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Pheso

Dapper Capitalist

5,650 Points
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PostPosted: Mon Aug 18, 2008 4:50 pm


Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.

I'm bored and I want to see what you people's imaginations can do.

User Image


Imagine that against solemn judgement >,,>

You remind me of someone I said goodbye to a long time ago.
PostPosted: Mon Aug 18, 2008 6:37 pm


Goliath Summons
Trap/Counter
When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)

Dracomancer Barrelex


Aurora Sonata

Cute Hero

PostPosted: Mon Aug 18, 2008 7:22 pm


Dracomancer Barrelex
Goliath Summons
Trap/Counter
When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)


That did not make sense to me...
=/

User Image
PostPosted: Mon Aug 18, 2008 7:52 pm


Hinameki
Dracomancer Barrelex
Goliath Summons
Trap/Counter
When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)


That did not make sense to me...
=/

User Image

XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was thinking of synchro support.

Dracomancer Barrelex


Lil Beau Peep

PostPosted: Mon Aug 18, 2008 7:54 pm


Dracomancer Barrelex
Hinameki
Dracomancer Barrelex
Goliath Summons
Trap/Counter
When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)


That did not make sense to me...
=/

User Image

XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was think of synchro support.
"It fails anyways. Synchro monsters need to have the tuner monster and monsters SENT TO THE GRAVEYARD. Which means no tokens." l:
PostPosted: Mon Aug 18, 2008 9:48 pm


Name: Sneak Attack!
Type: Counter Trap
Effect: Only activate this card by discarding 1 card from your hand when a Monster on your side of the field is destroyed as a result of battle during your opponent's turn. Summon a Monster from your deck with the same name as the destroyed Monster and inflict damage to your opponent's Life Points equal to the original ATK of the monster. The monster summoned by this effect cannot attack during your next Battle Phase.

Alluminn


Dracomancer Barrelex

PostPosted: Mon Aug 18, 2008 10:40 pm


Prince_of_Pink
Dracomancer Barrelex
Hinameki
Dracomancer Barrelex
Goliath Summons
Trap/Counter
When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)


That did not make sense to me...
=/

User Image

XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was think of synchro support.
"It fails anyways. Synchro monsters need to have the tuner monster and monsters SENT TO THE GRAVEYARD. Which means no tokens." l:

>< i try....
PostPosted: Tue Aug 19, 2008 8:13 am


Prince_of_Pink
Dracomancer Barrelex
Hinameki
Dracomancer Barrelex
Goliath Summons
Trap/Counter
When this card is activated depending on the conditions, activate the following effects: If you have no monsters on your side of the field, special summon 5 Goliath tokens (Earth/Rock/Level 1/attack 1500/defense 0/ effect: Increase the level of this card by one each time a Goliath token leaves the field)


That did not make sense to me...
=/

User Image

XD ok, basically you get 5 tokens if you have an open field, all level 1 ok? each time one leaves the field the others grow a level. say 2 leave the other 3 get 2 additional levels. i was think of synchro support.
"It fails anyways. Synchro monsters need to have the tuner monster and monsters SENT TO THE GRAVEYARD. Which means no tokens." l:


Actually you can use tokens to syncro summon. you can even syncro summon if macro cosmos is on the field.

pegus

5,600 Points
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  • Gaian 50

Jevan R. H. Divinitive
Crew

PostPosted: Tue Aug 19, 2008 8:45 am


Battle Orders
Counter Trap Card
This card can only be activated by chaining it to another card during a player's Battle Phase. Players Special Summon as many monsters as they can from their hands in Attack Position and change all monsters on the field to Attack Position. The turn player then attacks with as many monsters as possible without attacking the same monster twice.

Retreat
Counter Trap Card
This card can only be activated by chaining it to another card during a player's Battle Phase. Return all monsters on the field to the owners' hand.
PostPosted: Tue Aug 19, 2008 9:12 am


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Sir Magpie

Tipsy Knight


Kenshin Yuki

PostPosted: Tue Aug 19, 2008 9:30 am


Name: The World That Never Was
Field Spell Card
Effect: This card can only be played from your deck or your hand by removing every other card in your deck from play and paying 2000 LPs. As long as this card stays on the field the owner cannot draw a card, and no card that add cards to the owner's hand can be activated. During your draw phase add one card that is removed from play to your hand. If this card is removed from the field by an opponent's spell or trap card then add all remove from play cards to the owner's deck.
PostPosted: Tue Aug 19, 2008 10:58 am


Dark Blade Knight wins hands down.

PhoenixBlade983


Mr NekoNeko

PostPosted: Tue Aug 19, 2008 11:11 am


Dark Blade Knight
User Image

I got a card that can negate it.
I call it

Name: Chuck Norris' Mother
Attribute: Divine
Level confused
Type:Elderly
Effect: If your opponent plays Chuck Norris this card negates the negating effects of Chuck Norris and reduces him to 0 attack and 0 defense.
Attack:100
Defense:100
PostPosted: Tue Aug 19, 2008 12:05 pm


Kenshin Yuki
Name: The World That Never Was
Field Spell Card
Effect: This card can only be played from your deck or your hand by removing every other card in your deck from play and paying 2000 LPs. As long as this card stays on the field the owner cannot draw a card, and no card that add cards to the owner's hand can be activated. During your draw phase add one card that is removed from play to your hand. If this card is removed from the field by an opponent's spell or trap card then add all remove from play cards to the owner's deck.


Jevan R. H. Divinitive
Battle Orders
Counter Trap Card
This card can only be activated by chaining it to another card during a player's Battle Phase. Players Special Summon as many monsters as they can from their hands in Attack Position and change all monsters on the field to Attack Position. The turn player then attacks with as many monsters as possible without attacking the same monster twice.

Retreat
Counter Trap Card
This card can only be activated by chaining it to another card during a player's Battle Phase. Return all monsters on the field to the owners' hand.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.



those three are pretty damn awesome if I do say so myself

You remind me of someone I said goodbye to a long time ago.

Pheso

Dapper Capitalist

5,650 Points
  • Wall Street 200
  • Tycoon 200
  • Millionaire 200

Kuan Hsing

PostPosted: Tue Aug 19, 2008 7:35 pm


Paradox wouldn't work against Judgment because Judgment is a counter-trap, meaning you couldn't activate an instant magic in response.
Goliath Summons is friggin' borked. 7500AP, for free, tokens can be sacrificed... I'll sacrifice one for something, drop Mist Valley Soldier, get a Mist Wurm and laugh all the way to my basically free win.
Preventing the monster from attacking next turn with Sneak Attack isn't really necessary (even if it is flavorful) because Sneak Attack doesn't destroy the monster that destroyed yours. You may as well get a shot at it.
Not-Final Attack Orders and Retreat would probably work better as Chain cards... you know, each player special summons/returns monsters from/to the hand equal to the chain link this card is on...
The World that Never Was is way too powerful. Tutor for any card in your deck, every turn, with no drawbacks other than a piddling life point payment?

My submissions.
Demon Magician (e. Magician of Ill Faith)
DARK/Spellcaster/1/300/400. Flip: return a magic card that has been removedfrom play to your hand.

Spirit Emperor - Baldur
DARK/Zombie/6/2400/1000. When this card is successfully Sacrifice Summoned, choose a card in your graveyard and add it to your hand.

Word Emperor - Cipactonal
LIGHT/Spellcaster/6/2400/1000. When this card is successfully Sacrifice Summoned, draw a card from your deck.

EMPEROR TIME
DIVINE/Beast - Fusion/10/4000/4000. [Kitei - Baldur] + [Gotei - Cipactonal] + One [Emperor] monster. This card cannot be Special Summoned outside of the effect of [Fusion]. This card can only be Fusion Summoned with the named monsters. While this card is face-up on your field, opponent cannot Summon, Set, or activate cards from the hand.

Toon Conversion (Equip Magic)
Select one monster on your side of the field and equip it with this card.
That monster gains the ability, "This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target."
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Domino City

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