effect you only get when tagged in, and an inability to tag-out make this card a one or nothing. Any more is terrible odds of doing anything.

Gladiator Beast Spartacus x1 - Same deal as Alexander, but worse worse worse. You Special Summon it through a specific Gladiator Beast just to search for an Equip Spell when any form of Monster removal or Book of Moon would simply do the job better than any Equip you'd ever think of. I could imagine you're playing him also to play Gaiodiaz. Don't.


Spells 13:

Gladiator Beast's Battle Manica x2
Colosseum - Cage of the Gladiator Beast x2
Indomitable Gladiator Beast x2
Gladiator Beast's Battle Archfiend Shield x2
Gladiator Beast's Battle Gladius x2
Burden of the Mighty x1

- No lie, your entire Spell lineup is horrid. It has nothing that Gladiator Beasts really love. You're playing a load of the themed Equip Spells, which is nice to prevent your monsters from being destroyed, however, not preventing the damage could cost you the game, and furthermore doesn't make the impact on your opponent as much as the Monster removal would. Colosseum is a card that's not even worth the benefit of using, with such a low-and-slow attack increase, and its destruct-prevention is mediocre. Burden of the Mighty was good, but for King Tiger Wanghu stun. Not Gladiator Beasts.

Traps x6:

Royal Decree x2
Mirror Force x1
Bottomless Trap Hole x1
Gladiator Beast's War Chariot x2

- Your Trap lineup is a margin better than your Spells. The problem is, you're trying to mix Royal Decree into the deck when Equeste-recycle for Gladiator Beast War Chariot is the absolute best thing the deck can do, Bottomless Trap Hole fails to meet its maximum allowed space of 2, and a lack of everything else that supports the deck so well. Royal Decree doesn't help Gladiator Beasts, it kills them.

Enough critique?

Increase the Monster hate. Bottomless Trap Hole at 2, you can play Dimensional Prison/Widespread Ruin at max, Book of Moon maxed, 2-3 Smashing Ground, and the staples of Heavy Storm, Mystical Space Typhoon, and Torrential Tribute. Also run 1-2 Gladiator's Proving Ground, you could run 1-2 Respite as well, and for Monsters make tech like Sangan, Blackwing - Gale the Whirlwind, Cyber Dragon, Neo-Spacian Grand Mole, Test Tiger, etc., etc..

Francine These Chocodiles


Sasori00923

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PostPosted: Sat Mar 20, 2010 12:38 pm


and that I can live with, but I already have some ideas as soon as I finish the build I'll post it
PostPosted: Sun Mar 21, 2010 9:07 am


Monsters:24

Test Tiger x3
Gladator Beast Alexander x1
Gladiator Beast Andal x3
Gladiator Beast Laquari x3
Gladiator Beast Dimacri x2
Gladiator Beast Bestiary x1
Gladiator Beast Darius x1
Gladiator Beast Hoplomus x1
Gladiator Beast Samnite x2
Gladiator Beast Secutor x2
Gladiator Beast Equeste x1
Rescue Cat x1
Summoner Monk x1
X-Saber Airbellum x2

Spells: 14
Gladiator Beast Battle Manica x2
Colosseum Cage of the Gladiator Beast x2
Indomitable Gladiator Beast x2
Shrink x3
Wild Nature's Release x3
Gladiator Beats Respite x2

Traps:8
Gladiator Beats War Chariot x2
Waboku x3
Torrential Tribute x1
Bottomless Trap Hole x2

Extra Deck:
Gladiator Beast Gyzarus x2
Gladiator Beast Heraklinos x2
Goyo Guardian x1
Stardust Dragon x1
Black Rose Dragon x1
Red Dragon Archfiend x1
Thought Ruler Archfiend x1



Thanks to Aka_Saiyaku for the build and mature suggestions........

Sasori00923

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armycat jockamoe

PostPosted: Sun Mar 21, 2010 11:17 am


Sasori00923
Monsters:24

Test Tiger x3
Gladator Beast Alexander x1
Gladiator Beast Andal x3
Gladiator Beast Laquari x3
Gladiator Beast Dimacri x2
Gladiator Beast Bestiary x1
Gladiator Beast Darius x1
Gladiator Beast Hoplomus x1
Gladiator Beast Samnite x2
Gladiator Beast Secutor x2
Gladiator Beast Equeste x1
Rescue Cat x1
Summoner Monk x1
X-Saber Airbellum x2

Spells: 14
Gladiator Beast Battle Manica x2
Colosseum Cage of the Gladiator Beast x2
Indomitable Gladiator Beast x2
Shrink x3
Wild Nature's Release x3
Gladiator Beats Respite x2

Traps:8
Gladiator Beats War Chariot x2
Waboku x3
Torrential Tribute x1
Bottomless Trap Hole x2

Extra Deck:
Gladiator Beast Gyzarus x2
Gladiator Beast Heraklinos x2
Goyo Guardian x1
Stardust Dragon x1
Black Rose Dragon x1
Red Dragon Archfiend x1
Thought Ruler Archfiend x1



Thanks to Aka_Saiyaku for the build and mature suggestions........


Being nice here I must ask, if you insist in playing the field spell and equips why not play the Spartacus build?
PostPosted: Sun Mar 21, 2010 1:30 pm


Mature suggestions or otherwise, the deck still suffers the problems that I had made.

You corrected a few of the numbers, such as Hoplomus to 2, Samnite having support added through Test Tiger, X-Saber Airbellum and Rescue Cat. Bottomless Trap Hole at 2, and Waboku maxed is also a good move.

Equeste to 1 was a mistake. Secutor should still go down to 1, Andal has no purpose in the deck with no beneficial gain or tag-out, and the Spell base overall offer nothing solid for the majority of problems in the game.

You'd be better off with straight-forward Monster removal than equips and attack modifiers.

Francine These Chocodiles


Sasori00923

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PostPosted: Sun Mar 21, 2010 4:08 pm


thing is that this deck is just built to get some of the strongest monsters out on the field and wipe to go for the otk, with Wild Nature's Release or other things it provides for that oppening, it also has some swarm capabilities and some hand advantage but the deck is based on beating the opponent's monsters down his throat with overwhelming attacks or just plain annihilate him with a devastating direct attack.....
PostPosted: Sun Mar 21, 2010 5:09 pm


Sasori00923
thing is that this deck is just built to get some of the strongest monsters out on the field and wipe to go for the otk, with Wild Nature's Release or other things it provides for that oppening, it also has some swarm capabilities and some hand advantage but the deck is based on beating the opponent's monsters down his throat with overwhelming attacks or just plain annihilate him with a devastating direct attack.....


That's not GB though, that's more like a beast-warrior build or just an OTK.

armycat jockamoe


Francine These Chocodiles

PostPosted: Sun Mar 21, 2010 6:35 pm


Precisely. That's not how GBs like to roll.

They toolbox and control, with major one-for-one removal. What you're trying to do may very well benefit with trying to play another deck overall.
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