I've been working on improving my art of late and my current hump is colour. I tend towards mid saturation with odd mixes of hue. I've been reading up alot of colour theory and one thing that seems to stand out to me is that most art schools teach traditional sliding scale shading. In that, if you wnat a shadow add black. Want a light add white. I've not found almost anything on hue shifting unless it's a rant from Helm, Adarias complaining about his art professor, or a vague referance to it potentially improoving interest, coheasion and the totality of an image.
I understand the basic principle of dark colours tend towards cool colours whilst light tends towards warm. It's all based on their greyscale index values and such. But what i need to know is how to know how deep to go in either direction. Atleast as a newbie, i know it can be taken to extremes beautifully (pretty much anything by Helm)! Or exicuted with masterful subtlty. But whenever i try to construct my ramp i end up with clashing colours, it not looking right, or looking "artifical" and not in a good way. neutral
So i ask humbly for an explanation on pallet picking in relation to hue shifting, how to do it with coheasion and how each of you pulls it off.
I understand the basic principle of dark colours tend towards cool colours whilst light tends towards warm. It's all based on their greyscale index values and such. But what i need to know is how to know how deep to go in either direction. Atleast as a newbie, i know it can be taken to extremes beautifully (pretty much anything by Helm)! Or exicuted with masterful subtlty. But whenever i try to construct my ramp i end up with clashing colours, it not looking right, or looking "artifical" and not in a good way. neutral
So i ask humbly for an explanation on pallet picking in relation to hue shifting, how to do it with coheasion and how each of you pulls it off.