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[Open Class] Patch Me Up! {LW - PASS}

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Kyrieko

Hilarious Werewolf

PostPosted: Tue Nov 05, 2013 5:45 pm


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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
Kyrieko rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue Nov 05, 2013 5:47 pm


LW stuck her head into the room hesitantly, nose wrinkling and eying the dummies suspiciously. After a few seconds to ensure nothing was going to explode or pop out of no where, the she-wolf entered and took notes on what they were to do. And then approached the dummies.

Grabbing one, she checked it over and was told she'd be working with setting a broken bone. Very useful.

Kyrieko

Hilarious Werewolf

Kyrieko rolled 4 4-sided dice: 1, 4, 4, 4 Total: 13 (4-16)

Kyrieko

Hilarious Werewolf

PostPosted: Tue Nov 05, 2013 5:50 pm


She grabbed a hoard of supplies, not sure what all she would need, but since it was only a broken bone that meant lots of bandages to wrap, right? Maybe?! Tail wagging a little as she worked, LW went about setting the dummies broken arm, carefully maneuvering said arm into what would be considered a much more 'comfortable' position before forcefully setting the 'bone' back into place.

That accomplished, the she-wolf continued about, wrapping the arm up tightly - but not too tightly! - after spreading a little ointment along the 'wound' to help ease some of the 'pain'.

When she was finished, her work was surprisingly well done! She grinned to herself, examining it before wincing visibly at how many of the bandage rolls she'd used. Skulls! Maybe Nurse Cricket wouldn't notice... ?

Yeah. Riiiight. LW presented her dummy and swiftly apologized before earning a passing grade and fleeing from the room.
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