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[DECK / ADV] Seal of the Dead, a Zombie Lockdown deck

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Legendary Pirate Plasma

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PostPosted: Sat Sep 25, 2010 2:57 pm


Yes. You've heard of the old Zombie Mill decks, you know the Zombie Aggro/Swarm decks. But never before has there been a lockdown deck quite like this! Feast your eyes and behold!

Deck: 42

Monsters: 21

Armageddon Knight x2
Earthbound Immortal Chacu Challhua x2
Goblin Zombie x2
Il Blud x2
Malefic Stardust Dragon x3
Mezuki x1
Morphing Jar x1
Plaguespreader Zombie x1
Pyramid Turtle x3
Quillbolt Hedgehog x3
Zombie Master x3

Spells: 18

Bait Doll x2
Book of Life x3
Call of the Mummy x2
Foolish Burial x1
Gold Sarcophagus x2
Terraforming x3
United We Stand x2
Zombie World x3

Traps: 3

Royal Decree x3

Extra Deck: 7

Archfiend Zombie-Skull x3
Brionac, Dragon of the Ice Barrier
Stardust Dragon x3
PostPosted: Sat Sep 25, 2010 4:55 pm


-2 Dance Dance revolution
+1 Burial from a different dimension
+1 Allure of Darkness
-3 United we stand
+2 Book of Moon
+1 Giant Trunade

Fresh Porn

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Legendary Pirate Plasma

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PostPosted: Sun Sep 26, 2010 1:48 am


Fresh Porn
-2 Dance Dance revolution
+1 Burial from a different dimension
+1 Allure of Darkness
-3 United we stand
+2 Book of Moon
+1 Giant Trunade


DDR is used to fetch Stardust post-Malefic Special Summon as well as a more beneficial means to snag a removed Plaguespreader when needed, since the deck can be prone into Terraforming, Il Blud, and Chacu Challhua dead draws and therefore could stand a bit of discarding.

As I found out in playtest, a little less than half the monsters in the deck are actually EARTH, not DARK, so Allure is not beneficial, especially with my new additions to the deck.

United We Stand is used to increase Chacu Challhua's DEF, making its effect more potent by forcing the opponent to take an additional 400 LP per monster I control for each United equipped. Seeing as I typically have a full monster field by the time I ever get to play United on a Chacu, that's 3200 LP damage per turn rather than the typical 1200, speeding the deck up considerably.

Book of Moon I might consider, but I wouldn't take anything out for it currently.

Trunade kills my deck and often becomes a dead draw when I have Zombie World in play, especially since removing Zombie World kills Chacu AND Malefic, one of which DOESN'T come back without Monster Reincarnation which I don't plan on running.

Finally, in playtest, I just realized that Archfiend Zombie-Skull requires 2 Non-Tuners, so I have to re-tech the deck to make it work proper.

EDIT: -1'd United We Stand, +3'd Quillbolt Hedgehog for Archfiend Zombie-Skull. Since I'd likely have Quillbolts in the grave by the time Zombie World and Plaguespreader hit play, it should be fine.
PostPosted: Sun Sep 26, 2010 3:18 pm


I think 3 Terraforming is a little much. Take a couple out.

I suggest Earthbound Revival could be a creative alternative.

Also, Ryko's could help with milling and is always a good card to start the duel with.

VILLY VOONKA


Legendary Pirate Plasma

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PostPosted: Mon Sep 27, 2010 1:36 pm


II Jayde II
I think 3 Terraforming is a little much. Take a couple out.

I suggest Earthbound Revival could be a creative alternative.

Also, Ryko's could help with milling and is always a good card to start the duel with.


As Zombie World is the main focus of the deck and Terraforming helps fetch it to the hand ASAP, I think I'll hold on to all of 'em for now.

Earthbound Revival is something worth considering.

I have a serious problem with cards that force me to mill myself, especially if I'm running key cards that cannot be returned from grave such as Malefic Stardust. Y'know... Murphy's Law and all that.
PostPosted: Tue Sep 28, 2010 3:48 pm


.... what? umm u need ryko

RAVEN x159


Legendary Pirate Plasma

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PostPosted: Wed Sep 29, 2010 5:54 am


RAVEN x159
.... what? umm u need ryko


http://en.wikipedia.org/wiki/Murphy's_Law

No... I really don't.

I can see it now: "Flip Ryko, mill Malefic Stardust, Book of Life, and Foolish Burial."
PostPosted: Mon Oct 04, 2010 9:29 pm


Legendary Pirate Plasma
DDR is used to fetch Stardust post-Malefic Special Summon
Sorry hun, but just like a Chaos Sorcerer or a Fusion Monster, Synchro Monsters can't be summoned unless properly Synchro Summoned beforehand. The RFG zone works no different than the Graveyard. 4laugh

Space Toad -B


Legendary Pirate Plasma

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PostPosted: Tue Oct 05, 2010 4:59 am


Mustard Like Soup
Legendary Pirate Plasma
DDR is used to fetch Stardust post-Malefic Special Summon
Sorry hun, but just like a Chaos Sorcerer or a Fusion Monster, Synchro Monsters can't be summoned unless properly Synchro Summoned beforehand. The RFG zone works no different than the Graveyard. 4laugh


Okay, I may have allowed that to slip my mind due to Starlight Road...

EDIT: Replaced 2 D.D.R. - Different Dimension Revival with 2 Bait Doll.
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