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Posted: Sun Oct 21, 2007 7:52 pm
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Hello, hello!!
Hi. My name is Sarah, Yuri, or if you dont like any of those, Evil Bunny. I'm 19 years old, and I'm currently attending The Ohio State University for Digital Art-ness. Not totally decided yet, but i'm excited. *ahem* I'm a girl... >__> I'm not going to go into personal likes and dislikes here, for your benefit... heh...yea anyways. --I started my first studio class!!! And I absolutely hate it!!! We're only drawing still lifes... and it's sooooooo boring..... sigh. but anyways...
I first started drawing: Well, I cant remember. My whole life I suppose. But I really started to get into it in 7th grade, though, i'm sure I did some stuff in elementary school. I did some realism in Middle school and High school, but my forte was in the Japanese style commonly known as Anime, or manga, whichever you prefer. I took art classes in High School, including Intro to art (it was required... =.= ) Painting, drawing, photography, cartooning...and I think that's about it... I drew mostly on my own, and for fun though. Most of them were morbid, i.e. people holding shrunken heads, little girls in mary janes, and holding a huge battle axe behind their backs, people hanging themselves, etc. (ah high school. x___x) My current art selection can be found on my Deviant art, if you are so inclined to look.
My current issues: Well, as most artists, I tend to hate all my work. Seeing as I drew it, and could point out all the defects to you in a heartbeat... But my most disliked things about the art that I draw would have to be: arrow Hands arrow Feet arrow 3/4 view of the head (I can never get the facial features at the right angle) arrow Getting the eyes to look even
My current strengths: ...I personally dont think I have any... Buuutt...I'm decent at: arrow Hair arrow Torso arrow Profile of the face.
What I'm looking for in this thread: Is probably what everybody else is looking for. Damn good advice. Just kidding... kinda. But I would love your input, and give me hints/really good tutorials on how the heck to draw hands. @_@ Dont butter me up either. Give it to me straight. wink
Thanks!
I think that's about it. If you think I've forgotten anything, or you would like me to post something else, dont hesitate to PM me!
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Posted: Sun Oct 21, 2007 8:03 pm
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![User Image](https://i62.photobucket.com/albums/h110/thepiratewench/gaiasangels.jpg)
Picture #1. (i'm on the right, jessie {my bff} is on the left. I shall refer to them as such.)
What I like: arrow Jessie's hands, eyes, boots, fan, tattoo arrow My face, boots, hair, breasts redface
What I dont like: arrow Everything else...especialy my hands.
Constructive Criticism please, any questions, feel free to ask!
Thanks!
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Posted: Sat Nov 03, 2007 10:14 am
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Your font color is a weapon of mass destruction on my eyes. gonk
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/yuri_mono.jpg)
My redline isn't to say that you did it wrong. Keep that in mind. Anyway, you have some pretty consistent proportion issues across the board. I think that can be fixed simply by pinning down the proportions a bit before you start your lineart. Your heads start of really big and everything gets smaller as you move down to bodies. I'll talk about stopping that in a bit.
Your dog is cute, and besides the huge head, it's alright. I think there are things that will help though. First, if he's looking in the direction of who is playing with him, I would have him make eye contact in some way. Same for the guy. You look at what you're interacting with. Lower his focus to where his hands are. You can also have him focused on the dogs face, which shows people he's focusing on the dog's enjoyment. But have him look at what he's focusing on regardless of what he's doing.
If you have the dog laying flat down, then thats good too. But have the spine show what he's doing. I showed it by curving it up since he's kind of reaching up. Also, with animals, the ears are important to show how they feel. Here, I chose and alert, forward trust of the ears. I also showed a flattened ear. It makes a difference.
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/yuri_monoa.jpg)
I already mentioned that his head is too big. Well, his arms are also too long. And he's much too skinny. A man's shoulders are about 2 1/2 to 3 times the width of his head. Widen the shoulders. In my redline, I had him bending over more to make sure the hands still reach the dog. In the corner is a little example of what I do to keep things from being too flat. See how you can see what direction the body parts are going in?
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/yuri_monob.jpg)
Once again, things start off big and end too small. Doing this can help that. When you draw in a little skeleton (nice and light) you can make sure the parts stay consistent. You can just erase the light lines before you start to detail.
![User Image](https://img.photobucket.com/albums/v143/hardcandyvegetto/yuri_monoc.jpg)
I think this one has amazing design potential. I love that push and thrust created in the space between them and the overall shape they make together. Also, their poses are dynamic and interesting. This shows me you have a great potential as an artist because you're showing innate design smarts.
You really have to work on proportions though. There are plenty of charts and tutorials out there, but you'll learn the most from looking at real people and sketching little sketches of what they're doing. You can also work from photos when you can't get out to draw people.
Your bodies are very skinny and flat. Try and work like the little example of the guy in the corner with the dog. (The guy with tubes.) If you do something light like that with the skeleton, it will help you remember to make sure they look like they take up space.
I think you're doing a good job so far. I look forward to seeing more.
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Errol McGillivray Captain
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Posted: Sun Nov 04, 2007 7:46 pm
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Posted: Mon Nov 05, 2007 5:35 pm
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Posted: Mon Nov 05, 2007 10:05 pm
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My dear, you have excellent potential with your artwork. What makes it art is that it is never perfect, and there is always room for improvement. Your anatomy is right on track, as long as you keep at it and practice.
Hands are especially difficult to master because of not only perspective, but the fact that there are so many digits and joints and a very prominent bone structure in the palm of a hand. It has taken me -years- to master hands, and even now I am not perfect in it. I am currently working on a helpful tutorial for hands AND feet for this purpose. I'd suggest looking up actual medical anatomy websites and such and study the muscle structure of a human figure. After I did that, everything else came so much easier for me. It's also good to study reflexes, adduction (the direction of muscle contraction), and abduction (the direction of muscle relaxation).
Your style is quite developed, but as you progress in strengthening your weaknesses and balancing your strengths, it will develop more. Just keep on practicing, that is very important. Also, I suggest art surfing. It's good to look at other people's styles and study how they create their works, you can pick up alot of useful tips and tricks from doing that, as I have found out. I especially like to do this when I have a really bad artist's block, because I can pull inspiration from the images before my eyes and spark ideas from there. At this very point in time I am working on the concept of my next painting, and at the moment, I'm in transition between a sea of ideas. Remember to keep your mind open and your pencil at the ready n_n;
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Posted: Wed Nov 07, 2007 9:54 pm
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Posted: Wed Nov 07, 2007 11:06 pm
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Posted: Wed Nov 07, 2007 11:36 pm
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Ooooo. Perdy.
I have to agree that the skin was shaded to match the nighttime, but everything else is too pale in contrast to the skin. Personally, I like the thicker lines because it gives the image a little extra dimension. Realistic isn't always the way to go 8D Also, the eyes do look like they are supposed to glow, and if so, there needs to be red reflections off of the hair and a little on the skin to give the impression that they are indeed glowing. You may want to darken the background too, just because of how dark you shaded the skin. The current lighting gives off more the impression of twilight than night.
One last suggestion: the lips could be darker, and shaded with a little bit of the same blue you used elsewhere. The upper lip needs to be darker than the bottom lip to show where the light hits and where it doesn't, and if you want, you could add some white or pale highlights just where the moonlight shines most to add that extra edge.
No need to worry over the things I say..I just make suggestions alot. XD
But, anywho...I still love it for what it is. <3
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Posted: Thu Nov 08, 2007 10:04 am
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Posted: Thu Nov 08, 2007 6:42 pm
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