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Posted: Sat Sep 11, 2010 11:48 pm
Yeah, that's right. I was bored and decided to make a Spirit deck. Wanna fight about it? Didn't think so.
Deck: 42
Monsters: 20
Asura Priest x2 Dark Dust Spirit x1 Great Long Nose x1 Gundari x2 Inaba White Rabbit x2 Izanagi x2 Izanami x2 Maharaghi x2 Otohime x2 Susa Soldier x2 Yamata Dragon x1 Yamato-no-Kami x1
Spells: 10
Creature Swap x3 Dark Hole x1 Mausoleum of the Emperor x2 Mirror of Yata x2 Mystic Box x2 Pot of Avarice x2
Traps: 12
Imperial Custom x2 Dark Bribe x3 Life Absorbing Machine x3 Ultimate Offering x2 Wall of Revealing Light x2
I think I have plenty of my bases covered. All of my monsters are immune to my opponent's Spell Speed 1 cards for obvious reasons, Imperial Custom prevents all of my continuous traps from being destroyed (Wall, LAM, and Invitation). Now with the continuous traps, I will only ever use 2 Life Absorbing Machines at the same time, which would leave me room for a Wall of Revealing Light and one final Spell/trap zone free for my Spell cards.
Each of the spirits serves its own individual purposes. Asura Priest and Dark Dust deal with monsters, Gundari deals with Synchros, Izanami brings destroyed Spirits back, Yamato-No-Kami deals with spell/trap destruction, Yamata Dragon deals with a low hand size, Izanagi keeps the LV5+ spirits out, Inaba White Rabbit ensures direct attacking when necessary, Otohime controls the battle positions of annoying high ATK or DEF monsters, Maharaghi allows me some drawing control, Susa Soldier lets me have a little extra muscle when needed, and Great Long Nose seals the opponent's battle phase.
Other useful cards in the deck are Ultimate Offering, which allows me multiple Normal Summons, which is insanely handy in a deck of monsters that only remain on the field for a turn, Creature Swap, which lets me switch my Spirit with an opponent's non-Spirit permanently until the Spirit returns to my hand, Mystic Box which destroys the monster instead, Dark Hole which will almost never ever affect me, Mirror of Yata which helps with making sure certain spirits stay in play without the help of Izanagi, and Life Absorbing Machine to make sure Mausoleum, Wall of Revealing Light, and Ultimate Offering don't kill me before the opponent does.
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Posted: Sun Sep 12, 2010 12:00 am
"I run spirits they are probably my all time favorite monsters. I used scrap Iron Scarecrow.
Also a good idea is spring of rebirth. It will get you 500 life points each time a monster returns to your hand. I personally only run 1 of otohime and Maharaghi if you do I would add 1 to either Izanagi, Asura Priest, or dark Dust spirit."
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Posted: Sun Sep 12, 2010 12:15 am
Burakku_Kitsune "I run spirits they are probably my all time favorite monsters. I used scrap Iron Scarecrow. Also a good idea is spring of rebirth. It will get you 500 life points each time a monster returns to your hand. I personally only run 1 of otohime and Maharaghi if you do I would add 1 to either Izanagi, Asura Priest, or dark Dust spirit." Scrap-Iron Scarecrow is easily destroyed by an MST or other alternative spell/trap destruction. The reason I want to run Wall of Revealing light instead is because, while it's face-up on the field, it's protected by Imperial Custom. Same with Life Absorbing Machine over Spring of Rebirth. Spring is a Continuous Spell while Life Absorbing Machine is a Continuous Trap. As for running only 1 of Otohime and Maharaghi, I'd disagree merely for the fact that, while they're near-impossible for the opponent to destroy merely due to the fact that they're spirits, they can still be destroyed due to a stray Mirror Force. If that happens, I'd rather not put all of my faith into topdecking an Izanami to save the day. As for running more than 2 of any other spirits, it's ill-advised due to the sheer size of your hand and the fact you'd be forced to discard so often. I'd rather keep everything at 2 so I have a spare in case of destruction, but I'm not dead-drawing into multiple copies of a card that I don't need multiples of. Also, I made some large updates to the decklist due to some last-minute ideas because I enjoy having brain farts that last until after I post a new topic.
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Posted: Tue Sep 21, 2010 5:21 am
I've been trying to tinker with a Spirit Deck too. Have you ever considered running Exchange? Allows you to see your opponents hand and trade off a Spirit which they will probably never play for something valuable of theirs. I've been trying to couple that with Dark Designator as well, for some more hand destruction. Also since you run Creature Swap and Mystic Box, what about Legacy of Yata Garasu?
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Posted: Tue Sep 21, 2010 11:08 am
another great card in a spirit deck is Reshef the Dark Being. I've won several tournaments in Pittsburgh with that card & my spirit deck in general.
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Posted: Fri Sep 24, 2010 10:51 am
I considered Exchange, but I decided against it. Especially since they'd most likely just keep the card in their hand and/or use it for discard fodder rather than playing it and giving the card back to me in the process.
Dark Designator + Exchange sounds a bit too specific for my own personal liking, but if you wanted to try it, that's completely your choice.
The listed version of the deck is outdated. I decided to take out Mystic Box and just stick with Creature Swap. As for Legacy of Yata Garasu... I feel that this deck is the only deck that I maintain some form of hand control and, therefore, I don't really need any more draw power than I already have.
Finally, Reshef... there's really no point of running it in the deck at all. Firstly, it relies on discarding spells to get its effect off. I consider every spell I put into the deck to be useful. Secondly, what it does for that cost is take control of an opponent's monster. Now while that's a good effect in itself, it only lasts until the end of the turn. Creature Swap, which I already run 3 of in the deck, is more permanent than that and, since all of my spirits mandatorily return to my hand at the end of the turn, it's essentially actually a permanent version of Change of Heart.
As I said, the current build is outdated. I'll probably edit the new version in later which I will accredit in part to Burraku Kitsune for the suggestion about Spring of Rebirth. My little web of continuous traps seemed rather pointless.
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Posted: Tue Sep 28, 2010 8:22 pm
Legendary Pirate Plasma I considered Exchange, but I decided against it. Especially since they'd most likely just keep the card in their hand and/or use it for discard fodder rather than playing it and giving the card back to me in the process. Dark Designator + Exchange sounds a bit too specific for my own personal liking, but if you wanted to try it, that's completely your choice. The listed version of the deck is outdated. I decided to take out Mystic Box and just stick with Creature Swap. As for Legacy of Yata Garasu... I feel that this deck is the only deck that I maintain some form of hand control and, therefore, I don't really need any more draw power than I already have. Finally, Reshef... there's really no point of running it in the deck at all. Firstly, it relies on discarding spells to get its effect off. I consider every spell I put into the deck to be useful. Secondly, what it does for that cost is take control of an opponent's monster. Now while that's a good effect in itself, it only lasts until the end of the turn. Creature Swap, which I already run 3 of in the deck, is more permanent than that and, since all of my spirits mandatorily return to my hand at the end of the turn, it's essentially actually a permanent version of Change of Heart. As I said, the current build is outdated. I'll probably edit the new version in later which I will accredit in part to Burraku Kitsune for the suggestion about Spring of Rebirth. My little web of continuous traps seemed rather pointless. "That made my day. I may not be a yugioh expert, but I know my spirits I love these things to death."
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