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Posted: Thu Jan 14, 2010 8:47 pm
Okay so this is my psychic deck, still a major work in progress! I just want some ideas on what I need to be looking for.
Monsters 26
Doctor Cranium x2 Master Gig x1 Mind Protector x2 Armored Axon Kicker x1 Psychic Emperor x1 Psychic Snail x3 Krebons x3 Mind Master x1 Psychic Jumper x2 Power Injector x1 Destructotron x2 Psychic Commander x3 Storm Caller x2 Telekinetic Shocker x2
Spells 10
Emergency Teleport x1 Teleport x3 Telekentic Power Cell x2 Terraforming x1 Brain Research Lab x3(the reason the deck is named all or nothing)
Traps 4 Soul Rope x1( Probably gonna take it out for another Telepower) Psychic Overload x1 Telepathic Power x2
Okay, I am missing a lot of cards BUT That's where you come in. There is a lot of psychic cards, I really have no idea where to go from here.
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Posted: Thu Jan 14, 2010 10:41 pm
Well I can tell you first off that you have to many monsters. I don't think that lightsworn even use this many. Something that would help with the deck is using prime material dragon. 2 in the deck would be great with his protection effect and his anti burn effect which also applies to the their field spell. If you want more advice you should tell us what kind of deck your going for. I get the all or nothing part of the name, but realisticly all there effects are like that except a few of them.
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Posted: Fri Jan 15, 2010 1:23 am
Just regular old Synchro. And If I can pull it off, abusing the hell out of mind master.
I really like the psychic's effects. I would love to just beat down with them and just synchro occasionally.
Though I need to get more psychic synchros.
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Posted: Fri Jan 15, 2010 7:09 am
triplefife's on the right track, Prime Material Dragon at 2 is a must. also, try to find Overdrive Teleporter, it can summon Hyper Psychic Blaster is a pinch =P
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Posted: Fri Jan 15, 2010 3:01 pm
Why're you guys suggesting Prime Material Dragon? Psychics don't inflict damage to you, they pay. Prime Material's effect wouldn't do much good.
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Posted: Fri Jan 15, 2010 4:21 pm
brotherofAnubus Why're you guys suggesting Prime Material Dragon? Psychics don't inflict damage to you, they pay. Prime Material's effect wouldn't do much good. *buzzer* WRONG. true, psychics pay lots of LP, but there are several that inflict damage as well, like Psychokinesis and especially their field spell, Brain Research Lab. with PMD's effect, all damage becomes life gain, which means more LP to pay for the psychics' effects. plus, PMD protects your monsters with its other effect as well, so 2 is perfect for a good Psychic deck.
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Posted: Fri Jan 15, 2010 7:38 pm
rofl I couldn't help but laugh
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Posted: Fri Jan 15, 2010 8:51 pm
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Posted: Fri Jan 15, 2010 9:47 pm
Fewer Monsters more support.
Psychic Emperor x3 Psychic Snail x3 Krebons x3 Power Injector x3 Destructotron x2 Psychic Commander x2 Mind Master x1
Psychokinesis x3 Psi-Station x3 Teleport x2 Brain Research Lab x2 Telekinetic Charging Cell x2 Emergency Teleport x1 Heavy Storm x1
Rainbow Life x2 Psychic Overload x2 Mind Over Matter x2 Bottomless Trap Hole x2 TT x1
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Posted: Fri Jan 15, 2010 11:20 pm
armycat jockamoe Fewer Monsters more support. Psychic Emperor x3 Psychic Snail x3 Krebons x3 Power Injector x3 Destructotron x2 Psychic Commander x2 Mind Master x1 Psychokinesis x3 Psi-Station x3 Teleport x2 Brain Research Lab x2 Telekinetic Charging Cell x2 Emergency Teleport x1 Heavy Storm x1 Rainbow Life x2 Psychic Overload x2 Mind Over Matter x2 Bottomless Trap Hole x2 TT x1 Psi Station seems pointless to me.
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Posted: Sat Jan 16, 2010 9:53 am
Moosenstein armycat jockamoe Fewer Monsters more support. Psychic Emperor x3 Psychic Snail x3 Krebons x3 Power Injector x3 Destructotron x2 Psychic Commander x2 Mind Master x1 Psychokinesis x3 Psi-Station x3 Teleport x2 Brain Research Lab x2 Telekinetic Charging Cell x2 Emergency Teleport x1 Heavy Storm x1 Rainbow Life x2 Psychic Overload x2 Mind Over Matter x2 Bottomless Trap Hole x2 TT x1 Psi Station seems pointless to me. Then you really need to consider it's possibilities.
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Posted: Sat Jan 16, 2010 11:38 pm
I need to get back to working of my psychic deck. I was going to make a deck that mills and uses removal to. Just for the effects of some of the psycics that give instant plus ones or become incredibly huge if you can mill and remove. Probably going to need to run card tooper and 4 or 5 Light sworns. mrgreen
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Posted: Wed Jan 20, 2010 11:59 am
using rainbow life is a great idea when using the field spell so that way if your opponent plays heavy storm or mystical space typhoon on it you can chain it and gain that insane amount of life points you would've taken.
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