- Ollie blinked rapidly at the kiss. It could be dealt with in the morning, provided they were all still alive, "L-Luck, right. Alright."
He took a deep breath, his hand a little tingly.
"Actually, I think maybe that's what we've been doing wrong. We've all been casting individually... if we're supposed to represent every part of this box—every component—then we should've been casting together from the get go." He shook his hands free of everyone to remove the stained tissues from his nose, sanitized them, and then reached for Eli and Horace's hands again.
"I'm going to try focusing on the focal point again." He told them, "I just want you both to cast, and I'll try to attune it to the rock, alright?" He smiled at the both of them. The second he felt the magic in the general vicinity, he closed his eyes and breathed.
Even with his vision dark, he managed to see the magic... not in any traditional sense, but he could feel it weaving around from the three of them, each different in nature, but each malleable in the sense that... he felt like he could reach out and touch it. He did not, but his mind's eye gently focused the three until it became almost indecipherable from one another. Focus... focus...
He could feel the stone resonating within the box.
"Now!"
saedusk
The Semblance of Unity
Method Testing
method testing
Players must roll 1d4 in each post where they test their method of casting. There are three testing stages; you must achieve two successes in each stage to prove your method works for the casting. Each post must be filled out before your method test can be turned in.
Stage One: Concept
In this stage your characters are working with a smaller version of their method to a smaller purpose, such as heating a pot of water or causing someone to float.
1-- A success! Your casting method has proven viable in this small test.
2-- A failure. You did not generate enough power to achieve your test goal.
3-- A failure. Your chosen reagent was not sturdy enough to channel the power and was destroyed.
4-- A failure. There was a large flaw in your casting that prevented you from succeeding.
Stage Two: Prototype
In this stage, your characters are attempting to cast a moderate spell using your method of casting; a moderate spell is something like causing a flower to grow quickly or healing a minor wound.
1-- A failure. Your casting method did not generate enough power; you must adjust your reagents.
2-- A success! Your casting method has proven viable in this larger test.
3-- A failure. Your chosen focal point was not sturdy enough to channel your power and was destroyed, causing you minimal harm.
4-- A failure. There was a small flaw in your casting which must be adjusted before you can succeed.
Stage Three: Final
In this stage, your characters are attempting to cast a large spell using your method of casting. A large spell is something like weather manipulation, teleportation, etc.
1-- A failure. You didn't generate enough power; the flaw was not with your spell.
2-- A failure. Your chosen focal point wasn't sturdy enough to channel your power and was destroyed, causing you moderate harm.
3-- A failure. You blew up your reagents on accident, and must acquire more.
4-- A success! You're ready to use this method of casting in the recreation of the Charter.
Players must roll 1d4 in each post where they test their method of casting. There are three testing stages; you must achieve two successes in each stage to prove your method works for the casting. Each post must be filled out before your method test can be turned in.
Stage One: Concept
In this stage your characters are working with a smaller version of their method to a smaller purpose, such as heating a pot of water or causing someone to float.
1-- A success! Your casting method has proven viable in this small test.
2-- A failure. You did not generate enough power to achieve your test goal.
3-- A failure. Your chosen reagent was not sturdy enough to channel the power and was destroyed.
4-- A failure. There was a large flaw in your casting that prevented you from succeeding.
Stage Two: Prototype
In this stage, your characters are attempting to cast a moderate spell using your method of casting; a moderate spell is something like causing a flower to grow quickly or healing a minor wound.
1-- A failure. Your casting method did not generate enough power; you must adjust your reagents.
2-- A success! Your casting method has proven viable in this larger test.
3-- A failure. Your chosen focal point was not sturdy enough to channel your power and was destroyed, causing you minimal harm.
4-- A failure. There was a small flaw in your casting which must be adjusted before you can succeed.
Stage Three: Final
In this stage, your characters are attempting to cast a large spell using your method of casting. A large spell is something like weather manipulation, teleportation, etc.
1-- A failure. You didn't generate enough power; the flaw was not with your spell.
2-- A failure. Your chosen focal point wasn't sturdy enough to channel your power and was destroyed, causing you moderate harm.
3-- A failure. You blew up your reagents on accident, and must acquire more.
4-- A success! You're ready to use this method of casting in the recreation of the Charter.
Stage One: 2/2 successes
Stage Two: 2/2 successes
Stage Three: 2/2 successes