The Horseman Name: Gzifa Tawana Nicknames: Bee Gender: F Age: 20
Original Clan: War
Job Role: Warrior
Personality: Gzifa was the youngest in one of the clan’s sub-communities, raised by the older, very talkative clanswomen. As such, she was rather doted upon, and also developed a very quiet personality due to an overwhelmingly chatty company.
Trained as a warrior, her main duties include reconnaissance and gathering, which she carries out dutifully. She notably employs the use of birdcalls to communicate within her unit … and in normal conversation too, which leave a few wondering if she talks. (She does.) In her free time she enjoys napping and hanging out in the trees where she can spy and swoop down onto others. She still displays some childlike tendencies and a fondness for (lovingly) clinging onto people's heads.
The aftermath of their world’s destruction had left Gzifa with few surviving sisters she had grown up with. She is upset with the loss, but deals with it by taking on heavier duties and working towards the restoration of the clan, and has since gained some recognition for her capabilities in strategy and organizing small hunting groups. There have been brief discussions with some of the clan’s elders with her possible appointment as a chieftain, though her current response has been avoidant, citing her inexperience and poor communication skills as inhibiting factors. More importantly, she feels most helpful at the position she is in now.
She is aware however, that she may eventually have to take up the post in the future, and is working on changing herself to become more suitable for the role.
Gzifa bears the same amount of animosity towards the hunters as about any other horsemen, but looks towards stabilizing the community first before taking their revenge. As of current observations, she remains neutral towards Amityville Students.
- post events of The Lost Clans -
After months of wandering, she finally finds some of her clansmen and is reunited with the horsemen. She remains dedicated to War, taking cue from Shaheen and Shikeen with regards to the direction they should take with the clan, though she is personally not certain about Medea. Gzifa finds the close proximity and interaction with the other clans a little hard to accept, although she is begrudgingly grateful towards Siska and Ying for finding her in the desert.
Mount Form: Giant Cassowary. cool
Weapon Form: see ref
FEAR ATTACK: The Battle Cry, ironically. Gzifa releases a loud cry and charges down on the enemy riding her mount.
Physical Description:
Eye Colour: golden with slit pupils Hair Colour/Style: Teal, short and slightly wavy. Has three short braids on her right. Skin Colour: tanned Clothing Style/Colours: Inspired by the colours of the European bee eater. Mix of yellows, teal/blue, brown, black, and spots of red Extra: She's short (150cm) and flat |D References: See next post
You earn 1 point for every: - One piece of fanart drawn OR commissioned by you for anything related to the shop. (max 5 points per year this way) - One complete RP; you must have written at least 800 words in that RP for it to count as a point. - One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point. - One complete homework assignment for a class that assigned it. -----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count! - One complete battle, with just rolls (800 word count not required) - Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way. - One complete solo, at least 800 words long.
You earn 2 points for every: - One complete battle RP; must have filled-out RP actions, not just dice rolls. - Character 'plot assistance' (ie for events) - One complete GM'd classroom rp
You may earn ??? points for: - Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded. Be sure to also link to your post that fulfills the requirements on the tally.
You may earn bonus points for: - EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.
Growth Requirements:
Stage 1 to Stage 2: *( There is a 6 month OOC cooldown from S1 to S2) 125 growth points + Medea's Blessing = Final Stage (see below for blessing)
A Stage 2 horsemen, one who has been with Medea and grown closer to their full power will feel more attuned with both their Fear and Distortion. They will receive more roles and tasks and be granted stronger blessings and the opportunity to train younger more inexperienced horsemen in leadership positions. They obtain the title of Elder Clansmen.
ELDER CLANSMEN:
Elder clansmen are naturally treated with more respect. They may often take a younger disciple to teach them the ways of the clan. Elder Clansman are allowed to make decisions for Horsemen in the absence of leadership.
Elder Clansmen (stage 2 horsemen) bonuses: - Can roam FREELY ANYWHERE. Are not bound by rules, even those of Halloween because of their strong Fear and mastery of Fear, they know how to mask and hide their Fear enough to avoid being detected. They can move freely in and out of Halloween, to the Human world, so on so forth, and are often called for SPECIAL TASKS - ELDER CLANSMEN can take special tasks as well as CREATE their special tasks in the Human world. These are related to GATHERING FEAR, in ways they know best. These are similar to how Hunters have "missions" only they are self-proposed and almost always involve the destruction of humanity as we know it. They are continuously allowed to go out and farm Fear, as needed for their Lair - Elder Clansmen can also teach at Amityville. They are respected enough by the community, despite tenuous circumstances, to at least be considered representative of the Horsemen as a whole, and have been invited to teach cultural studies related to the Horsemen at Amityville, holding open classes, field trips, or even regular classes of the like, as long as they fit within school regulations - Lastly, Elder Clansmen are able to shift into their mount form in battle. They can do this in non-battle as well, similar to students shifting to natural forms (these mounts are natural formed size, not oversized).
If you complete any of the quests below you get an ADDITIONAL RP POINT. Crystal Quests can only count from this date onwards, so old rps cannot count and/or be backdated for this quest. - You do not have to FINISH these rps but you must go over 800 words
gaia_star[ Battle 1 Halloween student ] Battle 1 or more Halloween student gaia_star[ Battle 1 Hunter ] Battle 1 or more Hunter gaia_star[ Spar 1 Horseman ] Spar 1 or more Horseman gaia_star[ Finish 3 Tasks (below) ] Battle 3 or more tasks gaia_star[ Finish Job Class test ] Successfully pass your job class test gaia_star[ Participate in a horseman class ] Participate in a horseman class gaia_star[ Mentor a starting horseman ] Mentor or show around a starting horseman gaia_star[ Participate in an ORP ] Participate in an ORP gaia_star[ Write a reflection solo ] Write a self reflection solo gaia_star[ RP with 1 Halloween Student ] RP (but not battle) with a halloween student gaia_star[ Visit the Human World ] Visit the Human World (but no need to battle)