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The Tomb Kings Goto Page: [] [<] 1 2 3 ... 5 6 7 8

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TheDarkHooded

PostPosted: Sat Jan 17, 2009 11:50 pm
Neil Nightblade
Personally I wouldn't pick any other fantasy army (save my other lizardmen army). The tomb kings have a lot of redeeming qualities, like fear and the oodles of magic abilities. although normal tomb skeletons suck, the tomb guard are decent and the other units are bad-a**. I decided to take a page from some random person's book and constructed king tutankhanut and use him as my army commander. he proves useful in the fact that he's hard as hell to beat.


There aren't any rules for him are there? I've been itching to build Tutankhanut too, but I want to know if he's worth the bad-a**-ery for the army XD XD  
PostPosted: Wed May 05, 2010 11:24 am
In the campaign we run with friends, I had my TK slashing over Dark Elves, witth a Warband battle. No question, he only managed to kick down my Skeleton riders, while I really slaughtered evry unit he got (except for those f****** Corsars, damn too far !!)

I enjoy so much playing boned units rofl  

Vlad von Karstein

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Age of Sigmar Discussion

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