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Posted: Thu Sep 22, 2011 7:26 pm
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DarkElf27 notmuch_23 I don't really paint too much because I always think of something to build, and then go assemble and craft it rather than painting. I used to be that way, but then you get that itch to see the completed result, ya know?
You might, but I usually get the itch to build something else, like a Chrinomera (Chimera on a Rhino chassis), or anti-skimmer towers for a possible future game of Planetstrike.
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Posted: Thu Sep 22, 2011 7:28 pm
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notmuch_23 DarkElf27 notmuch_23 I don't really paint too much because I always think of something to build, and then go assemble and craft it rather than painting. I used to be that way, but then you get that itch to see the completed result, ya know? You might, but I usually get the itch to build something else, like a Chrinomera (Chimera on a Rhino chassis), or anti-skimmer towers for a possible future game of Planetstrike. Touche, though with me I want to build markers, tokens, and buildings for Cityfight. ninja
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Posted: Thu Sep 22, 2011 7:34 pm
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Posted: Thu Sep 22, 2011 7:39 pm
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notmuch_23 I understand. The only thing beconing to me more than a burgeoning bitz box are deveral burgeoning sprue boxes, just begging to be made into vehicle frames, bastions, bridges, anti-skimmer towers, Czech Hedgehogs, low walls... But I'd like to play more Cityfight games too... Perhaps a Cityfight Planetfall scenario... I don't have the Planetfall book, but the premise sounds promising. Combining bunkers with towers, layering defenses...
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Posted: Thu Sep 22, 2011 7:43 pm
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DarkElf27 notmuch_23 I understand. The only thing beconing to me more than a burgeoning bitz box are deveral burgeoning sprue boxes, just begging to be made into vehicle frames, bastions, bridges, anti-skimmer towers, Czech Hedgehogs, low walls... But I'd like to play more Cityfight games too... Perhaps a Cityfight Planetfall scenario... I don't have the Planetfall book, but the premise sounds promising. Combining bunkers with towers, layering defenses...
It's the Planetstrike book that has the Planetfall mission (in fact, it's the main one), and since the defenders set the terrain, there's nothing to stop them from stuffing the ruins full of automated weapons and/or booby traps.
Then perhaps the Escape Hatch strategem could use the same exits as the Sewer Rats strategem, and so on...
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