Won by Hope the kind burning_eyes THOSE DOLLYs are at it again! burning_eyes
I promise you, if it weren't for the sake of science, cloning those sheep would probably be the worse decision since the invention of a pun!
Good ole Aries, the Oyrxmon, was left in charge of keeping order of all the ancient clocks of civilizations long past. Unfortunately, it would appear that the Dolly clones have minimized themselves and gotten cluttered in the clocks causing anomaly in all the areas that would be observing the time. I bet Aries would be ever the grateful if you did just that, removing the sheepmon from the clocks.
Posted: Fri Feb 20, 2015 4:41 pm
So bare with me for a moment, this might seem a little complicated at first...
So each clock as a set of numbers on them that are cluttered by sheepmon. In order to remove them, you have to strategically move the hands to scare them away. However, just merely moving the hands will not spook them, they'll only move if the either of the hands land on them.
However, the tricky part is that the number you start with indicates how many spots both hands will move on either side of the number.
Note: 1.Spots on the clocks are represented by the sheep, not the actual notches on of the clock. 2.The position of both the hour and minute hand as displayed on the clocks are strictly for aesthetics and hold no relevance to the actual challenge. 3.If you have questions or are confused, post them here so that they can be answered in full and made known to all other participants.
For example, we have this here troubled clock that appears to be stuck in the terrible twos:
Notice how on each of the sheep is the number 2? Well you start off picking one of those number and from there the hands will move two spots and land an other number. You then will have to pick each of those numbers and continuing moving the hands until all the sheep are gone.
Now you're probably wondering how this works in a contest, huh? Well what you're going to do here is post the order in which you picked number to remove all the sheep. Since there are five sheep here, it'll take you five moves to clear the clock.
1. 2. 3. 4. 5.
We'll work on this one first and then you can try the other two. Say you start with the top 2, picking it will remove the sheep for you first move.
1. 2 at the top 2. 3. 4. 5.
This will cause the clock hands to move down two spots to land bottom numbers (which coincidentally are both 2's). We'll pick the Left 2 to remove that sheep next.
1. 2 at the top 2. 2 on the bottom left 3. 4. 5.
Now then clock hands will move over two spaces from that the bottom left and will land on the top spot, which is empty, and the two next on the top right. You'll pick that one next to empty that spot and move the hands again.
1. 2 at the top 2. 2 on the bottom left 3. 2 on top right 4. 5.
Hopefully you get the idea and will be able to figure out the last two moves to clean this clock up.
After this clock is cleaned, PM -InsertEgoHere- Liger and the next clock will be revealed. In order to win this challenge, you have to complete all the clock challenges.