Sindri's family was always very spiritual, even amongst those of the Death Clan, and Sindri has continued the tradition by collecting and referring to even the most archaic and unusual of rituals, portents, and philosophies. She is both extremely serious about these and also very full of straightfaced bullshit. Referring to signs and omens over even the most mundane of activities, there's a chance that she believes what she says, she's making up s**t as an excuse or just because it's funny, or she's making up bullshit but she sincerely believes in said bullshit with all her heart.
Heeding signs and omens and waiting for the correct phase of the moon and astral alignments appears most often in her work. Sindri has never once met a deadline, a fact she openly prides herself in. How thoughtless it would be, to adhere to a set amount of time without considering the most propitious day to heat the forge. How careless to set hammer to steel when you dropped a comb mere hours earlier. In short: the longer it takes to finish a task, the more responsible the Crafter. It does lend a certain mystique to her work to those willing to humor her.
If there is a priestess at hand, she feels no qualms in approaching them for questions ranging from requesting deeply meaningful guidance to what seems pointlessly trivial and obscure. This was a troublesome habit before she left, though possibly not in this new version of her clan.
At the end of the day, despite her particular sense of humor, Sindri's faith in Death is bone deep and unwavering.
Hobbies: These often serve as a form of relaxation, spiritual meditation/seeking signs, and also inspiration for her work.
Cloud gazing This sometimes leads to another hobby: napping Tea drinking Doesn't care for the taste, just drinks it for the leaves left over in the cup) Pipe smoking Preferring the fragrant variety, not unlike incense, she is very good at smoke rings Collecting old books, scrolls, and manuscripts Not for the admiration of craftsmanship or out of true scholarship, but for the endless amount of outdated trivia Crafting small, simple bells and chimes She likes the way they sound, and when a breeze swings by, it's like they're talking, like they're little friends and gossips Cursed Jewelry She finds the cursed gems of the Human World to be fascinating and almost romantic in the strings of death and misfortune that follow them, it's a bit like keeping track of your favourite celebrities Getting lost She has all the time in the world
Abilities:
Mount Form: A fat little white pony, mostly used as a glorified step stool to reach high places.
Astra inclinant, non necessitant: The stars and signs are in agreement that now is the time to strike. Putting her faith in this, Sindri's energy and drive to strike increases. There is a distinct possibility Sindri will land a heavy blow, but also maybe not. (uses: Y2 Battle Cry) (uses: Y1 Swift Strikes)
Ad astra per aspera: Sindri focuses her fear in quiet prayer to aid her through current hardships. (uses: Y2 Chill)
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lizbot Vice Captain
No Faun
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lizbot Vice Captain
No Faun
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Posted: Wed Jul 30, 2014 2:03 am
Quote:
The story so far...
As someone drawn to the Jewel Crafting profession from a very young age, Sindri has always felt most at home among forges and in mines, but a wandering nature and willingness to follow where fate seems to lead, means she had not been to the islands in well over a decade when they were destroyed.
An ancient map alongside various signs led her over, under, and through mountains of both Halloween and the Human World, seeking out a legendary trove of jewels and metals, precious for not simply their beauty, for their special properties in holding power.
Unfortunately she never quite found it and instead got magnificently lost for years.
Homecoming:
She overheard of its destruction from strangers, mages huddled in a small mountain inn who didn't recognize Sindri for what she was. Shocked that such a thing could happen without sign or warning, without a sense of impending dread or even a nightmare, she began the long pilgrimage to what was once home.
The questions of how and why circled her constantly for nearly every step of the journey, causing the normally very calm horsewoman to go through long bouts of rage and melancholy and even a sort of giddy, manic hilarity provoked by the utter nonsense of such an occurrence being possible. All along the way, Sindri performed the small rituals of Death and all that touched Death; rituals passed down through family, observed in the temples, ferreted from crumbling tomes with lewd drawings that must be some sort of delightful joke. Perhaps to try and settle her heart, perhaps to somehow find a way to make it not so, perhaps to simply do something, anything, to feel purposeful in the face of such loss.
What came in the end was, of course, acceptance through faith and a strengthening of that faith through acceptance. It was such a massive event that loomed well above one such as she. Any such signs foretelling the tragedy were likely too large her to even perceive. But Death was also a momentous being-existence-concept-god who loomed on high, anywhere and everywhere, and he would have seen. He would have known and if he allowed such events to pass, then he had a reason for it.
And no matter what her losses may be, they were not a consideration in the face of that reason.
Having found a sort of resolution, Sindri began the journey to the new home of the surviving clan members and quickly became very, very lost. A years later, she found the Tower through a series of twisted paths and maze-like directions that she'd very reasonably claim were entirely on purpose.
Upon arriving at the Tower and learning of recent events, Sindri's previous resolution remains true: Death has a reason.
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Posted: Wed Jul 30, 2014 2:04 am
Death Clan
Jora: older half sister. While their family was extremely devout, Jora had a bit stricter upbringing than the younger Sindri, resulting in a fair number of differences in the way each approaches spiritual matters and their own existence. Despite their differences, Sindri loves and looks up to her sister greatly, considering her an anchor and guiding point. Currently: believed dead
Lala: wonderfully outspoken and argumentative for a Guardian, an excellent person to draw into a conversation. Her Priestess, Una, had a relaxed and indulgent manner that often drew Sindri to seek her out often, especially on more esoteric matters. Sindri considered both to be friends. Currently: believed dead
Nergui: friends introduced to one another by their families in the hopes one would be a good influence on the other, which didn't quite work as intended. Chess partner, it is currently Sindri's move in their unfinished game. Currently: alive, and inspiring many questions. They need to continue their game.
Ylaria: instructor and mentor in Jewel Craft. Encouraged Sindri's various quests and the recipient of many an unspoken apology in the form of crafted hair pieces. Slightly less tolerant on general tardiness for teaching sessions, disappointed lectures may have ensued. Currently: believed dead
Aisa: Heir of Death. Most beautiful and gracious Priestess. Object of a quiet one-hundred year crush that involved Sindri dressing up and wearing dried flowers in her hair whenever Aisa was known to be taking offerings at the Temple, silently hoping her unattainable crush would appreciate both offering and supplicant. While she never confessed her feelings, or really even say them aloud, the Aisa Phase was noted by most who knew her with various reactions. (Though many were relieved when it had finally faded back into more reasonable admiration.) Currently: believed to be alive due to rumor, though not where
Kithryn: a Priestess-in-Training whose attempts to solemnly and seriously go about her duties lead Sindri to often seek her out for extremely difficult or simply very strange questions and debates. While this often starts out to poke fun at Kith and maybe fluster her, these nearly always end up seriously discussed between the two of them, sometimes spurring Sindri to go wandering from the island in order to seek out more information or just time to contemplate. Currently: believed dead
Bastion Leto: much heard of but never met until recently, a fellow crafter. Appropriately passionate about crafting. Currently: alive
Famine Clan
Lurks Beneath: a childish young Famine who crossed her path more than once in her travels. Currently: believed to have survived, it has a hardy roach like quality
--Down in Mexico: coming across Lurks some time ago +1Journey: discovering the end of everything known +1Good Omens: guidance comes to those who seek it (with Nergui) --Forged: a meeting of artists and omens (with Bastion) --The worth of a life : ??? (with Kostya)
Sindri has pale hair, pure white eyes, and keeps fashions that range from practical, to eccentric, to distinctly feminine. A five foot even, she's fairly short for your average horseman, those her wiry and slender build can be deceptive until you're standing next to her.
◆ First reference by bittiface ◆ • daily wear • casual dress-up •
◆ Extra fashion reference by bittiface ◆ • sleep wear • Aisa is so wonderful I hope she will notice me • blending in •
Isle of Death: environment, Order of Priestesses castes Location Prompts: the Library, the Forges, the Temple of Guidance Training Courses: Trial of the Priestess (Temple and altar info + Priestess NPCs), Room of Mirrors (battling AU versions of yourself), All that Glitters has Purpose (jewel abilities listed), Meditation (meditation room) The Temple of Guidance The Forges Jewelcrafting: a basic and patient crafting lesson to Amity students