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Posted: Mon Jan 14, 2008 11:32 pm
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Posted: Tue Jan 15, 2008 4:09 pm
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Posted: Wed Jan 16, 2008 1:15 pm
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Posted: Wed Jan 16, 2008 5:36 pm
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Posted: Wed Jan 16, 2008 8:40 pm
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Posted: Wed Jan 16, 2008 11:35 pm
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Posted: Thu Jan 17, 2008 5:57 pm
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E-Hero Omega solarboydjango2 As I said over in the Promised Land: Personally, I dont see what all the fuss is about Brawl. Its basically just Melee all over again, with slightly better graphics and some different characters. Sure, it's cool to have all the characters from different games fight each other, but gets boring after about, oh I dont know, 5 seconds? Seriously, do we need this much hype about a fighting game? I think not. burning_eyes Have you been living under a rock? No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare
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Posted: Wed Jan 23, 2008 1:05 pm
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lila0291 E-Hero Omega solarboydjango2 As I said over in the Promised Land: Personally, I dont see what all the fuss is about Brawl. Its basically just Melee all over again, with slightly better graphics and some different characters. Sure, it's cool to have all the characters from different games fight each other, but gets boring after about, oh I dont know, 5 seconds? Seriously, do we need this much hype about a fighting game? I think not. burning_eyes Have you been living under a rock? No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare
You've sparked my nerdy interests.
Brawl is definately not Melee all over again(if it was then it damn well shouldn't have taken 6 years to make.) The biggest change is probably the 4 different ways to play the game: Wiimote, Wiimote and Nunchuck, Classic Controller and Gamecube controller; so no matter who you are you'll be comfortable brawling it out. Secondly, as lila said, Nintendo has gone ahead and put an actual storyline in Adventure mode called the Subspace Emissary, which introduces a bunch of new enemies found only in Adventure mode(much like the Heartless in Kingdom hearts), and even emphasizes chracter development(kinda). Probably most exciting is the introduction of the Final Smash, which is a finishing move that can literally turn the tide of a brawl. These attacks, each character has a different one, are triggered by breaking a Smash Ball, so often you'll get a few KOs just in the struggle for the Smash Ball itself. Of course, with every new Smash Bros. game comes new characters, items and stages, but most notable are assist trophies, which are items that, not unlike Pokeballs, summon a character from Nintnedo's history to aide you in battle. Plus, with the new stage creator, you can create entirely new stages to brawl on, so the actiony possibilities never have to end. Brawl also makes history because its the first Smash Bros. game to feature third-party characters; Solid Snake and Sonic the Hedgehog, which have always been a fantasy for many gamers. So, to summarize this extremely long-winded nerd rant, Brawl is definately not a Melee remake, and also, graphics don't make the game, the gameplay itself does.
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Posted: Wed Jan 23, 2008 4:08 pm
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Fullmetal-Shinobi lila0291 E-Hero Omega solarboydjango2 As I said over in the Promised Land: Personally, I dont see what all the fuss is about Brawl. Its basically just Melee all over again, with slightly better graphics and some different characters. Sure, it's cool to have all the characters from different games fight each other, but gets boring after about, oh I dont know, 5 seconds? Seriously, do we need this much hype about a fighting game? I think not. burning_eyes Have you been living under a rock? No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare You've sparked my nerdy interests. Brawl is definately not Melee all over again(if it was then it damn well shouldn't have taken 6 years to make.) The biggest change is probably the 4 different ways to play the game: Wiimote, Wiimote and Nunchuck, Classic Controller and Gamecube controller; so no matter who you are you'll be comfortable brawling it out. Secondly, as lila said, Nintendo has gone ahead and put an actual storyline in Adventure mode called the Subspace Emissary, which introduces a bunch of new enemies found only in Adventure mode(much like the Heartless in Kingdom hearts), and even emphasizes chracter development(kinda). Probably most exciting is the introduction of the Final Smash, which is a finishing move that can literally turn the tide of a brawl. These attacks, each character has a different one, are triggered by breaking a Smash Ball, so often you'll get a few KOs just in the struggle for the Smash Ball itself. Of course, with every new Smash Bros. game comes new characters, items and stages, but most notable are assist trophies, which are items that, not unlike Pokeballs, summon a character from Nintnedo's history to aide you in battle. Plus, with the new stage creator, you can create entirely new stages to brawl on, so the actiony possibilities never have to end. Brawl also makes history because its the first Smash Bros. game to feature third-party characters; Solid Snake and Sonic the Hedgehog, which have always been a fantasy for many gamers. So, to summarize this extremely long-winded nerd rant, Brawl is definately not a Melee remake, and also, graphics don't make the game, the gameplay itself does. Well you sure have me convinced. ^^ Also, I don't think that was a nerdy rant at all. I've been on much worse ones than that.
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Posted: Fri Jan 25, 2008 1:22 pm
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lila0291 Fullmetal-Shinobi lila0291 E-Hero Omega solarboydjango2 As I said over in the Promised Land: Personally, I dont see what all the fuss is about Brawl. Its basically just Melee all over again, with slightly better graphics and some different characters. Sure, it's cool to have all the characters from different games fight each other, but gets boring after about, oh I dont know, 5 seconds? Seriously, do we need this much hype about a fighting game? I think not. burning_eyes Have you been living under a rock? No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare You've sparked my nerdy interests. Brawl is definately not Melee all over again(if it was then it damn well shouldn't have taken 6 years to make.) The biggest change is probably the 4 different ways to play the game: Wiimote, Wiimote and Nunchuck, Classic Controller and Gamecube controller; so no matter who you are you'll be comfortable brawling it out. Secondly, as lila said, Nintendo has gone ahead and put an actual storyline in Adventure mode called the Subspace Emissary, which introduces a bunch of new enemies found only in Adventure mode(much like the Heartless in Kingdom hearts), and even emphasizes chracter development(kinda). Probably most exciting is the introduction of the Final Smash, which is a finishing move that can literally turn the tide of a brawl. These attacks, each character has a different one, are triggered by breaking a Smash Ball, so often you'll get a few KOs just in the struggle for the Smash Ball itself. Of course, with every new Smash Bros. game comes new characters, items and stages, but most notable are assist trophies, which are items that, not unlike Pokeballs, summon a character from Nintnedo's history to aide you in battle. Plus, with the new stage creator, you can create entirely new stages to brawl on, so the actiony possibilities never have to end. Brawl also makes history because its the first Smash Bros. game to feature third-party characters; Solid Snake and Sonic the Hedgehog, which have always been a fantasy for many gamers. So, to summarize this extremely long-winded nerd rant, Brawl is definately not a Melee remake, and also, graphics don't make the game, the gameplay itself does. Well you sure have me convinced. ^^ Also, I don't think that was a nerdy rant at all. I've been on much worse ones than that. Same here. Seems like the intelligent messages I type are long-winded mini-thesis on subjects like this sweatdrop
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Posted: Fri Jan 25, 2008 5:17 pm
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Fullmetal-Shinobi lila0291 Fullmetal-Shinobi lila0291 E-Hero Omega solarboydjango2 As I said over in the Promised Land: Personally, I dont see what all the fuss is about Brawl. Its basically just Melee all over again, with slightly better graphics and some different characters. Sure, it's cool to have all the characters from different games fight each other, but gets boring after about, oh I dont know, 5 seconds? Seriously, do we need this much hype about a fighting game? I think not. burning_eyes Have you been living under a rock? No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare You've sparked my nerdy interests. Brawl is definately not Melee all over again(if it was then it damn well shouldn't have taken 6 years to make.) The biggest change is probably the 4 different ways to play the game: Wiimote, Wiimote and Nunchuck, Classic Controller and Gamecube controller; so no matter who you are you'll be comfortable brawling it out. Secondly, as lila said, Nintendo has gone ahead and put an actual storyline in Adventure mode called the Subspace Emissary, which introduces a bunch of new enemies found only in Adventure mode(much like the Heartless in Kingdom hearts), and even emphasizes chracter development(kinda). Probably most exciting is the introduction of the Final Smash, which is a finishing move that can literally turn the tide of a brawl. These attacks, each character has a different one, are triggered by breaking a Smash Ball, so often you'll get a few KOs just in the struggle for the Smash Ball itself. Of course, with every new Smash Bros. game comes new characters, items and stages, but most notable are assist trophies, which are items that, not unlike Pokeballs, summon a character from Nintnedo's history to aide you in battle. Plus, with the new stage creator, you can create entirely new stages to brawl on, so the actiony possibilities never have to end. Brawl also makes history because its the first Smash Bros. game to feature third-party characters; Solid Snake and Sonic the Hedgehog, which have always been a fantasy for many gamers. So, to summarize this extremely long-winded nerd rant, Brawl is definately not a Melee remake, and also, graphics don't make the game, the gameplay itself does. Well you sure have me convinced. ^^ Also, I don't think that was a nerdy rant at all. I've been on much worse ones than that. Same here. Seems like the intelligent messages I type are long-winded mini-thesis on subjects like this sweatdrop *nods*
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Posted: Mon Jan 28, 2008 3:42 pm
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lila0291 Fullmetal-Shinobi lila0291 Fullmetal-Shinobi lila0291 No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare You've sparked my nerdy interests. Brawl is definately not Melee all over again(if it was then it damn well shouldn't have taken 6 years to make.) The biggest change is probably the 4 different ways to play the game: Wiimote, Wiimote and Nunchuck, Classic Controller and Gamecube controller; so no matter who you are you'll be comfortable brawling it out. Secondly, as lila said, Nintendo has gone ahead and put an actual storyline in Adventure mode called the Subspace Emissary, which introduces a bunch of new enemies found only in Adventure mode(much like the Heartless in Kingdom hearts), and even emphasizes chracter development(kinda). Probably most exciting is the introduction of the Final Smash, which is a finishing move that can literally turn the tide of a brawl. These attacks, each character has a different one, are triggered by breaking a Smash Ball, so often you'll get a few KOs just in the struggle for the Smash Ball itself. Of course, with every new Smash Bros. game comes new characters, items and stages, but most notable are assist trophies, which are items that, not unlike Pokeballs, summon a character from Nintnedo's history to aide you in battle. Plus, with the new stage creator, you can create entirely new stages to brawl on, so the actiony possibilities never have to end. Brawl also makes history because its the first Smash Bros. game to feature third-party characters; Solid Snake and Sonic the Hedgehog, which have always been a fantasy for many gamers. So, to summarize this extremely long-winded nerd rant, Brawl is definately not a Melee remake, and also, graphics don't make the game, the gameplay itself does. Well you sure have me convinced. ^^ Also, I don't think that was a nerdy rant at all. I've been on much worse ones than that. Same here. Seems like the intelligent messages I type are long-winded mini-thesis on subjects like this sweatdrop *nods* Don't forget the power-ups from the stickers in the Adventure mode.
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Posted: Mon Jan 28, 2008 5:13 pm
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E-Hero Omega lila0291 Fullmetal-Shinobi lila0291 Fullmetal-Shinobi lila0291 No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare You've sparked my nerdy interests. Brawl is definately not Melee all over again(if it was then it damn well shouldn't have taken 6 years to make.) The biggest change is probably the 4 different ways to play the game: Wiimote, Wiimote and Nunchuck, Classic Controller and Gamecube controller; so no matter who you are you'll be comfortable brawling it out. Secondly, as lila said, Nintendo has gone ahead and put an actual storyline in Adventure mode called the Subspace Emissary, which introduces a bunch of new enemies found only in Adventure mode(much like the Heartless in Kingdom hearts), and even emphasizes chracter development(kinda). Probably most exciting is the introduction of the Final Smash, which is a finishing move that can literally turn the tide of a brawl. These attacks, each character has a different one, are triggered by breaking a Smash Ball, so often you'll get a few KOs just in the struggle for the Smash Ball itself. Of course, with every new Smash Bros. game comes new characters, items and stages, but most notable are assist trophies, which are items that, not unlike Pokeballs, summon a character from Nintnedo's history to aide you in battle. Plus, with the new stage creator, you can create entirely new stages to brawl on, so the actiony possibilities never have to end. Brawl also makes history because its the first Smash Bros. game to feature third-party characters; Solid Snake and Sonic the Hedgehog, which have always been a fantasy for many gamers. So, to summarize this extremely long-winded nerd rant, Brawl is definately not a Melee remake, and also, graphics don't make the game, the gameplay itself does. Well you sure have me convinced. ^^ Also, I don't think that was a nerdy rant at all. I've been on much worse ones than that. Same here. Seems like the intelligent messages I type are long-winded mini-thesis on subjects like this sweatdrop *nods* Don't forget the power-ups from the stickers in the Adventure mode. I read about those like 5 minutes after a typed this sweatdrop
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Posted: Mon Jan 28, 2008 5:27 pm
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E-Hero Omega lila0291 Fullmetal-Shinobi lila0291 Fullmetal-Shinobi lila0291 No, kidding. For one, having Link battle Pikachu is probably the coolest thing one could ever see. Also, this game is supposed to have a full RPG in the Adventure mode. Not to mention "slightly better graphics" doesn't even begin to cover it. stare You've sparked my nerdy interests. Brawl is definately not Melee all over again(if it was then it damn well shouldn't have taken 6 years to make.) The biggest change is probably the 4 different ways to play the game: Wiimote, Wiimote and Nunchuck, Classic Controller and Gamecube controller; so no matter who you are you'll be comfortable brawling it out. Secondly, as lila said, Nintendo has gone ahead and put an actual storyline in Adventure mode called the Subspace Emissary, which introduces a bunch of new enemies found only in Adventure mode(much like the Heartless in Kingdom hearts), and even emphasizes chracter development(kinda). Probably most exciting is the introduction of the Final Smash, which is a finishing move that can literally turn the tide of a brawl. These attacks, each character has a different one, are triggered by breaking a Smash Ball, so often you'll get a few KOs just in the struggle for the Smash Ball itself. Of course, with every new Smash Bros. game comes new characters, items and stages, but most notable are assist trophies, which are items that, not unlike Pokeballs, summon a character from Nintnedo's history to aide you in battle. Plus, with the new stage creator, you can create entirely new stages to brawl on, so the actiony possibilities never have to end. Brawl also makes history because its the first Smash Bros. game to feature third-party characters; Solid Snake and Sonic the Hedgehog, which have always been a fantasy for many gamers. So, to summarize this extremely long-winded nerd rant, Brawl is definately not a Melee remake, and also, graphics don't make the game, the gameplay itself does. Well you sure have me convinced. ^^ Also, I don't think that was a nerdy rant at all. I've been on much worse ones than that. Same here. Seems like the intelligent messages I type are long-winded mini-thesis on subjects like this sweatdrop *nods* Don't forget the power-ups from the stickers in the Adventure mode. True, the stickers are pretty cool, but you can't take them off once you put them on, unless you want to make them go away forever.
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Posted: Mon Jan 28, 2008 5:29 pm
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