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Alien Deck V.2

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Total Votes : 2


Tsukinoki

PostPosted: Tue Dec 29, 2009 10:26 pm


So i was playing with other decks that i built and my friend randomly asks me to teach him how to play. I accepted and said i'd go easy on him, since i believe the easiest way to learn is to do, so i grabbed my alien deck and started playing. Slowly, i continued to use it and it became my main deck again. Why it happened, i dunno. Anyway i made a few changes in it, and i was wondering if it is any better....also i want to add a Shrink to it but i have no idea what to take out....

Monsters (23)

Alien Grey X3
Alien Dog X3
Alien WarriorX3
Alien Shock trooper X3
Alien Ammonite X2
Alien Kid X2
Alien Mars
Alien Psychic
Alien Hypno
Alien Telepath
Alien Overlord
Alien Hunter
Cyber Dragon
Tragoedia

Spells (10)

Corruption Cell "A" X3
Mysterious Triangle X2
Swords of Revealing light
Heavy Storm
Mystical Space Typhoon
Burden of the Mighty
Code A Ancient Ruins

Traps (11)
Planet Pollutant Virus X2
Snake Whistle
Cell Explosion Virus
Call of the Haunted
Bottomless Trap Hole
Trap Stun
Magical cylinder
Shadow Spell
Crop Circles
Sakurestu Armor

Extra Deck (2)
Cosmic Fortress Gol'Gar X2
PostPosted: Wed Dec 30, 2009 6:12 am


not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully)

Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant.

Main Deck (40)
Monsters (21)
Alien Grey x3
Alien Dog x3
Alien Warrior x3
Alien Ammonite x3
Alien Kid x2
Alien Psychic x2
Alien Telepath x2
Alien Overlord x2
Evil Dragon Ananta

Spells (9)
"A" Cell Breeding Machine x2
Swords of Revealing light
Mystical Space Typhoon
Burden of the Mighty x2
Code A Ancient Ruins x2
Heavy Storm

Traps (10)
Planet Pollutant Virus x3
Cell Explosion Virus x2
Bottomless Trap Hole x2
Light of Intervention x2
Call of the Huanted

Extra Deck (11)
Cosmic Fortress Gold'gar x3
Ally of Justice Catastor
Magical Android
Stardust Dragon
Thought Ruler Archfiend
Red Dragon Archfiend
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Colossal Fighter


oucyan


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PostPosted: Wed Dec 30, 2009 6:29 am


i dont use alien cards much, but i say that your deck is pretty solid
PostPosted: Wed Dec 30, 2009 11:24 am


axean
not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully)

Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant.

Main Deck (41)
Monsters (21)
Alien Grey x3
Alien Dog x3
Alien Warrior x2
Alien Ammonite x3
Alien Kid x2
Alien Mars
Alien Psychic x2
Alien Telepath x2
Alien Overlord x2
Evil Dragon Ananta

Spells (9)
Corruption Cell "A" x2
Swords of Revealing light
Mystical Space Typhoon
Burden of the Mighty x2
Code A Ancient Ruins x3

Traps (11)
Planet Pollutant Virus x3
Cell Explosion Virus x3
Call of the Haunted
Bottomless Trap Hole x2
Light of Intervention x2

Extra Deck (11)
Cosmic Fortress Gold'gar x3
Ally of Justice Catastor
Magical Android
Stardust Dragon x2
Thought Ruler Archfiend
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Colossal Fighter


not bad...the only thing is that i've heard that running more than 2 Code A's might actually cause more dead draws, so if i run the deck you are suggesting i might take out one code a.

Tsukinoki



oucyan


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PostPosted: Wed Dec 30, 2009 5:56 pm


Tsukinoki
axean
not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully)

Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant.

Main Deck (41)
Monsters (21)
Alien Grey x3
Alien Dog x3
Alien Warrior x2
Alien Ammonite x3
Alien Kid x2
Alien Mars
Alien Psychic x2
Alien Telepath x2
Alien Overlord x2
Evil Dragon Ananta

Spells (9)
Corruption Cell "A" x2
Swords of Revealing light
Mystical Space Typhoon
Burden of the Mighty x2
Code A Ancient Ruins x3

Traps (11)
Planet Pollutant Virus x3
Cell Explosion Virus x3
Call of the Haunted
Bottomless Trap Hole x2
Light of Intervention x2

Extra Deck (11)
Cosmic Fortress Gold'gar x3
Ally of Justice Catastor
Magical Android
Stardust Dragon x2
Thought Ruler Archfiend
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Colossal Fighter


not bad...the only thing is that i've heard that running more than 2 Code A's might actually cause more dead draws, so if i run the deck you are suggesting i might take out one code a.


hmm, then take out one Code A for Heavy storm.

also, alien decks have fun with level 8 and level 5 synchros. normal summon an alien ammonite, declare you are using it's effect so there's no confusion, and chain the special summon of alien dog to it's normal summon. then ammonite's effect resolves and special summons a level 4 alien. synchro for a level 8 and bam. the great part is, Alien Dog must distrubute it's A Counters when possible, so even though it should misses it's timing, you get to distribute the A Counters after Alien Ammonite summons special summons an alien.

One Normal summon = level 8 synchro + 2 A Counters (I noticed how terrible the Gamne Designers for Yu-Gi-Oh! were at math with this combo)
PostPosted: Wed Dec 30, 2009 6:03 pm


axean
Tsukinoki
axean
not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully)

Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant.

Main Deck (41)
Monsters (21)
Alien Grey x3
Alien Dog x3
Alien Warrior x2
Alien Ammonite x3
Alien Kid x2
Alien Mars
Alien Psychic x2
Alien Telepath x2
Alien Overlord x2
Evil Dragon Ananta

Spells (9)
Corruption Cell "A" x2
Swords of Revealing light
Mystical Space Typhoon
Burden of the Mighty x2
Code A Ancient Ruins x3

Traps (11)
Planet Pollutant Virus x3
Cell Explosion Virus x3
Call of the Haunted
Bottomless Trap Hole x2
Light of Intervention x2

Extra Deck (11)
Cosmic Fortress Gold'gar x3
Ally of Justice Catastor
Magical Android
Stardust Dragon x2
Thought Ruler Archfiend
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Colossal Fighter


not bad...the only thing is that i've heard that running more than 2 Code A's might actually cause more dead draws, so if i run the deck you are suggesting i might take out one code a.


hmm, then take out Code A for Heavy storm.

also, alien decks have fun with level 8 and level 5 synchros. normal summon an alien ammonite, declare you are using it's effect so there's no confusion, and chain the special summon of alien dog to it's normal summon, then ammonite's effect resolves and special summons a level 4 alien. synchro for a level 8 and bam, one normal summon = level 8 synchro summon + 2 A Counters


lol agreed meaning to get a stardust or red dragon but never had the time and money all at once lol

Tsukinoki



oucyan


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PostPosted: Wed Dec 30, 2009 6:08 pm


What's really fun is the end game crisis. Heavy and Ananta in hand, most of your aliens in grave. Heavy storm. Special summon ananta, attack for up to 12,000 ATK
PostPosted: Wed Dec 30, 2009 6:41 pm


axean
What's really fun is the end game crisis. Heavy and Ananta in hand, most of your aliens in grave. Heavy storm. Special summon ananta, attack for up to 12,000 ATK


its over 9000!!!!

Tsukinoki



oucyan


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PostPosted: Thu Dec 31, 2009 3:49 am


Tsukinoki
axean
What's really fun is the end game crisis. Heavy and Ananta in hand, most of your aliens in grave. Heavy storm. Special summon ananta, attack for up to 12,000 ATK


its over 9000!!!!


I know. Ananta and megarock dragon are great end game beaters.
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