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Posted: Wed Aug 20, 2008 6:34 am
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Posted: Mon Aug 25, 2008 2:26 pm
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Posted: Mon Aug 25, 2008 2:46 pm
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Posted: Tue Aug 26, 2008 1:39 am
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Dark Tanin Little Master Reaper MD2 Dude why does it have solar beam? i mean its powerful but takes to long to charge Yeah, Krishnath told me the same thing... I don't want to use the Grass Knot TM, but if I can't find a powerful grass move I'm going to need to use it -_- Blaziken can't learn Grass Knot anyway. So if you really absolutely need a grass move, you are stuck with solar beam. Problem is that it takes two turns to use. And in that case, you are pretty much better off switching pokemon anyway.
Never make a post when you've just woken up in the morning. It causes you to make errors. Bad errors. Lol. ^^
Anyway, if you insist on using a grass move, you will be better of breeding Grass Knot onto a new Infernape than using one with Solar Beam. However, if you are only using the grass move to deal with water pokemon, you'd be better of breeding Thunder Punch onto it, or find a move it can learn that deal neutral damage to ground and water.
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Posted: Tue Aug 26, 2008 12:15 pm
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krishnath Dark Tanin Little Master Reaper MD2 Dude why does it have solar beam? i mean its powerful but takes to long to charge Yeah, Krishnath told me the same thing... I don't want to use the Grass Knot TM, but if I can't find a powerful grass move I'm going to need to use it -_- Blaziken can't learn Grass Knot anyway. So if you really absolutely need a grass move, you are stuck with solar beam. Problem is that it takes two turns to use. And in that case, you are pretty much better off switching pokemon anyway.Never make a post when you've just woken up in the morning. It causes you to make errors. Bad errors. Lol. ^^ Anyway, if you insist on using a grass move, you will be better of breeding Grass Knot onto a new Infernape than using one with Solar Beam. However, if you are only using the grass move to deal with water pokemon, you'd be better of breeding Thunder Punch onto it, or find a move it can learn that deal neutral damage to ground and water.
Ok, from the TMs I have Ares can learn (that I feel like typing down)...
Hidden Power: Dark type (power: 68 ) Sunny Day: fire type Taunt: dark type (is there a use to this?) Iron Tail: steel type (not as effective to water) Return: normal type (he's my starter, he loves me) Dig: ground type Brick Break: fighting type Rock Tomb: rock type Aerial Ace: flying type Torment: dark type Facade: normal type Secret Power: normal type Focus Blast: fighting type Fling: dark type Shadow Claw: ghost type Stealth Rock: rock type Poison Jab: poison type (not as effective to ground) Grass Knot: grass type (only if I need to)
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Posted: Tue Aug 26, 2008 12:43 pm
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Dark Tanin krishnath Dark Tanin Little Master Reaper MD2 Dude why does it have solar beam? i mean its powerful but takes to long to charge Yeah, Krishnath told me the same thing... I don't want to use the Grass Knot TM, but if I can't find a powerful grass move I'm going to need to use it -_- Blaziken can't learn Grass Knot anyway. So if you really absolutely need a grass move, you are stuck with solar beam. Problem is that it takes two turns to use. And in that case, you are pretty much better off switching pokemon anyway.Never make a post when you've just woken up in the morning. It causes you to make errors. Bad errors. Lol. ^^ Anyway, if you insist on using a grass move, you will be better of breeding Grass Knot onto a new Infernape than using one with Solar Beam. However, if you are only using the grass move to deal with water pokemon, you'd be better of breeding Thunder Punch onto it, or find a move it can learn that deal neutral damage to ground and water. Ok, from the TMs I have Ares can learn (that I feel like typing down)... Hidden Power: Dark type (power: 68 ) Sunny Day: fire type Taunt: dark type (is there a use to this?) Iron Tail: steel type (not as effective to water) Return: normal type (he's my starter, he loves me) Dig: ground type Brick Break: fighting type Rock Tomb: rock type Aerial Ace: flying type Torment: dark type Facade: normal type Secret Power: normal type Focus Blast: fighting type Fling: dark type Shadow Claw: ghost type Stealth Rock: rock type Poison Jab: poison type (not as effective to ground) Grass Knot: grass type (only if I need to) Both Dark, Flying, Ghost, and Fighting deal neutral damage to both ground and water, with Fighting having the additional advantage of getting the STAB bonus. Add to this Brick Breaks other uses makes it a must have.
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Posted: Wed Aug 27, 2008 5:46 pm
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Posted: Sun Sep 07, 2008 3:01 pm
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