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Posted: Tue Dec 29, 2009 10:26 pm
So i was playing with other decks that i built and my friend randomly asks me to teach him how to play. I accepted and said i'd go easy on him, since i believe the easiest way to learn is to do, so i grabbed my alien deck and started playing. Slowly, i continued to use it and it became my main deck again. Why it happened, i dunno. Anyway i made a few changes in it, and i was wondering if it is any better....also i want to add a Shrink to it but i have no idea what to take out....
Monsters (23)
Alien Grey X3 Alien Dog X3 Alien WarriorX3 Alien Shock trooper X3 Alien Ammonite X2 Alien Kid X2 Alien Mars Alien Psychic Alien Hypno Alien Telepath Alien Overlord Alien Hunter Cyber Dragon Tragoedia
Spells (10)
Corruption Cell "A" X3 Mysterious Triangle X2 Swords of Revealing light Heavy Storm Mystical Space Typhoon Burden of the Mighty Code A Ancient Ruins
Traps (11) Planet Pollutant Virus X2 Snake Whistle Cell Explosion Virus Call of the Haunted Bottomless Trap Hole Trap Stun Magical cylinder Shadow Spell Crop Circles Sakurestu Armor
Extra Deck (2) Cosmic Fortress Gol'Gar X2
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Posted: Wed Dec 30, 2009 6:12 am
not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully)
Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant.
Main Deck (40) Monsters (21) Alien Grey x3 Alien Dog x3 Alien Warrior x3 Alien Ammonite x3 Alien Kid x2 Alien Psychic x2 Alien Telepath x2 Alien Overlord x2 Evil Dragon Ananta
Spells (9) "A" Cell Breeding Machine x2 Swords of Revealing light Mystical Space Typhoon Burden of the Mighty x2 Code A Ancient Ruins x2 Heavy Storm
Traps (10) Planet Pollutant Virus x3 Cell Explosion Virus x2 Bottomless Trap Hole x2 Light of Intervention x2 Call of the Huanted
Extra Deck (11) Cosmic Fortress Gold'gar x3 Ally of Justice Catastor Magical Android Stardust Dragon Thought Ruler Archfiend Red Dragon Archfiend Brionac, Dragon of the Ice Barrier Goyo Guardian Colossal Fighter
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Posted: Wed Dec 30, 2009 6:29 am
i dont use alien cards much, but i say that your deck is pretty solid
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Posted: Wed Dec 30, 2009 11:24 am
axean not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully) Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant. Main Deck (41) Monsters (21) Alien Grey x3 Alien Dog x3 Alien Warrior x2 Alien Ammonite x3 Alien Kid x2 Alien Mars Alien Psychic x2 Alien Telepath x2 Alien Overlord x2 Evil Dragon Ananta Spells (9) Corruption Cell "A" x2 Swords of Revealing light Mystical Space Typhoon Burden of the Mighty x2 Code A Ancient Ruins x3 Traps (11) Planet Pollutant Virus x3 Cell Explosion Virus x3 Call of the Haunted Bottomless Trap Hole x2 Light of Intervention x2 Extra Deck (11) Cosmic Fortress Gold'gar x3 Ally of Justice Catastor Magical Android Stardust Dragon x2 Thought Ruler Archfiend Brionac, Dragon of the Ice Barrier Goyo Guardian Colossal Fighter not bad...the only thing is that i've heard that running more than 2 Code A's might actually cause more dead draws, so if i run the deck you are suggesting i might take out one code a.
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Posted: Wed Dec 30, 2009 5:56 pm
Tsukinoki axean not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully) Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant. Main Deck (41) Monsters (21) Alien Grey x3 Alien Dog x3 Alien Warrior x2 Alien Ammonite x3 Alien Kid x2 Alien Mars Alien Psychic x2 Alien Telepath x2 Alien Overlord x2 Evil Dragon Ananta Spells (9) Corruption Cell "A" x2 Swords of Revealing light Mystical Space Typhoon Burden of the Mighty x2 Code A Ancient Ruins x3 Traps (11) Planet Pollutant Virus x3 Cell Explosion Virus x3 Call of the Haunted Bottomless Trap Hole x2 Light of Intervention x2 Extra Deck (11) Cosmic Fortress Gold'gar x3 Ally of Justice Catastor Magical Android Stardust Dragon x2 Thought Ruler Archfiend Brionac, Dragon of the Ice Barrier Goyo Guardian Colossal Fighter not bad...the only thing is that i've heard that running more than 2 Code A's might actually cause more dead draws, so if i run the deck you are suggesting i might take out one code a. hmm, then take out one Code A for Heavy storm. also, alien decks have fun with level 8 and level 5 synchros. normal summon an alien ammonite, declare you are using it's effect so there's no confusion, and chain the special summon of alien dog to it's normal summon. then ammonite's effect resolves and special summons a level 4 alien. synchro for a level 8 and bam. the great part is, Alien Dog must distrubute it's A Counters when possible, so even though it should misses it's timing, you get to distribute the A Counters after Alien Ammonite summons special summons an alien. One Normal summon = level 8 synchro + 2 A Counters (I noticed how terrible the Gamne Designers for Yu-Gi-Oh! were at math with this combo)
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Posted: Wed Dec 30, 2009 6:03 pm
axean Tsukinoki axean not bad. it's sad the only alien draw power is grey though. i suggest Light of Intervention so your opponant can't set monsters (hinders grey, so use carefully) Here's a more consistant Build. not sure if it will work better than yours, i'm just saying it's more consistant. Main Deck (41) Monsters (21) Alien Grey x3 Alien Dog x3 Alien Warrior x2 Alien Ammonite x3 Alien Kid x2 Alien Mars Alien Psychic x2 Alien Telepath x2 Alien Overlord x2 Evil Dragon Ananta Spells (9) Corruption Cell "A" x2 Swords of Revealing light Mystical Space Typhoon Burden of the Mighty x2 Code A Ancient Ruins x3 Traps (11) Planet Pollutant Virus x3 Cell Explosion Virus x3 Call of the Haunted Bottomless Trap Hole x2 Light of Intervention x2 Extra Deck (11) Cosmic Fortress Gold'gar x3 Ally of Justice Catastor Magical Android Stardust Dragon x2 Thought Ruler Archfiend Brionac, Dragon of the Ice Barrier Goyo Guardian Colossal Fighter not bad...the only thing is that i've heard that running more than 2 Code A's might actually cause more dead draws, so if i run the deck you are suggesting i might take out one code a. hmm, then take out Code A for Heavy storm. also, alien decks have fun with level 8 and level 5 synchros. normal summon an alien ammonite, declare you are using it's effect so there's no confusion, and chain the special summon of alien dog to it's normal summon, then ammonite's effect resolves and special summons a level 4 alien. synchro for a level 8 and bam, one normal summon = level 8 synchro summon + 2 A Counters lol agreed meaning to get a stardust or red dragon but never had the time and money all at once lol
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Posted: Wed Dec 30, 2009 6:08 pm
What's really fun is the end game crisis. Heavy and Ananta in hand, most of your aliens in grave. Heavy storm. Special summon ananta, attack for up to 12,000 ATK
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Posted: Wed Dec 30, 2009 6:41 pm
axean What's really fun is the end game crisis. Heavy and Ananta in hand, most of your aliens in grave. Heavy storm. Special summon ananta, attack for up to 12,000 ATK its over 9000!!!!
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Posted: Thu Dec 31, 2009 3:49 am
Tsukinoki axean What's really fun is the end game crisis. Heavy and Ananta in hand, most of your aliens in grave. Heavy storm. Special summon ananta, attack for up to 12,000 ATK its over 9000!!!! I know. Ananta and megarock dragon are great end game beaters.
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