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mercury pandah

PostPosted: Fri Aug 07, 2009 7:19 pm
Put this on another forum, just figured i'd get moar feedback if i put it here too... c:
I'm working on this team atm ^-^
the only one i've fully trained so far is electivire. so any suggestions with moves and stuff for the others would help..
Thinking about getting rid of infernape becuz a lot of people have them :/
and i need more weakness coverage, like i realised none have water or rock type moves or anything.
Maybe i need a swampert or flygon or aerodactyl?
soooo ya


Electivire
- Thunder punch
- Ice punch
- Cross chop
- Earthquake / Fire punch?
Item: Expert belt
Ability: Motor drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk -SAtk)

Infernape
- Flamethrower
- Vacuum wave
- Endeavor
- Nasty plot
Item: Focus sash
Ability: Blaze
EVs: 4 HP / 252 Sp.atk / 252 Spd
Modest Nature (+Sp.atk -Atk)

Tangrowth
- Power whip
- Focus blast / synthesis?
- Sleep powder
- Knock off
Item: Wide lense
Ability: Leaf guard
EVs: 252 HP / 4 Atk / 252 Def
Impish (+Def -SAtk)

Hitmontop
- Fake out
- Mach punch
- sucker punch / bullet punch?
- Rapid spin
Item: Life orb
Ability: Technician
EVs: 72 HP / 252 Atk / 180 Sp.def
Adamant Nature (+Atk -SAtk)

Froslass
- Trick
- Spikes
- Thunder wave
- Ice beam
Item: Choice scarf
Ability: Snow cloak
EVs: 4 Def / 252 Sp.atk / 252 Spd
Timid (+Spe -Atk)

Ninjask
- X-scissor
- Swords dance
- Substitute
- Baton pass
Item: Leftovers
Ability: Speed boost
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe -Sp.atk)  
PostPosted: Wed Mar 17, 2010 1:12 am
Electivire
- Thunder punch
- Ice punch
- Cross chop
- Earthquake / Fire punch?
Item: Expert belt
Ability: Motor drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk -SAtk)
Ok

Infernape
- Flamethrower
- Vacuum wave Close Combat
- Endeavor Grass Knot
- Nasty plot
Item: Focus sash
Ability: Blaze
EVs: 4 HP / 252 Sp.atk / 252 Spd
Modest Nature (+Sp.atk -Atk)
I question the Endeavor on Infernape. He is really fragile so why try to keep him in the game for a long time when you can hurt as much as possable. Grass Knot is for the water switch and can OHKO most waters. Close Combat is an option over Vacuum if you want to destroy SDef walls that might come in.

Swampert
- Waterfall
- Earthquake
- Curse/Stone Edge
- Avalanche
Item: Leftovers
Ability: Torrent
EVs: 136 HP / 204 Atk / 68 Def /100 speed
Adamant (+Atk -SAtk)

Ok Swampert is a nice and bulky, but on this set we are using him for attack. I noticed you had a barton passer down below if a fire type comes out on it just switch to this guy. Swampert has a nice move set and he can hit most types for double damage.

Starmie
- Surf
- Thunderbolt
- Recover
- Rapid spin
Item: Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Speed
Timid Nature (+Speed -Atk)

Ok this is your spinner it also doubles as a semi Def-wall. (Sorry your old team had some glaring weaknesses). It is another SAtker because your team needed another one to even it out.

Froslass
- Trick
- Spikes
- Thunder wave
- Ice beam
Item: Choice scarf
Ability: Snow cloak
EVs: 4 Def / 252 Sp.atk / 252 Spd
Timid (+Spe -Atk)
You are starting with this guy right? Your team would like the spikes so lead with him.

Ninjask
- X-scissor
- Swords dance
- Substitute Aireal Ace
- Baton pass
Item: Leftovers
Ability: Speed boost
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe -Sp.atk)
You Eved it to be a sweeper but it has substitute. Either put some Attacking power in HP or lose the Substitute and gain better coverage with Aireal Ace.  

Nikitia

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