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Yugioh Card Ideas (Realistic)

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Legendary Pirate Plasma

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PostPosted: Fri Jan 08, 2010 6:27 am


Hello. I thought I'd post some realistic card ideas, though primarily because they came into my head and I want to share 'em. Feel free to share yours.

Ritual Dove
Attribute: LIGHT
Type: Fairy/Effect
Level:1
Atk: 300
Def: 300
If you Ritual Summon a LIGHT Ritual Monster, this 1 card can be used as the entire Tribute.

Decree of the Sanctuary
Type: Spell
Icon:Ritual
This card is used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.

Law of Divine Grace
Type: Spell
Icon: Continuous
This card cannot be activated unless 'Sanctuary in the Sky' is in play. The combined level of tributes required to ritual summon LIGHT Fairy-type Ritual Monster(s) is reduced by half. When 'Sanctuary in the Sky' is removed from the field, remove this card from play.

Rites of the Dark Master
Type: Spell
Icon: Continuous
This card cannot be activated unless 'Pandemonium' is in play. When you ritual summon a DARK Fiend-type Ritual Monster(s), you can pay 800 Life Points to reduce the number of levels required by 1. When 'Pandemonium' is removed from the field, remove this card from play.

Doriado's Faith
Type: Spell
Icon: Quick-Play
This card can only be activated when the effect of a card that lists an Attribute in its effect is activated. Pay 1000 Life Points. Change all instances of the Attribute listed on the effect of the card to another Attribute of your choice.

Ninja Veil
Type: Spell
Icon: Quick-Play
This card can only be activated when the effect of a card that lists a Type in its effect is activated. Pay 1000 Life Points. Change all instances of the Type listed on the effect of the card to another Type of your choice.

DNA Replacement
Type: Trap
Icon: Normal
This card can only be activated when the effect of a card that lists a Type or Attribute in its effect is activated. Pay 1500 Life Points. Activate one of the following effects:
-Change all instances of the Type listed on the effect of the card to an Attribute of your choice.
-Change all instances of the Attribute listed on the effect of the card to a Type of your choice.
PostPosted: Fri Jan 08, 2010 6:38 am


Living Planet Gnu'ra
Attribute: LIGHT
Type: Reptile/Synchro/Effect
Level: 9
Atk: 3000
Def: 3000
Alien Ammonite + 2 or more non-tuner Alien monsters
If this card would be destroyed, you can remove one "A-Counter" from a monster to negate it's destruction. Once per turn, you can place 1 "A-Counter" on one of your Opponants face up monsters (Monster's with "A-counter(s)" lose 300 ATK and DEF per "A-counter" when battling a monster with Alien in it's name during the Damage step only). When this card is destroyed and sent to the graveyard, add one Alien monster, other than Alien Ammonite, from your deck or graveyard to your hand.

Worm Hole
Type: Trap
Icon: Counter
Activate only if you control a Face Up Alien or Reptile-Type Worm Monster. Negate the summon of a monster, and destroy it.

Rise of the Star Diety
Type: Spell
Icon: ---
Tribute one Alien Gray. Special summon one Zeta Reticulant from your hand, deck or graveyard.

Alien Diety, Zeta II Reticulant
Attribute: DARK
Type: Fairy/ Effect
Level: 10
Atk: 3200
Def: 2900
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing one Zeta Reticulant and one monster owned by your opponant that is on your side of the field. once per turn, you can remove one monster on the field from play and special summon an "Eva Token" (Fiend-Type/DARK/Level2/ATK 500/DEF 500) to your side of the field. afterwards, distribute "A-counter(s)" among Face up monsters equal to the level of the removed from play monster (Monsters with "A-counter(s)" lose 300 ATK and DEF per "A-counter" when battling a monster with Alien in it's name during the damage step only). If this card is destroyed by battle and sent to the graveyard, you can tribute one "Eva Token" to special summon it from your graveyard, ignoring summoning conditions.

Alien B.E.S.
Attribute: EARTH
Type: Reptile/Effect
Level: 4
ATK: 1600
DEF: 0
When this card is summoned, place 3 "A-counters" on this card. If this card would be destroyed, you can remove an "A-counter" from it instead (monsters with "A-counter(s)" lose 300 ATK and DEF per "A-counter" when battling a monster with alien in it's name during the damage step only).

Alien Worm/ Worm Alien (Either Name is fine)
Attribute: LIGHT
Type: Reptile/Effect
Level: 2
Atk: 500
Def: 500
Flip: Destroy one monster your Opponant Controls.

Alien Daughter
Attribute: WIND
Type: Reptile/Effect
Level: 4
Atk: 100
Def: 100
You can special summon this card if Alien Mother is on your side of the field. Offer this card as a tribute to distribute "A-counter(s)" amongst your Opponants Monsters equal to this card's level. As long as this card is in your graveyard, Monsters battling monsters with Alien in their name lose 300 ATK and DEF during the damage step only.

Alien Explosive
Attribute: FIRE
Type: Reptile/ Effect
Level: 3
Atk: 1000
Def: 1000
If this Card battles a Monster with "A-Counters", Destroy both Monsters, Skipping the Damage step. Afterwards, distribute new "A-Counters" equal to the combined level of the destroyed monsters.

Alien Probe
Attribute: EARTH
Type: Machine/ Effect
Level: 3
Atk: 650
Def: 1200
Flip: Your opponant draws 3 cards; Both players then look at the cards drawn by this effect, and your opponant discards any spells and traps drawn to the graveyard. This Card is treated as a Reptile-Type monster while face-up on the field.

Cloudian - Storm Front
Attribute: WIND
Type: Fairy/ Tuner
Level: 2
Atk: 300
Def: 0
This Card cannot be Special summoned. This card cannot be destroyed by Battle. If this face-up card is in Defense position, destroy it. This card Cannot be used as Synchro material except for the synchro Summon of a Cloudian Monster.

Cloudian - Storm Guardian
Attribute: WIND
Type: Aqua/Synchro/Effect
Level: 10
Atk: 2000
Def: 3200
Cloudian - Weather Balloon + 1 or more Non-tuner Cloudian Monsters
This Card Canmnot be Destroyed by Battle. During Each of your Stand-by Phases, remove one Fog Counter from the field or destroy this card. This Card Gains the Following Effects based on it's battle position:
* As long as this Card remains in Attack position, Cloudian Monsters, other than Cloudian - Storm God, cannot be changed to Defense position.
* As long as this Card remains in Defense position, Cloudian Monsters, other than Cloudian - Storm God, cannot be destroyed by their own effects.


oucyan


Lavish Demigod

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RandallTheGreenGeek

PostPosted: Fri Jan 08, 2010 7:21 am


Night's End Master
DARK/ 8-Star
Spellcaster/Synchro/Effect
"Night's End Sorcerer" + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, you can remove up to 4 cards in your opponent's Graveyard from play. Those cards cannot be returned to the Graveyard. When this card destroys an opponent's monster by battle, it is removed from play; that card cannot be returned to the Graveyard. If this card battles a LIGHT monster, your opponent cannot activate the effects of Effect Monsters until the end of the Battle Phase.
ATK/ 2900 DEF/ 2100

Magician's Seal
Continuous Spell Card
This card can only be activated while either "Magical Citadel of Endymion" or "Secret Village of the Spellcasters" is on the field. If a "Magical Citadel of Endymion" or "Secret Village of the Spellcasters" you control is removed from the field, destroy this card. Spellcaster-Type monsters you control cannot be destroyed by the effects of Trap Cards or Effect Monsters. When this face-up card is destroyed, except by its own effect, you can Special Summon 1 Level 4 Spellcaster-Type Monster from your hand or Graveyard.

Magician's Blessing
Normal Spell Card
This card can only be activated while "Dark Magician Girl" is in your Graveyard. Double the ATK of a "Dark Magician" or "Magician of Black Chaos" you control until the End Phase.

Sorcerer's Replenishment
Normal Spell Card
Return 4 Spellcaster-Type monsters from your Graveyard to your Deck, then shuffle it. Draw 2 cards.
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Domino City

 
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