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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[Open Class] First Aid 101 (San)

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Miidnight Melody

Feisty Bunny

PostPosted: Tue Oct 13, 2015 2:12 pm
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to START OVER to try again! You may do so in the same thread or a new one if you decide to attempt again at a later date.
 
Miidnight Melody rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Tue Oct 13, 2015 2:16 pm
Healing is something so foreign for San to do. He doesn't even know how to put on a band aid right at all with how small their are compare to his large hands. But he figure he should give the class a shot and try to learn something practical if he can't attack his opponent in one swoop while he is injured. Something that he had bitterly learn from fighting against that mare. The boil is still feeling so bitter about her . . . and he wants to take as many classes as he can for their rematch.

Now he is sitting in the classroom and has to try his hand in healing one of the dummy he's given. "I hope I don't break it anymore . . ." Staring at the dummies collected for the students to try, they all look so tiny compare to him. He will probably injure them more instead of healing them.

His dummy seem to have a broken bone as he saw how weird the arm is bent. "That's not so bad." He was happy with seeing how simple it was after seeing what the other dummies can do. He wonders how can they have hypothermia to the point of being so lifelike? With his task at hand, he has to mend the broken arm back to normal.
 

Miidnight Melody

Feisty Bunny

Miidnight Melody rolled 4 4-sided dice: 4, 2, 3, 1 Total: 10 (4-16)

Miidnight Melody

Feisty Bunny

PostPosted: Tue Oct 13, 2015 2:23 pm
With the helpful textbook on how to patch these dummies up, San was deep into his work on how to fix a broken bone. He made sure to follow it step by step on how to make a cast for it so it can heal properly. Probably took a little too long to use the right amount of supplies though. After seeing how professor Cricket scolding some of the other students he doesn't want to experience that. And after what it seems forever, San wrap the broke arm up perfectly that it's not too tight or too loose. Not bad for a first time, but he believes he can always do better.


Quote:
7-12 - You do an average job, nothing extraordinary, but passable!

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
 
Miidnight Melody rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Tue Oct 13, 2015 4:24 pm
With how he did with his first dummy, San feels confident to go on with the next one and try his hand on a different ailment for a challenge. Then he saw the dummy with lack of bodily functions presented to him which he saw earlier. "I just have to say it . . ." It probably was karma working against him. It's always dangerous to speak it out loud for it brings that bad energy to him. But he has to do the job now and try to heal the thing . . . somehow. "There has to be a chapter about this . . ." Flips through the pages to find the chapter before he even touches the thing.



Quote:
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.
 

Miidnight Melody

Feisty Bunny

Miidnight Melody rolled 4 4-sided dice: 4, 1, 3, 2 Total: 10 (4-16)

Miidnight Melody

Feisty Bunny

PostPosted: Tue Oct 13, 2015 5:58 pm
This one was a tricky subject to deal with. The large Rakshasa even took the time to read it first just to make sure he understands completely. It's basically resuscitating someone who lost all their bodily function by some strange phenomenon. By some miracle however, probably all the praying he has done in mind, San was able to use the proper amount of supplies and able to cure the dummy from it's problem to be back to normal. The large boil swipes the sweat off his forehead, and feeling happy that he has the hang of it. Who knew?

Quote:
No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
 
Miidnight Melody rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Wed Oct 14, 2015 7:26 pm
He was feeling like a mending machine at this rate with how his success rate has been with the dummies. Especially after that last dummy who lost all bodily function which felt like a big feat. Selecting his next one, he receive the broken bone again but this one appears to have broken his leg. He wanted one with a different ailment to try, but he merely shrugs his shoulders. "No matter." It made San smile on how well he's doing so far, and he looks through his text book to see how to take of a leg this time.


Quote:
1-4 - Broken Bone
 

Miidnight Melody

Feisty Bunny

Miidnight Melody rolled 4 4-sided dice: 3, 2, 4, 4 Total: 13 (4-16)

Miidnight Melody

Feisty Bunny

PostPosted: Thu Oct 15, 2015 12:38 pm
"Hmm . . ." San was looking at the leg extra carefully, and seeing that he might have to use some extra supplies for this. A leg is more work than to a broken arm. "This has to be right . . . right?" He hopes he was right as he bandages the leg straight to make sure the bones are set in place. However, looking at the mess he made of open packages of bandages, medicine, and some salves, it appears that he used too much of everything for the leg. It made him nervous if Professor Cricket sees the mess he made. Grabbing the excess supplies, he tries to put them away neatly in order to hide away the mess.

Thinking that he had learn enough about first aid, the large boil tries to sneak out of the classroom before anyone notice. But besides that, San felt happy that he learn something he thought he would fail at, and it was a very productive day.



Quote:
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!

Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!
 
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