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Posted: Mon Dec 21, 2009 7:02 pm
this deck I made last week
20 monsters: Magical Exemplar x2 Mythical Best Cerberus x2 Breaker The Magical Warrior x2 Disenchanter x2 Arcane Apprentice Summoner monk defender,The Magical Knight Magical Marionette Dark Red Enchanter Tune Magician Endymion,The Master Magician Magicat Card Ejector Apprentice Magician Magical Plant Mandragola Blast Magician
Spells 15: Mage Power x3 Spell Power Grasp x2 Terraforming Arcane Barrier Magical Citadel Of Endymion Book Of Moon Magical Blast Malevolent Nuzzler Field Barrier Magical Dimension Swords Of Revealing Light Magicians Unite
Traps 5: Pitch-Black Power Stone x2 Scrap-Iron Scarecrow Magic Cylinder Magician's Circle
Synchro monsters 2: Tempest Magician x2
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Posted: Mon Dec 21, 2009 7:37 pm
good start, but still needs work. first off, arcane apprentice isnt needed, try night's end sorcerer instead. also, try to find at least 2 copies of crusader of endymion (replace cerberus); this guy add spell counters AND works as a beatstick too. card ejector and magicat are good in theory, but bad in practice. blast magician is too slow, try chaos sorcerer instead. and WHY arent you running 3 citadels? aint much of a CasterCounter deck without at least 2. since citadel protects itself, field barrier is all but useless. malevolent nuzzler? no. not funny. use an extra book of moon, or if u want to run equips, use mage power. magicians unite and arcane barrier are fun, but not too practical; i suggest using giant trunade, lightning vortex, smashing ground, fissure, the usual staples. pitch-black power stone usually ends up a dead draw, so i recommend mirror force, or (if u cant get one) 2 threatening roars or sakuretsu armors. i hope this helps ya ^^
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Posted: Mon Dec 21, 2009 7:38 pm
one more thing: expand your extra deck some. the more synchros u have, the better your options are =)
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Posted: Mon Dec 21, 2009 7:42 pm
just use card guard your be allright lol... no dont use card guard. it dose not work well and good luck io the deck
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Posted: Mon Dec 21, 2009 7:54 pm
In a counter deck you need at least 2 citadels if not three. Three is preferred but if you run 2 throw in a secret village as stall. I would try to get at least one arcanite they have dropped in value significantly so they are not as hard to get. Take out ejector and dis enchanter for 2 kycoo's and a third exemplar. Also try toon table of contents if you use it you have to run three and a toon card. Now if you do you could run toon world and have a spell to ditch for Endymion or lightning, or you could run either toon masked sorcerer or toon Gemini elf. If you are going to run magicians circle run 2 also throw in some defensive traps for example mirror force,threatening roars, or wabokus. Scrap Iron only stops one attack all the ones I mentioned stop many attacks and 2 of them can be chained to things like trunade and heavy storm.
Also with power stone you can activate 2 power stones and use heavy, remove one counter to save citadel namely the one you just put on it for playing heavy storm then the 2 power stones give 6 counters to citadel. you lose 3 cards but only one is a spell and you gain 6 counters so it could work. it is not super practical but it dose work and you can summon Endymion right away and get back heavy which you can replay and blow up all spell and traps besides citadel or you could just ditch it for Endymion's effect and blow up a card on the feild.
Also random level 7 synchro ancient fairy. Sac a citadel with no counters get a new one and gain 1000 lp.
I would right more but I am tired.
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Posted: Tue Dec 22, 2009 2:41 pm
What about double spell or at lest two double spells?
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Posted: Tue Dec 29, 2009 7:52 pm
Bmodswarrior this deck I made last week 20 monsters: Magical Exemplar x2 Mythical Best Cerberus x2 Breaker The Magical Warrior x2 Disenchanter x2 Arcane Apprentice Summoner monkdefender,The Magical Knight Magical Marionette Dark Red Enchanter Tune Magician Endymion,The Master MagicianX2 Magicat Card EjectorApprentice Magician Magical Plant Mandragola Blast Magician*Earthbound Immortal Chacu Challhua *Earthbound Immortal Ccarayhua Spells 13: Mage Power x3 Spell Power Grasp x2 TerraformingArcane BarrierMagical Citadel Of Endymionx2 Book Of Moon Magical Blast Malevolent NuzzlerField BarrierMagical DimensionSwords Of Revealing Light Magicians Unite*Heavy Storm *Double Summon *Double Spell Traps 7: Pitch-Black Power Stone x2Scrap-Iron Scarecrowx2 Magic Cylinder Magician's Circlex2 *Call Of The Haunted Synchro monsters 2: Tempest Magician x2 *new _added -gone
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