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Mark Of The Scorpians ::Revised Deck:: Goto Page: 1 2 [>] [»|]

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Too old to ever be new?
Yes
54%
 54%  [ 6 ]
No
45%
 45%  [ 5 ]
Total Votes : 11


The_Wicked_Zaku

PostPosted: Mon Dec 21, 2009 1:31 pm


Mark Of The Scorpion's


Creatures x 18

Don Zaloog x3
Dark Scorpion-Meanae The Thorn x3
Cliff The Trap Remover x3
Mystic Tomato x3
Cyber Dragon x1
Sangan x1
Dark Jeriod x1
Newdoria x1
Cauis The Shadow Monarch x2

Spells X13

Burden of the Mighty x3
Shrink x3
The A. Forces x2
Dark Eruption x1
R.O.T.A x1
Giant Trunade x1
M.S.T x1
Magic Planter x1

Traps x9
Royal Oppression x3
Mirror Wall x3
Bottomless Trap Hole x2
Torrential Tribute x1
PostPosted: Wed Dec 23, 2009 8:36 am


Ok,heres my own version of the deck...

rate it and help if you can..

thank you..

The_Wicked_Zaku


Baulfret3

PostPosted: Wed Dec 23, 2009 6:49 pm


Wow, never seen one before O_O, reinforcements of the army and solidarity could help you a lot.
PostPosted: Wed Dec 23, 2009 8:36 pm


Baulfret3
Wow, never seen one before O_O, reinforcements of the army and solidarity could help you a lot.

he has reinforcements, thats what ROTA means >.< i recommend giving burden of the mighty, it can certainly help kick off the dark scorpions' effects

RandallTheGreenGeek


Burakku_Kitsune

5,900 Points
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PostPosted: Sun Dec 27, 2009 1:32 pm


"I don't know the content looks god, but your ration of spell and traps to monsters is too high. Try cutting down if you don't want all spell and trap hands."
PostPosted: Sun Dec 27, 2009 8:34 pm


Don Zaloog x3
Dark Scorpion-Meanae The Thorn x3
Cliff The Trap Remover x3
Dark Scorpion-Gorg The Strong x2
Dark Scorpion-Chick The Yellow x1
Mystic Tomato x2
Cyber Dragon x1
Sangan x1
PlagueSpreader Zombie x1

Burden of the Mighty x3
Shrink x3
The A. Forces x2
Mustering of the Dark Scorpions x2
Dark Eruption x2
Allure Of Darkness x2
R.O.T.A x1
Giant Trunade x1
M.S.T x1

Mirror Wall x3
Bottomless Trap Hole x2
Torrential Tribute x1

Something like this.

armycat jockamoe


The_Wicked_Zaku

PostPosted: Wed Dec 30, 2009 8:49 am


ok i like jocks idea..
i did revise it though cause i played with at on saturday at the local gathering and it made everyone deck out..

the only thing is i got 2 don's and 1 cliff..
so im trying to work around it..

the new traps ive added were the Adhesion trap hole and instead of mirror wall i ran Fairy box..

i think fairy box is better for two reasons..
1) you only pay 500 lp every turn instead of 2000
2) when activated and when your opponent attacks that cant take back the attack wich goes straight to the coin toss.. if im right there creature dies and i get a scropian effect..

the only thing i dont get about mirror wall is why add it?...
i mean its a continuos trap and if you activate it during the battle phase isnt it like call of the haunted in the sense that your opponent can take back his attack and choose to attack or not?..

anyways im gonna post my upgraded version in a few..
PostPosted: Wed Dec 30, 2009 9:27 am


The_Legendary_Zaku
ok i like jocks idea..
i did revise it though cause i played with at on saturday at the local gathering and it made everyone deck out..

the only thing is i got 2 don's and 1 cliff..
so im trying to work around it..

the new traps ive added were the Adhesion trap hole and instead of mirror wall i ran Fairy box..

i think fairy box is better for two reasons..
1) you only pay 500 lp every turn instead of 2000
2) when activated and when your opponent attacks that cant take back the attack wich goes straight to the coin toss.. if im right there creature dies and i get a scropian effect..

the only thing i dont get about mirror wall is why add it?...
i mean its a continuos trap and if you activate it during the battle phase isnt it like call of the haunted in the sense that your opponent can take back his attack and choose to attack or not?..

anyways im gonna post my upgraded version in a few..


2 Dons is ok, ideally you want three but it's ok. You need three Cliffs. I'd just run regular Trap Holes over the adhesion ones. Adhesion is ok, but really it's better to just kill the monster.

Fairy box fails in one aspect, it only has a fifty fifty shot. Also they can't take back the attack with Mirror Wall as the number of monsters remains the same. One more thing since you seem to care abut the points, Mirror Wall is optional. So you use it once then just choose not to pay. So for sure fire destruction I prefer Mirror Wall as it's a guaranteed cut that you can send away on your turn to avoid the payment.

armycat jockamoe


The_Wicked_Zaku

PostPosted: Wed Dec 30, 2009 12:10 pm


im working on the 3 cliffs,the don will be hard...

i only added ahesion trap hole because it halved there attack...
and with the mirror wall i understand it now.. but i think i could still keep at least one fairy box just for the sake of needing it to help fend off attackers at the cost of 500. and a sure thing to destroy the attacking monster and get a D.S effect off... idk..

its not realy to hard to run as much as it is trying to figure out what D.S to search out and wich ability to activate..

jason sugested i ran plague and krebons if i didnt have plague.. i was using rose warrior but took it out over some friendly advice i got saturday..
PostPosted: Wed Dec 30, 2009 1:27 pm


The_Legendary_Zaku
im working on the 3 cliffs,the don will be hard...

i only added ahesion trap hole because it halved there attack...
and with the mirror wall i understand it now.. but i think i could still keep at least one fairy box just for the sake of needing it to help fend off attackers at the cost of 500. and a sure thing to destroy the attacking monster and get a D.S effect off... idk..

its not realy to hard to run as much as it is trying to figure out what D.S to search out and wich ability to activate..

jason sugested i ran plague and krebons if i didnt have plague.. i was using rose warrior but took it out over some friendly advice i got saturday..


Don you just run however many you have. Fairy Box works, but I personally prefer a sure halving of ATK Vs. a possible zero.

As for effects,

Don Zaloog- Use the 1st effect until their hand is gone, then switch.

Meanae the Thorn-Use until all Gorgs and Cliffs are out of the deck, then recover them from the grave.

Gorg the Strong- Use the first if they have a big monster, 1900 ATK or up, and the second when tandem attacking with Don Z or Cliff.

Chick the Yellow- Always the first effect.

Cliff the Trap Remover- Use the second, as any spell or trap worth killing will kill him. Although use the first for removal of continuous ones.

I like Plague as he equals a double syncho. Krebons is good, but you need Teleport. For a budget tuner use diva.

armycat jockamoe


The_Wicked_Zaku

PostPosted: Wed Dec 30, 2009 1:30 pm


yeah ok now i have a good idea on how to use them... im just thinking of things to replace...

i took the gorgs out...

theres command knights and nedle worms... idk its all to confusing..
PostPosted: Wed Dec 30, 2009 2:18 pm


The_Legendary_Zaku
yeah ok now i have a good idea on how to use them... im just thinking of things to replace...

i took the gorgs out...

theres command knights and nedle worms... idk its all to confusing..


Command Knight is ok, I don't like Worm as other monster have more use.

Really Gorg is a nice beat stick, I only had him in mine because I ran Mustering.

armycat jockamoe


The_Wicked_Zaku

PostPosted: Wed Dec 30, 2009 2:20 pm


yeah i was thinking about adding a mustering... i wanted the trap to but figured it would be to hard to get all of them out on the field and stay out long enough...

i like gorg's raiza effect as well...
i only had needle worms to mill along with zaloog and cliff
PostPosted: Wed Dec 30, 2009 2:42 pm


The_Legendary_Zaku
yeah i was thinking about adding a mustering... i wanted the trap to but figured it would be to hard to get all of them out on the field and stay out long enough...

i like gorg's raiza effect as well...
i only had needle worms to mill along with zaloog and cliff


Mustering is good as it is always at least a one for one.

The bounce is Gorgs best part.

Oh needles are ok for now then, still I'd almost rather run Des Koala or something dark.

armycat jockamoe

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