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Rituals: New Synchros? Goto Page: 1 2 [>] [»|]

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Rituals or Synchros?
Rituals
27%
 27%  [ 5 ]
Synchros
55%
 55%  [ 10 ]
Fusions
16%
 16%  [ 3 ]
They are all terrible.
0%
 0%  [ 0 ]
Total Votes : 18


Burakku_Kitsune

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PostPosted: Wed Dec 23, 2009 12:55 am


I initially hated synchros when after a several year long absence I returned to Yugioh (around Cross roads). I still hold a grudge against them for being so weird even as I incorporated them into my decks as a necessary evil.
Now all these Rituals, and ritual support monsters are coming out, some of which seem made to oppose synchro monsters.
I would like thoughts on this.
Which would win a synchro based deck? or a ritual deck as of Absolute Power Force ?
Will ritual monsters have the ability to phase synchros out (assuming Konami continues the way they are going?)
Aren't Rituals easier to summon anyway? Using cards from the hand or field, and not just the field like synchros?
Calculate in the amount of ritual supports, to Synchro support. (Djinns, Manju, and other magic cards)
I personally prefer Ritual monsters even with their magic card weakness thrown in. I like them more, and I think in a Ritual deck versus a Synchro deck that the rituals would win.
PostPosted: Wed Dec 23, 2009 6:04 am


I agree with you I first hated scyhro cards. But I have grown to tollerate them.

As for rituals, I don't really know. I think they have potential but you need the spell card and the monster and the monsters for tribute to get them out. I'm not entirely sure though

sky_rider19


DarkMagicKing

PostPosted: Wed Dec 23, 2009 7:50 am


Well, to be honest, at first I was a little biased towards synchro monsters saying they were just overpowered cards that would eventually muscle out all of the other sub types of cards we came from(rituals, fusions, etc.). I also said eventually everyone would just be running Stardust, Red Dragon and a Goyo (Ironic isnt it?). I've been playing Yu-Gi-Oh from the very beginning and I've come to learn that its not about which is easier to use, but how you build your deck to use them. Look at the Elemental Heroes for example, with all of the new cards their getting in japan, they should be just as, if not more broken than Synchro Monsters(Parallel World Fusion anyone?). So honestly I like Fusions, Rituals, and Synchro monsters. As a spellcaster duelist I love Dark Paladin(fusion), Magician of Black Chaos(Ritual), and Arcanite Magician(Synchro)...and a strange love of Stardust Dragon....
PostPosted: Wed Dec 23, 2009 8:25 am


Synchro's are easier to bring out, only needing a random tuner and another random monster to bring out a choice of cards.

Rituals needs a specific Ritual Spell card, unless you use one of the very few vague Ritual Spell cards, and the monsters as with a Synchro summon, plus the Ritual monster in your hand.

Fusion's okay as you can use Future Fusion to use them from your deck or one of the Fusion spells to special summon from the Graveyard, or use a contact fusion, or one of the other ideas they came up with to attempt to get people to use them.

Jevan R. H. Divinitive
Crew


Burakku_Kitsune

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PostPosted: Wed Dec 23, 2009 11:24 am


"I disagree, Synchros are harder than fusions.
First of all you don't need the exact number of stars to summon it. Just equal to or greater. Second, You can ritual from your hand, and with the new Djinn you can ritual from the graveyard. Like Vayu. SO even if your field is empty you can turn the tide with a powerful ritual from your hand. "
PostPosted: Wed Dec 23, 2009 11:44 am


as much as i hate synchros.. i have to bow to there power..

i too am an "original" player..
ever since yu-gi-oh cards came out..
never was a tournament player and dont hope to be..
ill never go out and waist 80-200 bucks on a kick a** deck just to own everyone...

i play for fun and wich is why most of my decks and ideas are incorrperated in many fashions..
i too love rituals as well as fusions

mainly because of there abilties and design..
not so much for the synchros..
although they are more useful,more powerful,and just a nuisence when played against... they are the "new" "hip" thing in yu-gi-oh..

as the show evolves as does the cards...
even without the show's they'd probably still continue to make cards just for the simple fact of getting paid...

with each new swing of cards comes a whole new way to play the card game..
with each new update to the ban list comes a whole new way to strategise...

wether you're and old player.. new player.. play to own everyone or play just out of sheer boredom.. one fact still remains and that.. like life.... is that everything changes...

although we dont like the things that may happen to the list..
although we might not like the new cards and ways to play them..
we have to suck it up and deal with it...
thats it...
hate them,love them,rip them up or light them aflame.. it wont stop them from being used.. or being thrown into new and better strategies..

either evolve with the times or live in the past...

The_Wicked_Zaku


Baulfret3

PostPosted: Wed Dec 23, 2009 12:31 pm


Have to agree completely, i went away for a while from yugioh and when i return to play, these synchro monsters just where annoying.

Now i have come to like them but also realized they are too expensive (to me), at least the really good ones such as Brionac or stardust. Synchros have received a lot of backup cards and rituals were simply forgotten for a long time, they just tried to give some balance i guess.

But i think rituals well played with the new "Absolute Powerforce" set, can manage to face a synchro deck, i have played with my rituals deck and altough it is still not perfect, when you manage to summon a ritual in the early phases of the game (thank you manju<3) synchros are completely shut thanks to releaser djinn. I have done it and youcould argue the speed of my opponnent but it´s possible.

I guess we will just have to wait for konami and see.
PostPosted: Wed Dec 23, 2009 1:10 pm


Baulfret3
Have to agree completely, i went away for a while from yugioh and when i return to play, these synchro monsters just where annoying.

Now i have come to like them but also realized they are too expensive (to me), at least the really good ones such as Brionac or stardust. Synchros have received a lot of backup cards and rituals were simply forgotten for a long time, they just tried to give some balance i guess.

But i think rituals well played with the new "Absolute Powerforce" set, can manage to face a synchro deck, i have played with my rituals deck and altough it is still not perfect, when you manage to summon a ritual in the early phases of the game (thank you manju<3) synchros are completely shut thanks to releaser djinn. I have done it and youcould argue the speed of my opponnent but it´s possible.

I guess we will just have to wait for konami and see.
Stardust Dragon is a tin card so it's one of the cheapest Synchro's.

Jevan R. H. Divinitive
Crew


The_Wicked_Zaku

PostPosted: Wed Dec 23, 2009 1:15 pm


rofl
PostPosted: Wed Dec 23, 2009 1:26 pm


They are all terrible i dont nead to do eneything but roll a dice and clip a coin to win razz

and when i do fuse its gatling dragon... and i fillp to kill cards (3max)> biggrin and gatling dragon can take out monsters but i would attak a stardust killing it then blow stuff up razz

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armycat jockamoe

PostPosted: Wed Dec 23, 2009 3:52 pm


I actually have several points to get across.

@OP: In martial arts speed determines the victor. Think of a duel as a match. To calculate who will win. A ritual deck may get there Djinns in the grave fast, they may have their syncho spell and monster in hand, but think how many cards does it take? A ritual summon is usually a four card minimum investment. Meanwhile a syncho can be done in a little as two. For example Instant fusion and a 3 star tuner. Bam stardust to stop your rituals guys destruction effect. Bam, Red Dragon to sit against your unkillable queen. So consider, ritual has gotten 2 really great new monsters and maybe 7 or so new piece of support that actually work against the meta. What they still need is speed. Sure they have all the searchers, sure they have Dark Grepher to pitch materials to the grave, sure they have broken effects. Yet they still suffer that eternal sickness of being slow. So as of now I feel synchos' have a slight edge, they have gotten more support and are faster, not by much but they are. So as of now I feel synchros would win the game. Although that leads to my next point...

@DarkMagicKing: You mention how fusions are gaining support like Parallel World Fusion. Which I love, just love, I mean breaks E-hero's to a whole other level. Yet did you realize that even though it breaks hero's a bit it also helps synchro? D-Hero Malicious and Deep Sea Diva, popular for tow things, easy Absolute Zero and easy syncho. Consider that deck a deck which synchro's and fuses for a broken fusion. Synch for an 8 star. Miracle fuse for an AZ. That is a broken field. Next turn they wipe your field, your turn you Parallel World sending Mali and Diva back. So your field gives you and AZ, a Mali in grave, and a Diva in hand. Sure you can't synch that turn, but next turn why not? Not trying to say fusions are not getting busted, but what does it mean when fusion support does even more for synchros?

@The_Legendary_Zaku: I really enjoy your view on how things come and go and it's important to either change with the times or stay in the past. Really though it's not so much that things change, it's just that people let go to easily. Which in a way is why Synchro's reign right now. No is willing to fight without them, mostly because they are the shortest way to the same effects.

@Frozen wind of the north: You seem dredged with personal preference man. Were do you go off with calling fusion terrible. Madness.
PostPosted: Wed Dec 23, 2009 5:05 pm


Hmmm,well sync's are real basterds but I don't belive the new batch of rituals can stop them or try to completly slow them down but they do slow them down to a point were other cards can beat them down.

Example: the Djins and some searcher cards that are coming out seem to kick a** againsts the sync's especially the djin that negates special summon's and syncs effects but you gotta wait to get them if you don't have them in the starting hand.

The only thing I see that can stop sync's that are not other sync's is maybe e heros (mostly neos).

But I belive that every style (ritual, fusion and sync) have there strong cards against each other but till rituals get power boosts from the ritual spell cards or ways of to capture the sacrificial parts then sync's still have a heavy advantage(damn you deep sea diva and Catas")

Old man Falconstein


Burakku_Kitsune

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PostPosted: Wed Dec 23, 2009 5:28 pm


Frozen wind of the north
They are all terrible i dont nead to do eneything but roll a dice and clip a coin to win razz

and when i do fuse its gatling dragon... and i fillp to kill cards (3max)> biggrin and gatling dragon can take out monsters but i would attak a stardust killing it then blow stuff up razz
"I believe that if you Fused for a gattling dragon, and then tried to use its effect to kill Stardust that Stardust would just tribute to negate the effect and destroy Gattling.
Call me stupid, but don't synchros count toward a special summon? If you use Djinn Releaser of rituals wouldn't that stop synchro summons? At this rate it looks like who ever gets their monster on the field first would win. To me this favors rituals who (if you're lucky) can get on the field first turn. True synchros can do this too, but not at the same speed SYnchros can. The only tuner (alone) I am aware of with this the rituals kind of first turn speed, is Morphtronic Scopen, who can Special summon one level four morphtronic from your hand resulting in an instant synchro for a level 7 monster (usually power tool) with a morpthronic effect.
PostPosted: Wed Dec 23, 2009 10:14 pm


I have an amazing idea idea

Why not settle this debate with a duel?

Have two of our best deck makers make a deck on Ritual and Synchro and have a match? This way there can be no arguments about which is better and we get a pair of brand-new decks to boot.

brotherofAnubus

Dangerous Survivor


Jevan R. H. Divinitive
Crew

PostPosted: Thu Dec 24, 2009 12:06 am


Burakku_Kitsune
Frozen wind of the north
They are all terrible i dont nead to do eneything but roll a dice and clip a coin to win razz

and when i do fuse its gatling dragon... and i fillp to kill cards (3max)> biggrin and gatling dragon can take out monsters but i would attak a stardust killing it then blow stuff up razz
"I believe that if you Fused for a gattling dragon, and then tried to use its effect to kill Stardust that Stardust would just tribute to negate the effect and destroy Gattling.
Call me stupid, but don't synchros count toward a special summon? If you use Djinn Releaser of rituals wouldn't that stop synchro summons? At this rate it looks like who ever gets their monster on the field first would win. To me this favors rituals who (if you're lucky) can get on the field first turn. True synchros can do this too, but not at the same speed SYnchros can. The only tuner (alone) I am aware of with this the rituals kind of first turn speed, is Morphtronic Scopen, who can Special summon one level four morphtronic from your hand resulting in an instant synchro for a level 7 monster (usually power tool) with a morpthronic effect.
Firstly you just told us all Synchro's are faster than synchro's. Secondly you think it's easier to Ritual Summon on turn one yet I can summon 5 Synchro Monsters in the first turn.
Then there's the fact you can Synchro Summon with 0 cards in your hand or field.
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Domino City

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