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Shadow of Miracles rolled 4 4-sided dice: 2, 3, 2, 2 Total: 9 (4-16)

Shadow of Miracles

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PostPosted: Thu Jan 12, 2012 4:36 pm


Let's see how using your card works

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Guard

Veedramon
Attribute: Vaccine
HP: 73/80
MP: 31/40 - 25 + (9 x 2) = 24/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled.

Sangloupmon
HP: 50/80
MP: 40/40
Effect(s): Negate damage if number is "Odd"
ultimatemk rolled 4 4-sided dice: 1, 1, 4, 3 Total: 9 (4-16)
PostPosted: Thu Jan 12, 2012 5:41 pm


Attack

Veedramon
HP: 73/80-9=64/40
MP: 24/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled.

Sangloupmon
HP: 50/80
MP: 40/40
Effect(s): Negate damage if number is "Odd"

ultimatemk

Shy Survivor

Shadow of Miracles rolled 4 4-sided dice: 1, 4, 3, 1 Total: 9 (4-16)

Shadow of Miracles

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PostPosted: Thu Jan 12, 2012 5:54 pm


Guard

Veedramon
HP: 64/40
MP: 24/40 + (9 x 2) = 40/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled.

Sangloupmon
HP: 50/80
MP: 40/40
Effect(s): Negate damage if number is "Odd"
ultimatemk rolled 4 4-sided dice: 1, 4, 1, 4 Total: 10 (4-16)
PostPosted: Thu Jan 12, 2012 7:23 pm


Attack

Veedramon
HP: 64/80-10=54
MP: 24/40 + (9 x 2) = 40/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled.

Sangloupmon
HP: 50/80
MP: 40/40
Effect(s): Negate damage if number is "Odd"

ultimatemk

Shy Survivor

Shadow of Miracles rolled 4 4-sided dice: 4, 1, 4, 4 Total: 13 (4-16)

Shadow of Miracles

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PostPosted: Thu Jan 12, 2012 8:28 pm


Well time to see if luck is on my side

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Veedramon, attack!

Veedramon
HP: 54/80
MP: 40/40 - 10 = 30/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled. +17 Attack

Sangloupmon
HP: 50/80 - (17 + 13) = 20/80
MP: 40/40
Effect(s): Negate damage if number is "Odd"
ultimatemk rolled 4 4-sided dice: 3, 3, 4, 2 Total: 12 (4-16)
PostPosted: Thu Jan 12, 2012 9:26 pm


Nice counter using an odd numbered attack addition in order to cancel out the effect of my card. I conclude that it is in fact a useful card Afro. Thank you for helping me make this conclusion since I have seen that a lot of times we seem to get odd numbers instead of even so i guess its a good card.

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Attack With The 20 MP Effect

Veedramon
HP: 54/80-(12-30)=12/80
MP: 30/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled

Sangloupmon
HP: 20/80
MP: 40/40-20=20/40
Effect(s): Negate damage if number is "Odd"

((Only Doing This Cause It Doesn't Make A Difference If I Used It Or Not So Might As Well Deal Some Major Damage 3nodding ))
((So Do You Think What I Placed For A Trade Is Fair Or Not?))

ultimatemk

Shy Survivor

Shadow of Miracles rolled 4 4-sided dice: 3, 4, 1, 3 Total: 11 (4-16)

Shadow of Miracles

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PostPosted: Thu Jan 12, 2012 9:39 pm


Afro is a good card, but like everything there is a lot of the "luck factor" included on it. Also there are some issues with the ruling since it doesn't say whether it negates the full attack or the attack you get from the dice roll

If nothing else it makes your opponent have to think more carefully about making big moves with heavy attack power because of the chance that it might not work. However, Afro won't be useful against burn decks as they don't need to attack.

Well let's see if luck is on my side.

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-10MP for Weapon Shop

Final attack, Veedramon!

Veedramon
HP: 12/80
MP: 30/40 - 14 - 10 = 6/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled, +20 Attack

Sangloupmon
HP: 20/80 - (20 + 10 + 11) = 20/80
MP: 40/40-20=20/40
Effect(s): Negate damage if number is "Odd"

EDIT

I have one of the cards you offered I don't need doubles and I'm not sure yet, I'll think about it.

You used to have doubles of those cards you wanted like just two days ago.
ultimatemk rolled 4 4-sided dice: 4, 4, 1, 3 Total: 12 (4-16)
PostPosted: Thu Jan 12, 2012 11:20 pm


Yeah its true its not clear but I think it is since the cards add attack to the normal and all. I used to have double of them but I traded them off crying Well I'll find a card you may like which you don't have so I can get both of those cards i requested for. Well luck was on my side this time and good game.

Attack with 20 MP Effect

Veedramon
HP: 12/80-(30+12)=0
MP: 6/40
Effect(s): Traded Digi-Hazard and Thunderstorm for Illegal, Deep Blue Savers is added to deck, MP regen is doubled, +20 Attack

Sangloupmon
HP: 20/80
MP: 20/40-20=0/40
Effect(s): Negate damage if number is "Odd"

ultimatemk

Shy Survivor


Shadow of Miracles

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PostPosted: Fri Jan 13, 2012 10:32 am


ultimatemk


Yes good game

Lol, I just generated the card I got from our battle and it turned out to be Afro xD now that we know the results, I'll definitely be trying to incorporate this card into my future decks.
PostPosted: Fri Jan 13, 2012 2:51 pm


Shadow of Miracles
ultimatemk


Yes good game

Lol, I just generated the card I got from our battle and it turned out to be Afro xD now that we know the results, I'll definitely be trying to incorporate this card into my future decks.

Nice choice though you may have to be careful that no one has cards that allows them to take it cause if they do your own card would be placed against you xd

ultimatemk

Shy Survivor

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