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Posted: Mon Jan 04, 2010 9:44 am
Ok so you should all know the new Dark versions of our old favorites and so with some support I have built a deck based around them though not one in particular all the cards in the deck help each other and make the deck move quite well...I've been in the process of building it for some time and I finally got all the cards I needed for it so without any more senseless ranting here's the list......
Monsters: 31
Fortune Lady Dark x2 Kycoo the Ghost Destroyer x2 Snipe Hunter x1 Spirit Reaper x1 Darknight Parshath x2 Dark Valkyria x3 Dark General Freed x2 Dark Nephthys x1 Dark Horus x1 Dark Armed Dragon x1 Shadowpriestess of Ohm x3 Rainbow Dark Dragon x1 Dark Grepher x3 Darklord Zerato x1 Dark Lucius LV4 x2 Dark Lucius LV6 x2 Dark Lucius LV8 x1 Doomsday Horror x3
Traps: 14
Escape from the Dark Dimension x2 Sakuretsu Armor x2 Bottomless Trap Hole x2 Torrential Tribute x1 Call of the Haunted x1 Magic Cylinder x1 Mirror Force x1 Karma Cut x2 Dimension Wall x2
Spells: 15
Level Up x2 Allure of Darkness x3 Veil of Darkness x2 Swords of Revealing Light x1 Lightning Vortex x1 Nobleman of Crossout x1 Mystical Space Typhoon x1 Tribute to the Doomed x1 Heavy Storm x1 Dark Core x1 Card Destruction x1
Now you might be wandering why the hell would you make a 60 card deck?! but here's your answer: Because at 60 you cant really deck out plus my deck is based on swarming the field with good strong monsters or ditching them so I can summon others or draw a more suitable card....I had a few duels with it already and I have to say that it moved along just fine its 5 and 0 right now but I do want to hear feedback and suggestions so I can improve it if possible because I know that you all have bright and great ideas.....thanks you! smile
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Posted: Mon Jan 04, 2010 2:09 pm
-dark lucious set (5cards) -2 fortune lady dark -3 shadow priestess
-2 sakuretsu armor -2 dimension wall -1 magic cylinder
-2 level up -1 dark core
thats 18 you don't need alone
now with all the chuck you have i think 42 is plenty, i do mean PLENTY the closer to 40 the better chance of getting the draw you need so then now for the deck fixes. do you want synchro capability? some general fixes +2 trade in -1 swords -1 tribute to doomed
need better bombadier cards like smashing ground. ;P this is just the beginning fixes. its a good idea but it needs quite a bit of help
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Posted: Mon Jan 04, 2010 4:25 pm
it could work like that just lemme think about how I'm going to do the changes I just got back from the local league and went undefeated today 7 and 0 had a near loss to a TeleDaD but I pulled it out in the end and won....
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Posted: Tue Jan 05, 2010 5:00 pm
Sasori00923 it could work like that just lemme think about how I'm going to do the changes I just got back from the local league and went undefeated today 7 and 0 had a near loss to a TeleDaD but I pulled it out in the end and won.... teledad lives? 0.o but seriously the deck is good despite it's obecesity. thin the deck for speedier swarm.
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Posted: Tue Jan 05, 2010 6:37 pm
The correct question is: "Teledad lost?" 0.o
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Posted: Tue Jan 05, 2010 11:26 pm
brotherofAnubus The correct question is: "Teledad lost?" 0.o dude teledad doesn't top 8 at all anymore if even close. so again the question. teledad lives? 0.o i haven't seen a tele dad deck since shitty kitty synchro hit the the last format. all we have is lightsworn, blackwing, Gladiator Beast, and some other random stuff... and we have people who frequent regionals -.0
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Posted: Wed Jan 06, 2010 10:28 am
It was a good deck, it had me down to like 500 lp until he got wreckless and attacked me when I a miracle play came out, I had a mirror force on my filed his field had Black armored a weird psychic with 2000+ atk, so here's the deal I had a level up my Dark Lucius lv8 in my hand and an Escape from the dark Dimension on the field too so he attacked thinking he was safe, I activate mirror force and he ends his turn without setting anything by this time he only had 1000lp left so I just laugh and tell him prepare to be raped, I activate th escape summon a dark lucius lv4 use my level up summon the level 8 in my hand and my draw just happened to be a rainbow dark which I also special summoned and so I raped him coming back from behind with a whopping 6800 points of damage......
biggrin WHOOP!
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Posted: Wed Jan 06, 2010 8:02 pm
AHAHAHA
THIS is the undefeated deck? What garbage.
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Posted: Wed Jan 06, 2010 8:09 pm
you see this is where ignorance comes in you might think it's grabage but I play and base myself on facts and it works just fine today it went three more duels 2 wins but one incomplete....now you seem to think your oh so high and mighty but mature a little it plays just fine and you've never played it so you can't say it's trash anyway.... jeebus what annoying hole did you crawl out of?
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Posted: Wed Jan 06, 2010 8:47 pm
Well then, let's begin.
• Allure of Darkness is limited to 2. The deck is illegal, and warrants automatic disqualification and/or any discredit of a win.
• The deck is 60 cards, and you even claim that the increase of cards helps the swarm when it just shoves 20 cards of crap on top of more crap. Deck-out should never be a problem with any deck, even Lightsworn, except when facing Empty Jar. Even so, a great Empty Jar has enough loops built into it to shave off an extra 40 cards, let alone 20. Otherwise, decking out is just a child/newb/noob's concern because their games are elongated due to poor plays and mediocre card pool.
• You claim the deck to swarm, yet all I see is one theme stacked onto another onto another onto another. None promote swarm for anything else. Dark Grepher shaves the deck down, but for nothing to be placed onto the field same turn, except starting Dark Armed Dragon in turn 1. Other than that, you're playing Dark Horus with no Trade-In or Red-Eyes Darkness Metal Dragon to use it for, Dark General Freed to turn a good draw into a dead top-deck, Rainbow Dark Dragon which takes forever to play with no engine to blow through the deck, Shadow Priestess of Ohm with nothing easily recycle-able for burn, a Fortune Lady Dark only to get another Fortune Lady Dark, and Dark Lucius which just flat-out sucks. It's a pile of DARK-Attribute (and Dark Lucius) which provide no synergy and no consistency together. Garbage. The most swarm is Escape from the Dark Dimension after playing Allure of Darkness. That doesn't make a swarm.
• Then we go into the poor card choices, which would be nearly your entire monster lineup, and Tribute to the Doomed and Dark Core when Smashing Ground and Fissure is beyond better. Let alone that you portray this pile as a swarm, yet you play no Brain Control for the massive game push. Sakuretsu Armor, when there's tons better (see Dimensional Prison, Phoenix Wing Wind Blast, Raigeki Break, and even Trap Hole), Karma Cut (see the before mentioned), and Dimension Wall which provides no sense of control. Just random burn.
Your facts? Why would I care about what you have to say? The deck is obviously a pile, and an oversized illegal one at that. I'll call it trash all I want to, unless you'd be willing to even try and beat me in a duel.
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Posted: Wed Jan 06, 2010 9:10 pm
wait, the guy I was arguing with made a deck like this and calls it good? lmao, wow, how can people insult pojo when people like this are on gaia??
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Posted: Wed Jan 06, 2010 9:24 pm
ok
the alure I didn't know was limited to 2 besides if no one said nothing it must mean something you seem to forget that the majority of the monsters in my deck require dark atributes in my grave to summon other stronger ones or more useful one if you will hence cards like dark core and karma cut and tribute then there's the random pile of dark atributes as you called it that serves the purpose of not relying on any 1 specific stereotype like the darkness metal or something to trade in for that's the whole idea of it consisting on making the field filled with strong monsters
now for the fortune lady yes she is vague in this deck to be honest I actually added her just cause I liked her effect but she has proven useful and so I kept her
then there's the dark freed which lets me clear my hand of anything I don't need by eliminating dead draws
then the dark lucius they serve their purpose in eliminating annoying effects and as grave fodder to summon other monsters
Rainbow Dark in my style of play and this deck is easily summoned due the constant ways of getting the needed cards into my grave to summon it quickly I've actually summoned it in 5 turns
the shadow priestess is merely fodder for tributes or grave with an added burn effect
as for the deck count yes it's high and I did say it prevents decking out you might say empty jar is the only deck that could pose that threat but when you play this deck it doesn't really matter cause you could still win without having to bust your a** too much the deck count will go down just not yet
as for the swarming I did say I swarm the field with easy to summon monsters but swarm doesn't exactly mean I have to summon 3 or more monsters in 1 turn it just means I can keep summoning useful monster after useful monster every turn
now as for your selection of cards lemme start
Fissure yeah it's good but I need monster in the grave and with no cost even though it serves it's purpose it doesn't help in any other way look at the big picture.
Smashing same as fissure
Dimensional Prisson is a good choice so I have nothing to say about it I will definitely get a at least 2 copies for the deck
Phoenix Wing Wind Blast, why send the damn monster to the top of the deck were it can come back again next turn to possibly screw me over when you could just flat out destroy him
raigeki break was a good choice to be honest I don't know why I didn't put it in the deck
now for trap hole I mean the card's decent but running it is pointless cause by the time they attack they'll die anyway and it's useless against special summons which come out by the loads in this format
now for the final part, it's illegal cause I didn't notice 1 card over the limit c'mon that's a pathetic excuse is it oversized? sure it is...works mighty fine, would I duel you? hell yeah name the place ,time and date
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Posted: Wed Jan 06, 2010 9:41 pm
Well, I'm certainly available for that duel right now.
Is AIM acceptable?
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Posted: Wed Jan 06, 2010 9:43 pm
So many -1s, so little recovery. I'd love to face decks like this at my locals. Easy wins are always appreciated. and I'm really not sure what kind of duels you're playing to where you worry about decking out, lol. I never even go half-way through my deck in a duel.
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Posted: Wed Jan 06, 2010 9:49 pm
imasexxigirl Well, I'm certainly available for that duel right now. Is AIM acceptable? Yvid is the best choice if you duel someone online, can't really cheat there
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