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Shadow of Miracles rolled 4 4-sided dice: 4, 3, 3, 2 Total: 12 (4-16)

Shadow of Miracles

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PostPosted: Mon Nov 14, 2011 3:25 pm


Lol then truly all you have is your special attack. I don't plan on digivolving and mihiramon is already done unless i recover my HP to full. Also my dice rolls have been awful so who knows maybe tomahawk will kick in

Veedramon attack!

Veedramon
HP: 56/80
MP: 7
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 55 - 12 - 5 = 38
MP: 40
Effects:
UnHolyFudge rolled 8 4-sided dice: 2, 1, 3, 2, 2, 1, 2, 1 Total: 14 (8-32)
PostPosted: Mon Nov 14, 2011 3:32 pm


Next time i'm actually going to read my cards before i pick them Lulz xd .
There is more than one thing you can do with 30 MP you know.
I heal.

Veedramon
HP: 56/80
MP: 7
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 38+14=52
MP: 40-30=10
Effects:

UnHolyFudge

Unholy Sage

Shadow of Miracles rolled 4 4-sided dice: 3, 3, 3, 1 Total: 10 (4-16)

Shadow of Miracles

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PostPosted: Mon Nov 14, 2011 3:37 pm


Didn't considered healing, but your right.

Attack!

Veedramon
HP: 56/80
MP: 7
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 52 - 10 - 5 = 37
MP: 10
Effects:
UnHolyFudge rolled 4 4-sided dice: 2, 1, 3, 3 Total: 9 (4-16)
PostPosted: Mon Nov 14, 2011 3:40 pm


Hrm now that i think about it a special attack might have been a better idea, oh well, this is all for fun, let's see if I manage to work a miracle and win.

Lobomon attack.

Veedramon
HP: 56/80-9=47/80
MP: 7
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 37
MP: 10
Effects:

UnHolyFudge

Unholy Sage

Shadow of Miracles rolled 4 4-sided dice: 2, 3, 3, 1 Total: 9 (4-16)

Shadow of Miracles

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PostPosted: Mon Nov 14, 2011 4:03 pm


Its all in the dice roll now, so let's hope for the best.

Attack!

Veedramon
HP: 47/80
MP: 7
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 37 - 9 - 5 = 23
MP: 10
Effects:
UnHolyFudge rolled 4 4-sided dice: 3, 1, 2, 4 Total: 10 (4-16)
PostPosted: Mon Nov 14, 2011 4:42 pm


True, let's see if this plays out differently than last match.

Attack

Veedramon
HP: 47/80 -10=37/80
MP: 7
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 37 - 9 - 5 = 23
MP: 10
Effects:
OOC: Love how everyone is ignoring Techno's shockwave.

UnHolyFudge

Unholy Sage

Shadow of Miracles rolled 4 4-sided dice: 3, 2, 2, 1 Total: 8 (4-16)

Shadow of Miracles

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PostPosted: Mon Nov 14, 2011 5:09 pm


You're only choice is to use that card and stall.

Guard!

Veedramon
HP: 37/80 + 5 = 42/80
MP: 7 + 9 = 16
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 23
MP: 10
Effects:

A/N: He's too god-modding, even if he did get permission by a Crew he should know to limit himself. Also I don't like how people are just randomly throwing ALL their digimon at each other...there should be a limit or something like only 3 or 4 digimon can be out at once.
UnHolyFudge rolled 4 4-sided dice: 2, 3, 4, 2 Total: 11 (4-16)
PostPosted: Mon Nov 14, 2011 5:19 pm


Hrm, good idea.
DIGI MODIFY FLY AWAY
User Image
I attack, as i have to in order to get it's effects.

Veedramon
HP: 42/80 -(11-10)=41/80
MP: 7
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 23
MP: 10
Effects:
OOC biggrin uring the memories event, we were limited to one digimon at a time.

UnHolyFudge

Unholy Sage

Shadow of Miracles rolled 4 4-sided dice: 1, 1, 2, 3 Total: 7 (4-16)

Shadow of Miracles

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PostPosted: Mon Nov 14, 2011 5:32 pm


And now its just a waiting game.

Guard!

Veedramon
HP: 41/80 + 5 = 46/80
MP: 16 + 7 = 23
Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (1/2 turns)

Lobomon:
HP: 23
MP: 10 - 5 = 5
Effects:

You forgot to minus the 5 MP for the card so I did it.
UnHolyFudge rolled 4 4-sided dice: 2, 4, 3, 1 Total: 10 (4-16)
PostPosted: Mon Nov 14, 2011 5:34 pm


It would seem so.
Defend

Veedramon
HP: 46/80
MP: 23
Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (1/2 turns)

Lobomon:
HP: 23
MP: 10 +10=20
Effects:

UnHolyFudge

Unholy Sage

Shadow of Miracles rolled 4 4-sided dice: 2, 1, 1, 4 Total: 8 (4-16)

Shadow of Miracles

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PostPosted: Mon Nov 14, 2011 5:39 pm


Guard!

Veedramon
HP: 46/80 + 5 = 51/80
MP: 23 + 8 = 31
Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (2/2 turns)

Lobomon:
HP: 23
MP: 20
Effects:
UnHolyFudge rolled 4 4-sided dice: 3, 2, 1, 2 Total: 8 (4-16)
PostPosted: Mon Nov 14, 2011 5:46 pm


I guard again

Veedramon:
HP: 51/80
MP: 31
Effect: Heals 5 HP whenever it guards, +5 Attack, cannot attack (2/2 turns)

Lobomon:
HP: 23
MP: 20 +8=28
Effects:

UnHolyFudge

Unholy Sage

Shadow of Miracles rolled 4 4-sided dice: 3, 2, 4, 3 Total: 12 (4-16)

Shadow of Miracles

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PostPosted: Mon Nov 14, 2011 5:57 pm


And now I can attack

Attack!

Veedramon:
HP: 51/80
MP: 31
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 23 - 12 - 5 = 6
MP: 28
Effects:
UnHolyFudge rolled 4 4-sided dice: 3, 1, 3, 1 Total: 8 (4-16)
PostPosted: Mon Nov 14, 2011 6:04 pm


nice match.
ATTACK

Veedramon:
HP: 51/80 -8=43/80
MP: 31
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 6
MP: 28
Effects:

UnHolyFudge

Unholy Sage

Shadow of Miracles rolled 8 4-sided dice: 2, 2, 2, 3, 2, 2, 3, 4 Total: 20 (8-32)

Shadow of Miracles

Friendly Seeker

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PostPosted: Mon Nov 14, 2011 6:25 pm


You too, it was fun.

Special Attack!

Veedramon:
HP: 43/80
MP: 31 - 30 = 1
Effect: Heals 5 HP whenever it guards, +5 Attack

Lobomon:
HP: 6 - 20 - 5 = 0
MP: 28
Effects:
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