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Posted: Sat Sep 13, 2014 9:06 pm
Quote: Dust coated the acceptance bin as it devoured the papers, yet it wasn't until later that night that the cleaning gnomes realized that the dust glowed. They just assumed the acceptance bin was haunted again.
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Posted: Sat Sep 13, 2014 9:08 pm
1. Intorduction 2. Navigation 3. About the Lovely Lusine 4. Abilities 5. Dorm Room 6. In her Knapsack 7. People Who Will/Won't Eat Me 8. Photo Album 9. Pet Collection 10. Amityville Year 1 11. Amityville Year 2 12. Amityville Year 3 13. Alumni Status 14. Information/Refrence 15. Roll the Credits
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Posted: Sat Sep 13, 2014 9:09 pm
Name: Lusine Nickname: Lou
Gender: Female Age: 15
Faction: Monster Race: Mothman
Personality
[Clumsy] One would think that someone with wings would be graceful, right? Well, in Lou's case you'd be wrong; she and gravity are both constant companions and bitter enemies. A magnet for accidents and minor catastrophes, Lou often sports bandages from her latest debacle. Must of her blundering is caused by an inattention to details and lack of situational awareness, but often she's simply in a hurry and gets tripped up. Her wings are a constant source of irritation, as they often get caught on things, or sprinkle people with sleep powder at the wrong moment.
[Paranoid] Being on her own for so long has given Lou a more than healthy sense of paranoia. She knows that the world is a large scary place, and she fears this knowledge. She's suspicious of the motivations of others and slow to give anyone her trust. As restricting as her paranoia can be at times, there have been numerous occasions where it has kept her alive in the forest; she depends heavily on it.
[Shy] Directly related to the paranoia, even when she becomes comfortable in an environment she's still naturally quiet and shy. She dislikes being the center of attention and avoids confrontation. Lou speaks softly and prefers to consider what she wants to say before speaking.
[Loner] Lusine's first memory involves hatching from a human-sized cocoon, alone. Isolated in the dark forest which would remain her home, she had very little contact with the outside world, and the residents of the woods were mostly less than friendly. Lou is used to being on her own. She's never really had friends, and she's unsure of how to go about making them. How do you look after friends anyway? How often do you have to feed them?
[Dreamer] One thing Lou loves more than anything else is the stars. Constant points of light and beauty, they were her only real joy before coming to Amityville. She spent many nights perched on tree limbs, watching the stars. While she is not bookish by nature, she would be fascinated by books on astronomy.
[Vegetarian] Being one of the weaker creatures in the woods, Lusine understands what it means to be the bottom of the food chain. Because of this, she only eats plants and fungus, absolutely no meat. She's not vocal about it, it's a personal thing. She won't get offended if a were chows down on a burger in front of her, but she can't stomach the idea of consuming meat.
[Student] In addition to astronomy, Lusine digs plants and insects- naturally! Being an oversized moth, bugs don't frighten her in least, she'd be very interested in entomology. Growing up in the forest she's very familiar with her native fauna, she'd also love to learn more about exotic plants. Given time, she'd probably attempt to get the gardening club running again.
Why are they enrolled in Amityville Academy?
Above all else Lusine craves safety. While initially distrustful, she feels there is safety in numbers and that he might have a better chance in the world among her own kind. Learning how to defend herself is also a priority. Amityville would be a place where Lou can stretch her wings.
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Posted: Sat Sep 13, 2014 9:10 pm
[Year One]
Sleep Powder: Her wings naturally produce a powdery dust that causes anyone who comes into contact with it feel slightly drowsy.
[Year One]
Night Echo: Lou emits an ear-splitting noise to off balance her opponents. Uses Double Take mechanics. Tier One Dice: 4d6 First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack. Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack. Basic Stats [Year 1] Hit Points: 30 Attack Roll: 2d6 -6 Defense Roll: 1d4
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Posted: Sat Sep 13, 2014 9:12 pm
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Posted: Sat Sep 13, 2014 9:22 pm
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Posted: Sat Sep 13, 2014 9:33 pm
Key ❤❤❤❤ = Loathes | ❤❤❤❤ = Dislikes | ❤❤❤❤ = Neutral ❤❤❤❤ = Likes | ❤❤❤❤ = Adores
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Posted: Sat Sep 13, 2014 9:40 pm
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Posted: Sat Sep 13, 2014 9:43 pm
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Posted: Sat Sep 13, 2014 9:49 pm
Growth Points Fanart
[1] [2] [3] [4] [5] [+ 3 points]
Minipets
[1] [2] [3] [4] [5] [+ 1 point] [1] [2] [3] [4] [5] [+ 1 point] [1] [2] [3] [4] [5] [+ 1 point] [1] [2] [3] [4] [5] [+ 1 point] [1] [2] [3] [4] [5] [+ 1 point]
Roleplay
Classes
Events
{ Rebellion } Meta
TCG
[1] [2] [3] [4] [5] [6] [7] [+ 12 points]
Total Points: 27/50 Key ☐ = WIP | ☑ = Done | ☒ = Abandoned
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Posted: Sat Sep 13, 2014 9:50 pm
Key ☐ = WIP | ☑ = Done | ☒ = Abandoned
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Posted: Sat Sep 13, 2014 9:51 pm
Key ☐ = WIP | ☑ = Done | ☒ = Abandoned
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Posted: Sat Sep 13, 2014 9:51 pm
Key ☐ = WIP | ☑ = Done | ☒ = Abandoned
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Posted: Sat Sep 13, 2014 9:56 pm
Growth Points 1 Point Each: Piece of fanart; drawn or commissioned by you [max 5] Mini Pets Grown to final stage; one point for every 5 pets [max 5] Solo RP; minimum 800 words Complete RP; minimum 800 words Complete Classroom RP; minimum 800 words Homework assignments One complete battle; just rolls, 800 words not required
For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. 2 Points Each: One complete battle RP; with filled-in actions, not just dice rolls Character 'plot assistance'; from events One complete GM'd classroom rp Bonus Points: EXTREME WORDCOUNT; +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. GM/event ORPs do not count for these bonuses. Event Participation; Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded. Be sure to also link to your post that fulfills the requirements on the tally. Growth Requirements Year 1 » Year 2 4 Month Cooldown Time (1/13/2015) 50 Growth Points Final Exam Year 2 » Year 3 6 Month Cooldown Time 75 Growth Points Final Exam Teacher Battle Year 3 » Alumni 50 Growth Points Prerequisites Final Exam
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Posted: Sat Sep 13, 2014 10:06 pm
Lusine © Elda-Kun Y1 Art © chiickadee Shop Credit © Lizbot, Zoobey, & Marushii Thread Graphics © Tippie Toe
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