|
|
|
|
|
|
Posted: Wed Jul 21, 2010 6:11 pm
So, I opened this about a month ago to get a head start on the Sept 1sr list and I was at least right about Launcher going down to 1 per deck. Now I'm reopening this forum to get some extra help since we know what the list actually includes
Monsters: 18 Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Stygian Street Patrol x3 Infernity Mirage x2 Dark Grepher x2 Infernity Avenger x1 Plaguespreader Zombie x1
Spells: 12 One for One x1 Giant Trunade x1 Mind Control x1 Allure of Darkness x1 Infernity Launcher x1 Reinforcement of the Army x1 Monster Reborn x1 Dark Hole x1 Magical Stone Excavation x2 MST x2
Traps: 10 Infernity Inferno x2 PWWB x2 Raigeki Break x2 Solemn Judgement x1 Starlight Road x1 Mirror Force x1 Torrential Tribute x1
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 21, 2010 7:58 pm
That's such a bad way to do it.
Lets say you're tight and they only put gun to 1, well then try this.
Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Stygian Street Patrol x3 Infernity Mirage x2 Dark Grepher x2 Infernity Avenger x1
One for One x1 Foolish Burial x1 Heavy Storm x1 Mystical Space Typhoon x1 Brain Control x1 Mind Control x1 Allure of Darkness x1 Infernity Launcher x1 Foolish Burial x1 Reinforcement of the Army x1
Infernity Inferno x3 Infernity Barrier x2 Raigeki Break x2 Solemn Judgment x1 Mirror Force x1 Torrential Tribute x1 Trap Dustshoot x1 Solemn Judgment x1
Needs much work, but see you can avoid blackwing.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 21, 2010 8:16 pm
armycat jockamoe That's such a bad way to do it. Lets say you're tight and they only put gun to 1, well then try this. Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Stygian Street Patrol x3 Infernity Mirage x2 Dark Grepher x2 Infernity Avenger x1 One for One x1 Foolish Burial x2 Heavy Storm x1 Mystical Space Typhoon x1 Brain Control x1 Mind Control x1 Allure of Darkness x1 Infernity Launcher x1 Reinforcement of the Army x1 Infernity Inferno x3 Infernity Barrier x2 Raigeki Break x2 Solemn Judgment x2 Mirror Force x1 Torrential Tribute x1 Trap Dustshoot x1 Needs much work, but see you can avoid blackwing. Alright. I guess I just need 1 extra card though. No offense, but it's only 39 cards. How about an Armageddon knight? And, seeing as I'm on budget for cards and until I can save up enough for barrier, what do you think about replacing them with Dark Illusion? Good enough sub for the time being?
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 21, 2010 10:06 pm
Aka_Saiyaku armycat jockamoe That's such a bad way to do it. Lets say you're tight and they only put gun to 1, well then try this. Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Stygian Street Patrol x3 Infernity Mirage x2 Dark Grepher x2 Infernity Avenger x1 One for One x1 Foolish Burial x2 Heavy Storm x1 Mystical Space Typhoon x1 Brain Control x1 Mind Control x1 Allure of Darkness x1 Infernity Launcher x1 Reinforcement of the Army x1 Infernity Inferno x3 Infernity Barrier x2 Raigeki Break x2 Solemn Judgment x2 Mirror Force x1 Torrential Tribute x1 Trap Dustshoot x1 Needs much work, but see you can avoid blackwing. Alright. I guess I just need 1 extra card though. No offense, but it's only 39 cards. How about an Armageddon knight? And, seeing as I'm on budget for cards and until I can save up enough for barrier, what do you think about replacing them with Dark Illusion? Good enough sub for the time being? Put in the call of the haunted, I dropped it because I counted 41 in the rush. It'll price drop if the list hits Infernity. Destruction Jammer comes to mind.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 22, 2010 6:23 am
So, I'm reopening this topic because I think it needs a little more help (obvious because of the missing spell cards)
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 19, 2010 5:15 pm
second MST to replace brain control. and Trunade to replace heavy storm? dark hole I'm iffy abotu since you can run 3 blackrose and infernity has tuners.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 19, 2010 5:42 pm
Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Infernity Mirage x3 Stygian Street Patrol x2 Dark Grepher x2 Infernity Avenger x1
Magical Stone Excavation x2 Mystical Space Typhoon x2 One for One x1 Dark Hole x1 Monster Reborn x1 Mind Control x1 Allure of Darkness x1 Infernity Launcher x1 Reinforcement of the Army x1
Infernity Inferno x3 Raigeki Break x3 Infernity Barrier x2 Solemn Judgment x1 Mirror Force x1 Torrential Tribute x1 Trap Dustshoot x1
Do a count on it for me and I'll be back.
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 19, 2010 6:36 pm
armycat jockamoe Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Infernity Mirage x3 Stygian Street Patrol x2 Dark Grepher x2 Infernity Avenger x1 Magical Stone Excavation x2Mystical Space Typhoon x2 One for One x1 Dark Hole x1 Monster Reborn x1 Mind Control x1 Allure of Darkness x1 Infernity Launcher x1 Reinforcement of the Army x1 Infernity Inferno x3 Raigeki Break x3Infernity Barrier x2 Solemn Judgment x1 Mirror Force x1 Torrential Tribute x1 Trap Dustshoot x1 Do a count on it for me and I'll be back. It's 40 Just a few "arguments": How about PWWB? IT gets around pesky synchros that negate destruction and returns them to the deck. It wastes a players next draw, and all at the same cost as Raigeki Break. Not a big fan of excavation in this deck. What about a 3rd Street Patrol for Spec Summoning Mirage? Never been a fan of Trap Dustshoot, and yes, I know it can give you a view of the hand and even get rid of a crucial monster, but it doesn't seem worth the room Random note: What about Fabled Raven in place of Avenger?
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 19, 2010 6:37 pm
axean second MST to replace brain control. and Trunade to replace heavy storm? dark hole I'm iffy abotu since you can run 3 blackrose and infernity has tuners. Well, at least until I get more BRD I can run one to give me field advanage. And it may actually come in handy when I want to clear the monsters and leave my Back Row unharmed.
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 19, 2010 10:50 pm
Aka_Saiyaku armycat jockamoe Infernity Archfiend x3 Infernity Necromancer x3 Infernity Beetle x3 Infernity Mirage x3 Stygian Street Patrol x2 Dark Grepher x2 Infernity Avenger x1 Magical Stone Excavation x2Mystical Space Typhoon x2 One for One x1 Dark Hole x1 Monster Reborn x1 Mind Control x1 Allure of Darkness x1 Infernity Launcher x1 Reinforcement of the Army x1 Infernity Inferno x3 Raigeki Break x3Infernity Barrier x2 Solemn Judgment x1 Mirror Force x1 Torrential Tribute x1 Trap Dustshoot x1 Do a count on it for me and I'll be back. It's 40 Just a few "arguments": How about PWWB? IT gets around pesky synchros that negate destruction and returns them to the deck. It wastes a players next draw, and all at the same cost as Raigeki Break. Not a big fan of excavation in this deck. What about a 3rd Street Patrol for Spec Summoning Mirage? Never been a fan of Trap Dustshoot, and yes, I know it can give you a view of the hand and even get rid of a crucial monster, but it doesn't seem worth the room Random note: What about Fabled Raven in place of Avenger? As for PWWB it's a personal choice, past format I wanted things dead, now bouncing should suffice. I like it to grab Launcher and empty hand, plus now it grabs reborn, dark hole, and other goodies. You can run three, it's personal choice. It's tech I like, feel free to drop it. I know I side out if I win game one. Personal choice. I think Avenger should stay though as it can come back with the support and just plays to the theme.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 20, 2010 9:11 pm
|
|
|
|
|
|
|
Posted: Fri Aug 20, 2010 10:13 pm
Instead of Raigeki Break, I suggest you use Karma Cut.
They do the same thing, except Karma Cut is only monsters.
I guess its your preference with flexibility or effectivness.
(Raigeki Break can destroy backrow, but removing from play monsters is better in this format.)
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Aug 21, 2010 6:10 am
II Jayde II Instead of Raigeki Break, I suggest you use Karma Cut.
They do the same thing, except Karma Cut is only monsters.
I guess its your preference with flexibility or effectivness.
(Raigeki Break can destroy backrow, but removing from play monsters is better in this format.) I can see the logic in this decision, but you are right that Rai Break has more flexibilty. It can break the backrow and especially facedown cards, unlike Karma Cut which only removes face-ups
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|