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Posted: Mon Aug 18, 2008 4:50 pm
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru. I'm bored and I want to see what you people's imaginations can do. Imagine that against solemn judgement >,,> You remind me of someone I said goodbye to a long time ago.
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Posted: Mon Aug 18, 2008 6:37 pm
Goliath Summons Trap/Counter When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)
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Posted: Mon Aug 18, 2008 7:22 pm
Dracomancer Barrelex Goliath Summons Trap/Counter When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)
That did not make sense to me... =/
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Posted: Mon Aug 18, 2008 7:52 pm
Hinameki Dracomancer Barrelex Goliath Summons Trap/Counter When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)
That did not make sense to me... =/
XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was thinking of synchro support.
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Posted: Mon Aug 18, 2008 7:54 pm
Dracomancer Barrelex Hinameki Dracomancer Barrelex Goliath Summons Trap/Counter When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)
That did not make sense to me... =/
XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was think of synchro support. "It fails anyways. Synchro monsters need to have the tuner monster and monsters SENT TO THE GRAVEYARD. Which means no tokens." l:
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Posted: Mon Aug 18, 2008 9:48 pm
Name: Sneak Attack! Type: Counter Trap Effect: Only activate this card by discarding 1 card from your hand when a Monster on your side of the field is destroyed as a result of battle during your opponent's turn. Summon a Monster from your deck with the same name as the destroyed Monster and inflict damage to your opponent's Life Points equal to the original ATK of the monster. The monster summoned by this effect cannot attack during your next Battle Phase.
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Posted: Mon Aug 18, 2008 10:40 pm
Prince_of_Pink Dracomancer Barrelex Hinameki Dracomancer Barrelex Goliath Summons Trap/Counter When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)
That did not make sense to me... =/
XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was think of synchro support. "It fails anyways. Synchro monsters need to have the tuner monster and monsters SENT TO THE GRAVEYARD. Which means no tokens." l: >< i try....
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Posted: Tue Aug 19, 2008 8:13 am
Prince_of_Pink Dracomancer Barrelex Hinameki Dracomancer Barrelex Goliath Summons Trap/Counter When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)
That did not make sense to me... =/
XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was think of synchro support. "It fails anyways. Synchro monsters need to have the tuner monster and monsters SENT TO THE GRAVEYARD. Which means no tokens." l: Actually you can use tokens to syncro summon. you can even syncro summon if macro cosmos is on the field.
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Jevan R. H. Divinitive Crew
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Posted: Tue Aug 19, 2008 8:45 am
Battle Orders Counter Trap Card This card can only be activated by chaining it to another card during a player's Battle Phase. Players Special Summon as many monsters as they can from their hands in Attack Position and change all monsters on the field to Attack Position. The turn player then attacks with as many monsters as possible without attacking the same monster twice.
Retreat Counter Trap Card This card can only be activated by chaining it to another card during a player's Battle Phase. Return all monsters on the field to the owners' hand.
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Posted: Tue Aug 19, 2008 9:12 am
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Posted: Tue Aug 19, 2008 9:30 am
Name: The World That Never Was Field Spell Card Effect: This card can only be played from your deck or your hand by removing every other card in your deck from play and paying 2000 LPs. As long as this card stays on the field the owner cannot draw a card, and no card that add cards to the owner's hand can be activated. During your draw phase add one card that is removed from play to your hand. If this card is removed from the field by an opponent's spell or trap card then add all remove from play cards to the owner's deck.
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Posted: Tue Aug 19, 2008 10:58 am
Dark Blade Knight wins hands down.
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Posted: Tue Aug 19, 2008 11:11 am
I got a card that can negate it. I call it Name: Chuck Norris' Mother Attribute: Divine Level confused Type:Elderly Effect: If your opponent plays Chuck Norris this card negates the negating effects of Chuck Norris and reduces him to 0 attack and 0 defense. Attack:100 Defense:100
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Posted: Tue Aug 19, 2008 12:05 pm
Kenshin Yuki Name: The World That Never Was Field Spell Card Effect: This card can only be played from your deck or your hand by removing every other card in your deck from play and paying 2000 LPs. As long as this card stays on the field the owner cannot draw a card, and no card that add cards to the owner's hand can be activated. During your draw phase add one card that is removed from play to your hand. If this card is removed from the field by an opponent's spell or trap card then add all remove from play cards to the owner's deck. Jevan R. H. Divinitive Battle Orders Counter Trap Card This card can only be activated by chaining it to another card during a player's Battle Phase. Players Special Summon as many monsters as they can from their hands in Attack Position and change all monsters on the field to Attack Position. The turn player then attacks with as many monsters as possible without attacking the same monster twice. Retreat Counter Trap Card This card can only be activated by chaining it to another card during a player's Battle Phase. Return all monsters on the field to the owners' hand. Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.
those three are pretty damn awesome if I do say so myself
You remind me of someone I said goodbye to a long time ago.
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Posted: Tue Aug 19, 2008 7:35 pm
Paradox wouldn't work against Judgment because Judgment is a counter-trap, meaning you couldn't activate an instant magic in response. Goliath Summons is friggin' borked. 7500AP, for free, tokens can be sacrificed... I'll sacrifice one for something, drop Mist Valley Soldier, get a Mist Wurm and laugh all the way to my basically free win. Preventing the monster from attacking next turn with Sneak Attack isn't really necessary (even if it is flavorful) because Sneak Attack doesn't destroy the monster that destroyed yours. You may as well get a shot at it. Not-Final Attack Orders and Retreat would probably work better as Chain cards... you know, each player special summons/returns monsters from/to the hand equal to the chain link this card is on... The World that Never Was is way too powerful. Tutor for any card in your deck, every turn, with no drawbacks other than a piddling life point payment?
My submissions. Demon Magician (e. Magician of Ill Faith) DARK/Spellcaster/1/300/400. Flip: return a magic card that has been removedfrom play to your hand.
Spirit Emperor - Baldur DARK/Zombie/6/2400/1000. When this card is successfully Sacrifice Summoned, choose a card in your graveyard and add it to your hand.
Word Emperor - Cipactonal LIGHT/Spellcaster/6/2400/1000. When this card is successfully Sacrifice Summoned, draw a card from your deck.
EMPEROR TIME DIVINE/Beast - Fusion/10/4000/4000. [Kitei - Baldur] + [Gotei - Cipactonal] + One [Emperor] monster. This card cannot be Special Summoned outside of the effect of [Fusion]. This card can only be Fusion Summoned with the named monsters. While this card is face-up on your field, opponent cannot Summon, Set, or activate cards from the hand.
Toon Conversion (Equip Magic) Select one monster on your side of the field and equip it with this card. That monster gains the ability, "This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target."
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