Blademaster Banryu
((Correct... Rule of thumb, if you can help it... DO NOT be the first one to play summertime, as you're technically giving your opponent 20 MP to use against you. Also remember to add MP to both players when summertime is active as some of your more seasoned opponents will get on to you about it.))
"Looks like he's got us in a corner... but we won't give in just yet." Glancing down at his digivice, he presses one of the buttons causing the screen to light up and perform a special task. "DON'T GIVE UP YET, HIRO!!"
H_P_
F_L_O_O_P_Y_
Robo
HP: 59/80
MP: [Last turn corrected: 31+10 = 40 (max)] - 28 = 12/40
Effect: +30 atk (single turn), +5atk (entire battle), +5 HP when defending
Leo
HP: 24+12= 36/80
MP: [Last turn corrected: 12+10]= 22+10 = 32-30= 2/40
Effect: +5atk (entire battle), +5 HP when defending
Lesson ?: Special Attacks and HP Floppy
Both of these procedures are unique actions that can either help you in a time of crisis or lay the hurt on your opponent. Both cost 30 MP to use and take the place of a normal attack or defend.
To do either, you simply roll double your normal dice amount and gain/deal the amount shown.
Edit: Of course you could also run the chance of getting lower than normal... sweatdrop
To do either, you simply roll double your normal dice amount and gain/deal the amount shown.
Edit: Of course you could also run the chance of getting lower than normal... sweatdrop