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Shadow of Miracles rolled 4 4-sided dice:
4, 3, 3, 2
Total: 12 (4-16)
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Posted: Mon Nov 14, 2011 3:25 pm
Lol then truly all you have is your special attack. I don't plan on digivolving and mihiramon is already done unless i recover my HP to full. Also my dice rolls have been awful so who knows maybe tomahawk will kick in
Veedramon attack!
Veedramon HP: 56/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 55 - 12 - 5 = 38 MP: 40 Effects:
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UnHolyFudge rolled 8 4-sided dice:
2, 1, 3, 2, 2, 1, 2, 1
Total: 14 (8-32)
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Posted: Mon Nov 14, 2011 3:32 pm
Next time i'm actually going to read my cards before i pick them Lulz xd . There is more than one thing you can do with 30 MP you know. I heal.
Veedramon HP: 56/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 38+14=52 MP: 40-30=10 Effects:
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Shadow of Miracles rolled 4 4-sided dice:
3, 3, 3, 1
Total: 10 (4-16)
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Posted: Mon Nov 14, 2011 3:37 pm
Didn't considered healing, but your right.
Attack!
Veedramon HP: 56/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 52 - 10 - 5 = 37 MP: 10 Effects:
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UnHolyFudge rolled 4 4-sided dice:
2, 1, 3, 3
Total: 9 (4-16)
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Posted: Mon Nov 14, 2011 3:40 pm
Hrm now that i think about it a special attack might have been a better idea, oh well, this is all for fun, let's see if I manage to work a miracle and win.
Lobomon attack.
Veedramon HP: 56/80-9=47/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 37 MP: 10 Effects:
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Shadow of Miracles rolled 4 4-sided dice:
2, 3, 3, 1
Total: 9 (4-16)
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Posted: Mon Nov 14, 2011 4:03 pm
Its all in the dice roll now, so let's hope for the best.
Attack!
Veedramon HP: 47/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 37 - 9 - 5 = 23 MP: 10 Effects:
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UnHolyFudge rolled 4 4-sided dice:
3, 1, 2, 4
Total: 10 (4-16)
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Posted: Mon Nov 14, 2011 4:42 pm
True, let's see if this plays out differently than last match.
Attack
Veedramon HP: 47/80 -10=37/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 37 - 9 - 5 = 23 MP: 10 Effects: OOC: Love how everyone is ignoring Techno's shockwave.
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Shadow of Miracles rolled 4 4-sided dice:
3, 2, 2, 1
Total: 8 (4-16)
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Posted: Mon Nov 14, 2011 5:09 pm
You're only choice is to use that card and stall.
Guard!
Veedramon HP: 37/80 + 5 = 42/80 MP: 7 + 9 = 16 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 23 MP: 10 Effects:
A/N: He's too god-modding, even if he did get permission by a Crew he should know to limit himself. Also I don't like how people are just randomly throwing ALL their digimon at each other...there should be a limit or something like only 3 or 4 digimon can be out at once.
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UnHolyFudge rolled 4 4-sided dice:
2, 3, 4, 2
Total: 11 (4-16)
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Posted: Mon Nov 14, 2011 5:19 pm
Hrm, good idea. DIGI MODIFY FLY AWAY I attack, as i have to in order to get it's effects. Veedramon HP: 42/80 -(11-10)=41/80 MP: 7 Effect: Heals 5 HP whenever it guards, +5 Attack Lobomon: HP: 23 MP: 10 Effects: OOC biggrin uring the memories event, we were limited to one digimon at a time.
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Shadow of Miracles rolled 4 4-sided dice:
1, 1, 2, 3
Total: 7 (4-16)
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Posted: Mon Nov 14, 2011 5:32 pm
And now its just a waiting game.
Guard!
Veedramon HP: 41/80 + 5 = 46/80 MP: 16 + 7 = 23 Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (1/2 turns)
Lobomon: HP: 23 MP: 10 - 5 = 5 Effects:
You forgot to minus the 5 MP for the card so I did it.
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UnHolyFudge rolled 4 4-sided dice:
2, 4, 3, 1
Total: 10 (4-16)
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Posted: Mon Nov 14, 2011 5:34 pm
It would seem so. Defend
Veedramon HP: 46/80 MP: 23 Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (1/2 turns)
Lobomon: HP: 23 MP: 10 +10=20 Effects:
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Shadow of Miracles rolled 4 4-sided dice:
2, 1, 1, 4
Total: 8 (4-16)
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Posted: Mon Nov 14, 2011 5:39 pm
Guard!
Veedramon HP: 46/80 + 5 = 51/80 MP: 23 + 8 = 31 Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (2/2 turns)
Lobomon: HP: 23 MP: 20 Effects:
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UnHolyFudge rolled 4 4-sided dice:
3, 2, 1, 2
Total: 8 (4-16)
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Posted: Mon Nov 14, 2011 5:46 pm
I guard again
Veedramon: HP: 51/80 MP: 31 Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (2/2 turns)
Lobomon: HP: 23 MP: 20 +8=28 Effects:
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Shadow of Miracles rolled 4 4-sided dice:
3, 2, 4, 3
Total: 12 (4-16)
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Posted: Mon Nov 14, 2011 5:57 pm
And now I can attack
Attack!
Veedramon: HP: 51/80 MP: 31 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 23 - 12 - 5 = 6 MP: 28 Effects:
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UnHolyFudge rolled 4 4-sided dice:
3, 1, 3, 1
Total: 8 (4-16)
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Posted: Mon Nov 14, 2011 6:04 pm
nice match. ATTACK
Veedramon: HP: 51/80 -8=43/80 MP: 31 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 6 MP: 28 Effects:
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Shadow of Miracles rolled 8 4-sided dice:
2, 2, 2, 3, 2, 2, 3, 4
Total: 20 (8-32)
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Posted: Mon Nov 14, 2011 6:25 pm
You too, it was fun.
Special Attack!
Veedramon: HP: 43/80 MP: 31 - 30 = 1 Effect: Heals 5 HP whenever it guards, +5 Attack
Lobomon: HP: 6 - 20 - 5 = 0 MP: 28 Effects:
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